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	<id>https://legendwiki.com/index.php?action=history&amp;feed=atom&amp;title=Discipline_of_the_Serpent</id>
	<title>Discipline of the Serpent - Revision history</title>
	<link rel="self" type="application/atom+xml" href="https://legendwiki.com/index.php?action=history&amp;feed=atom&amp;title=Discipline_of_the_Serpent"/>
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	<updated>2026-05-11T17:34:03Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>https://legendwiki.com/index.php?title=Discipline_of_the_Serpent&amp;diff=873&amp;oldid=prev</id>
		<title>Vicerious: /* 1st Circle - {{Ability|External Techniques}} */</title>
		<link rel="alternate" type="text/html" href="https://legendwiki.com/index.php?title=Discipline_of_the_Serpent&amp;diff=873&amp;oldid=prev"/>
		<updated>2017-08-06T20:55:04Z</updated>

		<summary type="html">&lt;p&gt;&lt;span class=&quot;autocomment&quot;&gt;1st Circle - {{Ability|External Techniques}}&lt;/span&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
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				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 20:55, 6 August 2017&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l3&quot;&gt;Line 3:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 3:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Circles==&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Circles==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;===1&amp;lt;sup&amp;gt;st&amp;lt;/sup&amp;gt; Circle - {{Ability|External Techniques}}===&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;===1&amp;lt;sup&amp;gt;st&amp;lt;/sup&amp;gt; Circle - {{Ability|External Techniques}}===&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Choose five [[Weapons|weapon]] &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;properties &lt;/del&gt;other than {{Bracket|Arcane}}, {{Bracket|Barbed}}, {{Bracket|Distant}}, {{Bracket|Hold-out}}, or {{Bracket|Quick-draw}}. At 3rd, 5th, and 7th circles, you may choose an additional weapon property. Your Unarmed Strike natural weapon gains those properties. If you possess any other natural weapons, they gain any 2 of your Unarmed Strike natural weapon’s chosen properties at 1st circle, and 1 more at 3rd, 5th and 7th circles. These choices are permanent.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Choose five [[Weapons&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;#Weapon Properties&lt;/ins&gt;|weapon &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;properties&lt;/ins&gt;]] other than {{Bracket|Arcane}}, {{Bracket|Barbed}}, {{Bracket|Distant}}, {{Bracket|Hold-out}}, or {{Bracket|Quick-draw}}. At 3rd, 5th, and 7th circles, you may choose an additional weapon property. Your Unarmed Strike natural weapon gains those properties. If you possess any other natural weapons, they gain any 2 of your Unarmed Strike natural weapon’s chosen properties at 1st circle, and 1 more at 3rd, 5th and 7th circles. These choices are permanent.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Additionally, whenever you switch to a weapon, you may grant it a number of weapon properties your Unarmed Strike natural weapon possesses. You may grant it 2 such properties at 1st circle, 3 at 3rd, 4 at 5th, and 5 at 7th. The weapon retains those properties for as long as you wield it.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Additionally, whenever you switch to a weapon, you may grant it a number of weapon properties your Unarmed Strike natural weapon possesses. You may grant it 2 such properties at 1st circle, 3 at 3rd, 4 at 5th, and 5 at 7th. The weapon retains those properties for as long as you wield it.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;

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&lt;/table&gt;</summary>
		<author><name>Vicerious</name></author>
	</entry>
	<entry>
		<id>https://legendwiki.com/index.php?title=Discipline_of_the_Serpent&amp;diff=867&amp;oldid=prev</id>
		<title>Vicerious: /* 6th Circle - {{Ability|Poison the Blood}} */</title>
		<link rel="alternate" type="text/html" href="https://legendwiki.com/index.php?title=Discipline_of_the_Serpent&amp;diff=867&amp;oldid=prev"/>
		<updated>2017-08-06T20:51:04Z</updated>

		<summary type="html">&lt;p&gt;&lt;span class=&quot;autocomment&quot;&gt;6th Circle - {{Ability|Poison the Blood}}&lt;/span&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
