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	<title>A Reign of Arrows - Revision history</title>
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	<updated>2026-05-11T17:37:45Z</updated>
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		<title>Vicerious: Created page with &quot;==A Reign of Arrows==  ==Circles== ===1&lt;sup&gt;st&lt;/sup&gt; Circle - {{Ability|Dead-eye}}=== You fight best when you don’t fight fair. When you hit a {{Bracket|Flat-footed}} oppone...&quot;</title>
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		<updated>2017-08-08T19:42:28Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot;==A Reign of Arrows==  ==Circles== ===1&amp;lt;sup&amp;gt;st&amp;lt;/sup&amp;gt; Circle - {{Ability|Dead-eye}}=== You fight best when you don’t fight fair. When you hit a {{Bracket|Flat-footed}} oppone...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;==A Reign of Arrows==&lt;br /&gt;
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==Circles==&lt;br /&gt;
===1&amp;lt;sup&amp;gt;st&amp;lt;/sup&amp;gt; Circle - {{Ability|Dead-eye}}===&lt;br /&gt;
You fight best when you don’t fight fair. When you hit a {{Bracket|Flat-footed}} opponent with a ranged attack, you deal 3 additional damage with the {{Bracket|Precision}} descriptor per 2 character [[level]]s, to a minimum of 3 additional damage with the [Precision] descriptor.&lt;br /&gt;
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===2&amp;lt;sup&amp;gt;nd&amp;lt;/sup&amp;gt; Circle - {{Ability|Return Fire}}===&lt;br /&gt;
Once per {{Bracket|Round}}, when an opponent within {{Bracket|Close}} range attacks you, you may make a ranged attack against that opponent that does not provoke an [[attack of opportunity]]. If your attack hits, it deals damage equal to your character [[level]] and leaves your target {{Bracket|Flat-footed}} for one [Round].&lt;br /&gt;
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===3&amp;lt;sup&amp;gt;rd&amp;lt;/sup&amp;gt; Circle - {{Ability|Ricochet}}===&lt;br /&gt;
You can intercept any sort of projectile, given a chance. As an [[immediate action]], you can intercept and hinder any ranged attack, [[spell]], [[supernatural]] ability, or [[spell-like ability]] that would target or affect an ally within {{Bracket|Close}} range. Make an [[attack roll]] with a ranged weapon you are wielding. For purposes of that offensive action, the ally can freely choose to replace its [[Armor Class]] or any [[saves]] it makes with your attack roll.&lt;br /&gt;
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===4&amp;lt;sup&amp;gt;th&amp;lt;/sup&amp;gt; Circle - {{Ability|Missile Barrage}}===&lt;br /&gt;
Each attack you make is part of a carefully planned pattern of fire. Immediately after taking an [[attack action]] in which all attacks are made against target creature, you may create a [[spread]] with a radius of 5 ft per 5 levels you possess originating from target creature, causing each creature in the area besides target creature to be {{Bracket|Blown away}} in a direction of your choice.&lt;br /&gt;
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===5&amp;lt;sup&amp;gt;th&amp;lt;/sup&amp;gt; Circle - {{Ability|A Crashing of Heaven}}===&lt;br /&gt;
You learn to take aim, steady your breathing, and unleash devastation on your foe. Twice per {{Bracket|Encounter}}, as a [[move action]], your next ranged attack this {{Bracket|Round}} deals additional damage equal to four times your character [[level]] if it hits. A successful [[Fortitude]] save ([[DC]] 10 + 1⁄2 your level + your [[KOM]]) halves the additional damage and prevents that attack from reducing your target below 1 [[HP]]. Whether it hits or misses, this attack inflicts the {{Bracket|Battered}} condition on your target. This is a {{Bracket|Death}} effect.&lt;br /&gt;
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===6&amp;lt;sup&amp;gt;th&amp;lt;/sup&amp;gt; Circle - {{Ability|Storm Bolt}}===&lt;br /&gt;
Once per {{Bracket|Round}}, as a [[swift action]], you may make your next ranged attack this [Round] into a Storm Bolt; if the attack hits, your target becomes {{Bracket|Dazed}} for one [Round]. A successful [[Reflex]] save ([[DC]] 10 +1⁄2 your character [[level]] + your [[KOM|Key Offensive Modifier]]) negates the [Dazed] condition.&lt;br /&gt;
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===7&amp;lt;sup&amp;gt;th&amp;lt;/sup&amp;gt; Circle - {{Ability|Thus Always Unto|SU}}===&lt;br /&gt;
As a [[swift action]], you can sap the will and ability of your opponents with every strike; until the end of your turn, whenever you hit an opponent with a ranged attack, you may inflict the {{Bracket|Energy drained}} condition on that opponent. A successful [[Fortitude]] save ([[DC]] 10 + 1⁄2 your [[level]] + your [[KOM]]) negates the [Energy drained] condition and instead leaves the opponent {{Bracket|Flat-footed}} for one {{Bracket|Round}}.&lt;br /&gt;
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[[Category:Official Track]]&lt;br /&gt;
[[Category:Class Track]]&lt;br /&gt;
[[Category:Track]]&lt;br /&gt;
[[Category:Ranger]]&lt;br /&gt;
[[Category:Precision]]&lt;/div&gt;</summary>
		<author><name>Vicerious</name></author>
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