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	<id>https://legendwiki.com/index.php?action=history&amp;feed=atom&amp;title=Charm</id>
	<title>Charm - Revision history</title>
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	<updated>2026-05-11T16:49:00Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>https://legendwiki.com/index.php?title=Charm&amp;diff=1468&amp;oldid=prev</id>
		<title>Vicerious: Created page with &quot;{{Feat |name=Charm |type=Skill |flavor=Your demeanor can sway even your worst enemies. |prereq=Diplomacy as a trained skill, 6th level |benefit=Once per {{Bracket|Encounte...&quot;</title>
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		<updated>2017-08-21T13:32:31Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot;{{Feat |name=Charm |type=Skill |flavor=Your demeanor can sway even your worst enemies. |prereq=&lt;a href=&quot;/index.php/Diplomacy&quot; title=&quot;Diplomacy&quot;&gt;Diplomacy&lt;/a&gt; as a trained skill, 6th level |benefit=Once per {{Bracket|Encounte...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{Feat&lt;br /&gt;
|name=Charm&lt;br /&gt;
|type=Skill&lt;br /&gt;
|flavor=Your demeanor can sway even your worst enemies.&lt;br /&gt;
|prereq=[[Diplomacy]] as a trained skill, 6th level&lt;br /&gt;
|benefit=Once per {{Bracket|Encounter}}, as a [[standard action]], you can cause target creature within {{Bracket|Close}} range to become charmed. Whenever a charmed creature would use an offensive action against an ally, the charmed creature must make a [[Will]] save. A successful Will save ([[DC]] 10 + 1⁄2 your [[level]] + your [[Charisma]] modifier) allows the charmed creature to use that offensive action as normal and renders the creature no longer charmed; a failed save means the charmed creature cannot use an offensive action against you or your allies for one {{Bracket|Round}}. A charmed creature remains charmed until the end of the [Encounter] or until you or an ally use an offensive action against it (this ability and its effects are not considered offensive actions for this purpose).&lt;br /&gt;
&lt;br /&gt;
Once per [[social encounter]], instead of making a social [[Skills|skill]] check, you may Charm a member of an opposing party. That creature cannot use the [[Intimidate]] skill until the end of the social encounter. Additionally, until the end of social encounter, whenever that creature attempts to leave the social encounter, it must make a [[Will]] save ([[DC]] 10 + 1⁄2 your [[level]] + your [[Charisma]] modifier). A successful Will save allows the creature to leave the social encounter. A failed Will save prevents the creature from attempting to leave the social encounter until you make a skill check or a demand against it. A successful Will save (DC 10 + 1⁄2 your level + your Charisma modifier) negates this effect.&lt;br /&gt;
&lt;br /&gt;
All effects of this feat are {{Bracket|Mind-affecting}}.&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Vicerious</name></author>
	</entry>
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