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				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 20:51, 6 August 2017&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l33&quot;&gt;Line 33:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 33:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &amp;#039;&amp;#039;&amp;#039;Four [Imbalances]:&amp;#039;&amp;#039;&amp;#039; The opponent is {{Bracket|Blinded}} for 1 {{Bracket|Round}}.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &amp;#039;&amp;#039;&amp;#039;Four [Imbalances]:&amp;#039;&amp;#039;&amp;#039; The opponent is {{Bracket|Blinded}} for 1 {{Bracket|Round}}.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &amp;#039;&amp;#039;&amp;#039;Six [Imbalances]:&amp;#039;&amp;#039;&amp;#039; The opponent is {{Bracket|Slowed}} for 1 {{Bracket|Round}}.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &amp;#039;&amp;#039;&amp;#039;Six [Imbalances]:&amp;#039;&amp;#039;&amp;#039; The opponent is {{Bracket|Slowed}} for 1 {{Bracket|Round}}.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &#039;&#039;&#039;Eight [Imbalances]:&#039;&#039; The opponent is {{Bracket|Nauseated}} for 1 {{Bracket|Round}}.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &#039;&#039;&#039;Eight [Imbalances]:&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&#039;&lt;/ins&gt;&#039;&#039; The opponent is {{Bracket|Nauseated}} for 1 {{Bracket|Round}}.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &amp;#039;&amp;#039;&amp;#039;Ten [Imbalances]:&amp;#039;&amp;#039;&amp;#039; The opponent is {{Bracket|Stunned}} for 1 {{Bracket|Round}}.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &amp;#039;&amp;#039;&amp;#039;Ten [Imbalances]:&amp;#039;&amp;#039;&amp;#039; The opponent is {{Bracket|Stunned}} for 1 {{Bracket|Round}}.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;If multiple opponents would gain [Imbalances] from a single combat maneuver, you instead choose one of those opponents to gain an [Imbalance].&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;If multiple opponents would gain [Imbalances] from a single combat maneuver, you instead choose one of those opponents to gain an [Imbalance].&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;

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&lt;/table&gt;</summary>
		<author><name>Vicerious</name></author>
	</entry>
	<entry>
		<id>https://legendwiki.com/index.php?title=Discipline_of_the_Serpent&amp;diff=854&amp;oldid=prev</id>
		<title>Vicerious: /* 6th Circle - {{Ability|Poison the Blood}} */</title>
		<link rel="alternate" type="text/html" href="https://legendwiki.com/index.php?title=Discipline_of_the_Serpent&amp;diff=854&amp;oldid=prev"/>
		<updated>2017-08-06T20:47:28Z</updated>

		<summary type="html">&lt;p&gt;&lt;span class=&quot;autocomment&quot;&gt;6th Circle - {{Ability|Poison the Blood}}&lt;/span&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 20:47, 6 August 2017&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l28&quot;&gt;Line 28:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 28:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;===6&amp;lt;sup&amp;gt;th&amp;lt;/sup&amp;gt; Circle - {{Ability|Poison the Blood}}===&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;===6&amp;lt;sup&amp;gt;th&amp;lt;/sup&amp;gt; Circle - {{Ability|Poison the Blood}}===&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{Sidebox|[Imbalances]&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;:&lt;/del&gt;|[Imbalances] are used to track the effects of Poison the Blood and have no qualities of their own.}}&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{Sidebox|[Imbalances]|[Imbalances] are used to track the effects of Poison the Blood and have no qualities of their own.}}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Each time you deal {{Bracket|Precision}} damage to an opponent with Close Meridian, [[Disarm]], [[Grapple]], Neutralize, Open Gate, [[Pin]], Pushing Blow, or [[Trip]] during an [[attack action]], or an opponent fails a save against any of those [[combat maneuvers]] during an attack action you make, that opponent gains an [Imbalance]. These [Imbalances] cause the opponent to gain various conditions, as below, and have no other effects on the opponent. [Imbalances] disappear at the end of each attack action, but conditions your opponents have gained from this ability do not disappear when [Imbalances] do.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Each time you deal {{Bracket|Precision}} damage to an opponent with Close Meridian, [[Disarm]], [[Grapple]], Neutralize, Open Gate, [[Pin]], Pushing Blow, or [[Trip]] during an [[attack action]], or an opponent fails a save against any of those [[combat maneuvers]] during an attack action you make, that opponent gains an [Imbalance]. These [Imbalances] cause the opponent to gain various conditions, as below, and have no other effects on the opponent. [Imbalances] disappear at the end of each attack action, but conditions your opponents have gained from this ability do not disappear when [Imbalances] do.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &amp;#039;&amp;#039;&amp;#039;Two [Imbalances]:&amp;#039;&amp;#039;&amp;#039; The opponent is {{Bracket|Battered}} for 2 {{Bracket|Rounds}}.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &amp;#039;&amp;#039;&amp;#039;Two [Imbalances]:&amp;#039;&amp;#039;&amp;#039; The opponent is {{Bracket|Battered}} for 2 {{Bracket|Rounds}}.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;

