You can force your enemies into blind panic.
Prerequisites: Intimidate as a trained skill, 6th level
Benefit: Once per [Encounter] as a standard action, you can terrify a single opponent. The target must make a Will save (DC 10 + 1/2 your level + your Charisma modifier) or be [Frightened] for the next 2 [Rounds]. A creature that successfully saves against this ability cannot be affected by it for the remainder of the [Scene].
Once per social encounter, you may use Terror on an opponent. Doing so gives the opponent a social check (as if you used the Diplomacy skill). The opponent must succeed on a Will save (DC 10 + 1/2 your level + your Charisma modifier) or refrain from using the Bluff or Intimidate skills for the duration of the social encounter.
All effects of this feat are [Mind-affecting].