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	<title>Assassin - Revision history</title>
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	<updated>2026-05-08T04:13:38Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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		<id>https://legendwiki.com/index.php?title=Assassin&amp;diff=1736&amp;oldid=prev</id>
		<title>Vicerious: Created page with &quot;==Assassin== Rogues who choose the Assassin track focus on their ability to set up devastating strikes from cover or stealth. Eventually, they learn to destroy crowds just...&quot;</title>
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		<updated>2017-09-18T12:47:44Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot;==Assassin== &lt;a href=&quot;/index.php/Rogue&quot; title=&quot;Rogue&quot;&gt;Rogues&lt;/a&gt; who choose the Assassin track focus on their ability to set up devastating strikes from cover or stealth. Eventually, they learn to destroy crowds just...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;==Assassin==&lt;br /&gt;
[[Rogue]]s who choose the Assassin track focus on their ability to set up devastating strikes from cover or stealth. Eventually, they learn to destroy crowds just as efficiently as they would eliminate a lone guardsman. Your [[KOM|Key Offensive Modifier]] is [[Dexterity]], as appropriate for a stealthy character.&lt;br /&gt;
&lt;br /&gt;
==Circles==&lt;br /&gt;
===1&amp;lt;sup&amp;gt;st&amp;lt;/sup&amp;gt; Circle - {{Ability|Sneak Attack}}===&lt;br /&gt;
You know that a fair fight is a failure to plan. Any time you make an attack that hits a {{Bracket|Flat-footed}}, {{Bracket|Helpless}}, {{Bracket|Confused}}, {{Bracket|Dazed}}, {{Bracket|Entangled}}, {{Bracket|Exhausted}}, {{Bracket|Stunned}}, {{Bracket|Shaken}}, {{Bracket|Frightened}}, {{Bracket|Cowering}}, or {{Bracket|Panicked}} target, you deal 1d6 additional damage with the {{Bracket|Precision}} descriptor per Assassin circle that you possess, to a maximum of 7d6.&lt;br /&gt;
&lt;br /&gt;
===2&amp;lt;sup&amp;gt;nd&amp;lt;/sup&amp;gt; Circle - {{Ability|Slayer&amp;#039;s Sense}}===&lt;br /&gt;
Once you go for an enemy, you’re rarely inclined to let them escape alive. You can ignore {{Bracket|Concealed}} and {{Bracket|Fully concealed}} when attacking an opponent you have previously damaged with Sneak Attack during the {{Bracket|Encounter}}.&lt;br /&gt;
&lt;br /&gt;
===3&amp;lt;sup&amp;gt;rd&amp;lt;/sup&amp;gt; Circle - {{Ability|Blood Calls to Blade}}===&lt;br /&gt;
Any time you make an attack against an opponent subject to your Sneak Attack ability while you are not benefiting from [[Gameplay Basics#Modifiers|fury bonus]]es to [[attack roll]]s, [[saves|save]] [[DC]]s, or damage, you gain a +4 bonus on your attack roll.&lt;br /&gt;
&lt;br /&gt;
===4&amp;lt;sup&amp;gt;th&amp;lt;/sup&amp;gt; Circle - {{Ability|Menacing Presence}}===&lt;br /&gt;
The sight of one of your victims leaves their allies disturbed and vulnerable. Whenever an opponent ends its turn within your {{Bracket|Melee}} range of another creature you have damaged with a Sneak Attack during this {{Bracket|Encounter}}, it becomes {{Bracket|Shaken}} for one {{Bracket|Round}}. This is a {{Bracket|Mind-affecting}}, {{Bracket|Fear}} effect.&lt;br /&gt;
&lt;br /&gt;
===5&amp;lt;sup&amp;gt;th&amp;lt;/sup&amp;gt; Circle - {{Ability|Felling Strike}}===&lt;br /&gt;
The shock of a Sneak Attack often causes an enemy to open their defenses. Whenever you deal additional damage with the {{Bracket|Precision}} descriptor to an opponent within {{Bracket|Melee}} range with your Sneak Attack ability, that opponent is knocked {{Bracket|Prone}}. A successful [[Reflex]] save ([[DC]] 10 + 1/2 your [[level]] + your [[KOM]]) negates the [Prone] condition.&lt;br /&gt;
&lt;br /&gt;
===6&amp;lt;sup&amp;gt;th&amp;lt;/sup&amp;gt; Circle - {{Ability|Battle Fatigue}}===&lt;br /&gt;
Even if an enemy survives your first strikes, you still leave their body battered and crippled. If you deal Sneak Attack damage to an opponent twice in the same {{Bracket|Round}}, that opponent is {{Bracket|Slowed}} until the beginning of your next turn.&lt;br /&gt;
&lt;br /&gt;
===7&amp;lt;sup&amp;gt;th&amp;lt;/sup&amp;gt; Circle - {{Ability|No Exit}}===&lt;br /&gt;
Hell is one other person in particular — you. Twice per {{Bracket|Encounter}} as a [[swift action]], you may deal additional damage equal to 5× your [[level]] on your next Sneak Attack this&lt;br /&gt;
{{Bracket|Round}} and cause the target to be {{Bracket|Blinded}} and {{Bracket|Stunned}} for one [Round]. A successful [[Fortitude]] save ([[DC]] 10 + 1/2 your [[level]] + your [[KOM]]) halves&lt;br /&gt;
the additional damage and causes the opponent to become {{Bracket|Dazzled}} and {{Bracket|Entangled}} instead of being [Stunned] and [Blinded]. This is a {{Bracket|Death}} effect.&lt;br /&gt;
&lt;br /&gt;
[[Category:Official Track]]&lt;br /&gt;
[[Category:Class Track]]&lt;br /&gt;
[[Category:Track]]&lt;br /&gt;
[[Category:Rogue]]&lt;br /&gt;
[[Category:Precision]]&lt;/div&gt;</summary>
		<author><name>Vicerious</name></author>
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