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&lt;/table&gt;</summary>
		<author><name>Vicerious</name></author>
	</entry>
	<entry>
		<id>https://legendwiki.com/index.php?title=Discipline_of_the_Serpent&amp;diff=853&amp;oldid=prev</id>
		<title>Vicerious: Created page with &quot;==Discipline of the Serpent==  ==Circles== ===1&lt;sup&gt;st&lt;/sup&gt; Circle - {{Ability|External Techniques}}=== Choose five weapon properties other than {{Bracket|Arcane}...&quot;</title>
		<link rel="alternate" type="text/html" href="https://legendwiki.com/index.php?title=Discipline_of_the_Serpent&amp;diff=853&amp;oldid=prev"/>
		<updated>2017-08-06T20:46:44Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot;==Discipline of the Serpent==  ==Circles== ===1&amp;lt;sup&amp;gt;st&amp;lt;/sup&amp;gt; Circle - {{Ability|External Techniques}}=== Choose five &lt;a href=&quot;/index.php/Weapons&quot; title=&quot;Weapons&quot;&gt;weapon&lt;/a&gt; properties other than {{Bracket|Arcane}...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;==Discipline of the Serpent==&lt;br /&gt;
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==Circles==&lt;br /&gt;
===1&amp;lt;sup&amp;gt;st&amp;lt;/sup&amp;gt; Circle - {{Ability|External Techniques}}===&lt;br /&gt;
Choose five [[Weapons|weapon]] properties other than {{Bracket|Arcane}}, {{Bracket|Barbed}}, {{Bracket|Distant}}, {{Bracket|Hold-out}}, or {{Bracket|Quick-draw}}. At 3rd, 5th, and 7th circles, you may choose an additional weapon property. Your Unarmed Strike natural weapon gains those properties. If you possess any other natural weapons, they gain any 2 of your Unarmed Strike natural weapon’s chosen properties at 1st circle, and 1 more at 3rd, 5th and 7th circles. These choices are permanent.&lt;br /&gt;
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Additionally, whenever you switch to a weapon, you may grant it a number of weapon properties your Unarmed Strike natural weapon possesses. You may grant it 2 such properties at 1st circle, 3 at 3rd, 4 at 5th, and 5 at 7th. The weapon retains those properties for as long as you wield it.&lt;br /&gt;
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Attacks you make as part of a [[Disarm]], [[Grapple]], [[Pin]], or [[Trip]] attempt deal additional damage with the {{Bracket|Precision}} descriptor equal to your [[level]].&lt;br /&gt;
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===2&amp;lt;sup&amp;gt;nd&amp;lt;/sup&amp;gt; Circle - {{Ability|Internal Principles}}===&lt;br /&gt;
Your [[combat maneuvers]], and opponents’ attempts to escape or act in a {{Bracket|Grappled}} or {{Bracket|Pinned}} condition you inflict, have a [[DC]] of (11 + 1/2 your [[level]] + your [[KOM]]). This DC increases by 1 at 4th circle, and again at 6th circle. In addition, you gain access to the following special combat maneuvers, which benefit from the additional damage of External Techniques:&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Pushing Blow:&amp;#039;&amp;#039;&amp;#039; As a [[standard action]], you make a single melee attack that deals normal damage. If the attack hits, the target must make a [[Fortitude]] save or be pushed 5 ft, and you can choose to move into their previously occupied space. If you choose not to move into their space, you may instead push them 5 ft in the same direction per circle of Discipline of the Serpent you possess. These movements do not provoke [[attacks of opportunity]]. A successful Pushing Blow benefits from abilities that would enhance a successful [[Bull Rush]].&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Neutralize:&amp;#039;&amp;#039;&amp;#039; As a [[standard action]], you make a single melee attack that deals normal damage. If the attack hits, the target must make a [[Will]] save or take a penalty to damage equal to the number of circles you possess in Discipline of the Serpent for 1 {{Bracket|Round}}. This penalty does not stack with itself.&lt;br /&gt;
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===3&amp;lt;sup&amp;gt;rd&amp;lt;/sup&amp;gt; Circle - {{Ability|Open and Close}}===&lt;br /&gt;
You gain access to the following special [[combat maneuvers]], which benefit from the additional damage of External Techniques:&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Close Meridian:&amp;#039;&amp;#039;&amp;#039; As a [[standard action]], you make a single melee attack that deals normal damage. If this attack hits, the target must make a [[Fortitude]] save or be {{Bracket|Sickened}} for 1 {{Bracket|Round}}.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Open Gate:&amp;#039;&amp;#039;&amp;#039; As a [[standard action]], you make a single melee attack that deals normal damage. If the attack hits, the target must make a [[Will]] save or all creatures gain a +2 bonus to skill checks against the target and saves against the target’s abilities for 1 {{Bracket|Round}}.&lt;br /&gt;
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In addition, when an opponent fails a save against your Close Meridian, Disarm, Grapple, Neutralize, Open Gate, Pushing Blow, or Trip, you may immediately make a {{Bracket|Bonus attack}}.&lt;br /&gt;
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===4&amp;lt;sup&amp;gt;th&amp;lt;/sup&amp;gt; Circle - {{Ability|Ceaseless Flow}}===&lt;br /&gt;
Once per {{Bracket|Round}}, you may replace any one melee attack other than an [[attack of opportunity]] with any of the following [[combat maneuvers]], at the same attack bonus as the replaced attack: Close Meridian, [[Disarm]], [[Grapple]], Neutralize, Open Gate, Pushing Blow, or [[Trip]]. If the combat maneuver hits, you can use Ceaseless Flow an additional time this [Round]. If you replace a {{Bracket|Bonus attack}} using Ceaseless Flow, it still counts as your [Bonus attack] for that [Round].&lt;br /&gt;
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===5&amp;lt;sup&amp;gt;th&amp;lt;/sup&amp;gt; Circle - {{Ability|Stop the Breath}}===&lt;br /&gt;
Your [[combat maneuvers]] increase in potency: when an opponent fails a save against your Close Meridian, [[Disarm]], [[Grapple]], Neutralize, Open Gate, [[Pin]], Pushing Blow, or [[Trip]], it is {{Bracket|Flat-footed}} until the beginning of its next turn.&lt;br /&gt;
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===6&amp;lt;sup&amp;gt;th&amp;lt;/sup&amp;gt; Circle - {{Ability|Poison the Blood}}===&lt;br /&gt;
{{Sidebox|[Imbalances]:|[Imbalances] are used to track the effects of Poison the Blood and have no qualities of their own.}}&lt;br /&gt;
Each time you deal {{Bracket|Precision}} damage to an opponent with Close Meridian, [[Disarm]], [[Grapple]], Neutralize, Open Gate, [[Pin]], Pushing Blow, or [[Trip]] during an [[attack action]], or an opponent fails a save against any of those [[combat maneuvers]] during an attack action you make, that opponent gains an [Imbalance]. These [Imbalances] cause the opponent to gain various conditions, as below, and have no other effects on the opponent. [Imbalances] disappear at the end of each attack action, but conditions your opponents have gained from this ability do not disappear when [Imbalances] do.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Two [Imbalances]:&amp;#039;&amp;#039;&amp;#039; The opponent is {{Bracket|Battered}} for 2 {{Bracket|Rounds}}.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Four [Imbalances]:&amp;#039;&amp;#039;&amp;#039; The opponent is {{Bracket|Blinded}} for 1 {{Bracket|Round}}.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Six [Imbalances]:&amp;#039;&amp;#039;&amp;#039; The opponent is {{Bracket|Slowed}} for 1 {{Bracket|Round}}.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Eight [Imbalances]:&amp;#039;&amp;#039; The opponent is {{Bracket|Nauseated}} for 1 {{Bracket|Round}}.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Ten [Imbalances]:&amp;#039;&amp;#039;&amp;#039; The opponent is {{Bracket|Stunned}} for 1 {{Bracket|Round}}.&lt;br /&gt;
If multiple opponents would gain [Imbalances] from a single combat maneuver, you instead choose one of those opponents to gain an [Imbalance].&lt;br /&gt;
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===7&amp;lt;sup&amp;gt;th&amp;lt;/sup&amp;gt; Circle - {{Ability|On Power}}===&lt;br /&gt;
You can now use Ceaseless Flow any number of times per {{Bracket|Round}} and Stop the Breath now affects any opponent you hit with Close Meridian, [[Disarm]], [[Grapple]], Neutralize, Open Gate, [[Pin]], Pushing Blow, or [[Trip]], regardless of whether they successfully save against it or not.&lt;br /&gt;
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[[Category:Official Track]]&lt;br /&gt;
[[Category:Class Track]]&lt;br /&gt;
[[Category:Track]]&lt;br /&gt;
[[Category:Monk]]&lt;br /&gt;
[[Category:Precision]]&lt;/div&gt;</summary>
		<author><name>Vicerious</name></author>
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