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	<title>Elementalist - Revision history</title>
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	<updated>2026-05-11T16:45:05Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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		<id>https://legendwiki.com/index.php?title=Elementalist&amp;diff=1620&amp;oldid=prev</id>
		<title>Vicerious: Created page with &quot;==Elementalist== When you select this track, choose the {{Bracket|Acid}}, {{Bracket|Cold}}, {{Bracket|Electricity}}, or {{Bracket|Fire}} descriptor. All abilities from this tr...&quot;</title>
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		<updated>2017-08-27T18:56:45Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot;==Elementalist== When you select this track, choose the {{Bracket|Acid}}, {{Bracket|Cold}}, {{Bracket|Electricity}}, or {{Bracket|Fire}} descriptor. All abilities from this tr...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;==Elementalist==&lt;br /&gt;
When you select this track, choose the {{Bracket|Acid}}, {{Bracket|Cold}}, {{Bracket|Electricity}}, or {{Bracket|Fire}} descriptor. All abilities from this track carry that descriptor. All damage dealt by abilities from this track is energy damage with the chosen descriptor.&lt;br /&gt;
&lt;br /&gt;
When you select this track, choose your highest Spellcasting Ability Modifier (SAM), or if you do not have a SAM, your [[Intelligence]], [[Wisdom]], or [[Charisma]] modifier. This becomes your Track Ability Modifier (TAM) for this track. The save [[DC]] for abilities under this track is equal to 10 + 1/2 your character [[level]] + your Track Ability Modifier.&lt;br /&gt;
&lt;br /&gt;
Unless otherwise stated, all abilities under this track are [[spell-like abilities]] that can be activated once per {{Bracket|Encounter}} as a [[standard action]]. If there are multiple options under any circle, you must choose between the options when you gain that circle. This choice is permanent.&lt;br /&gt;
&lt;br /&gt;
==Circles==&lt;br /&gt;
===1&amp;lt;sup&amp;gt;st&amp;lt;/sup&amp;gt; Circle - {{Ability|Elemental Burst|SLA}}===&lt;br /&gt;
You can summon bursts of elemental energy. At will, you may deal energy damage equal to 1d6 per [[level]] you possess plus your TAM to each creature in target square within {{Bracket|Close}} range. A successful save halves the damage. The save required is [[Reflex]] if you channel {{Bracket|Electricity}} or {{Bracket|Fire}} or [[Fortitude]] if you channel {{Bracket|Acid}} or {{Bracket|Cold}}.&lt;br /&gt;
&lt;br /&gt;
At 4th circle, you can activate this ability as a [[swift action]] once per {{Bracket|Round}} in addition to activating it as a [[standard action]].&lt;br /&gt;
&lt;br /&gt;
In addition, whenever one of your abilities affects a creature with {{Bracket|Immunity}} to your chosen element&amp;#039;s descriptor, you may choose to treat their [Immunity] as if it were {{Bracket|Greater resistance}} to that effect&amp;#039;s damage.&lt;br /&gt;
&lt;br /&gt;
===2&amp;lt;sup&amp;gt;nd&amp;lt;/sup&amp;gt; Circle - Elemental Finesse===&lt;br /&gt;
Pick one of the following abilities (this choice is permanent):&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;{{Ability|Forced Vulnerability|SLA}}:&amp;#039;&amp;#039;&amp;#039; You can hurl a bolt of energy at an opponent in {{Bracket|Medium}} range, leaving it vulnerable to further attacks. This bolt deals 1d6 energy damage per [[level]] to that opponent and inflicts {{Bracket|Vulnerability}} to your element of choice on the opponent until the end of your next turn. A successful [[Reflex]] save halves the damage and negates the [Vulnerability] condition.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;{{Ability|Elemental Resistance|EX}}:&amp;#039;&amp;#039;&amp;#039; You gain {{Bracket|Resistance}} to your chosen descriptor. When you gain your 6th circle of Elementalist, you gain {{Bracket|Immunity}} to your chosen descriptor.&lt;br /&gt;
&lt;br /&gt;
===3&amp;lt;sup&amp;gt;rd&amp;lt;/sup&amp;gt; Circle - {{Ability|Shape the Elements|SLA}}===&lt;br /&gt;
For each creature, the first time each {{Bracket|Round}} that creature makes a save against one of your Elementalist abilities, if it fails, it is affected as follows:&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Acid:&amp;#039;&amp;#039;&amp;#039; {{Bracket|Sickened}} for two {{Bracket|Rounds}}.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Cold:&amp;#039;&amp;#039;&amp;#039; {{Bracket|Slowed}} for one {{Bracket|Round}}.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Electricity:&amp;#039;&amp;#039;&amp;#039; {{Bracket|Entangled}} for two {{Bracket|Rounds}}.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Fire:&amp;#039;&amp;#039;&amp;#039; {{Bracket|Blinded}} for two {{Bracket|Rounds}} and begin {{Bracket|Burning}}.&lt;br /&gt;
In addition, choose one of the following abilities. This choice is permanent.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Elemental Ball:&amp;#039;&amp;#039;&amp;#039; You can fire baseball-sized bits of energy... that explode! You may create a 20 ft radius [[spread]] originating from target square within {{Bracket|Long}} range, dealing 1d6 energy damage per [[level]] to all creatures in the area and pushing each of them them to the closest square outside of the spread that is unoccupied by an obstacle. A successful [[Reflex]] save halves the damage and negates the pushing effect.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Elemental Bolt:&amp;#039;&amp;#039;&amp;#039; You may create a [[line]] with a length of {{Bracket|Medium}} range originating from you which deals 2d4 energy damage per [[level]] you possess to all creatures caught in its area and knocks those creatures {{Bracket|Prone}}. A successful [[Reflex]] save halves the damage and negates the [Prone] condition.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Elemental Wave:&amp;#039;&amp;#039;&amp;#039; You may create a [[wedge]] with a length of 15 ft plus 5 ft per character [[level]] you possess originating from you that deals 1d6 energy damage per character [[level]] you possess to all creatures in its area, and pushes them up to 5 ft per level, up to the outside edge of the wedge. A successful [[Reflex]] save halves the damage and negates the pushing effect.&lt;br /&gt;
&lt;br /&gt;
===4&amp;lt;sup&amp;gt;th&amp;lt;/sup&amp;gt; Circle - {{Ability|Elemental Protection|SLA}}===&lt;br /&gt;
Pick one of the following abilities (this choice is permanent):&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Elemental Wall:&amp;#039;&amp;#039;&amp;#039; If there would be no creature occupying a square in the resulting area, you may create a [[line]] with a length of 10 ft per [[level]] originating from target square within {{Bracket|Medium}} range which lasts for the remainder of the {{Bracket|Encounter}}. For each creature, whenever that creature begins its turn on a square in the line or the first time each {{Bracket|Round}} that creature enters a square in the line, it is dealt 2 points of energy damage per level you possess and gains the condition corresponding to your chosen descriptor, as detailed below.&lt;br /&gt;
** &amp;#039;&amp;#039;&amp;#039;Acid:&amp;#039;&amp;#039;&amp;#039; {{Bracket|Sickened}} for 2 {{Bracket|Rounds}}.&lt;br /&gt;
** &amp;#039;&amp;#039;&amp;#039;Cold:&amp;#039;&amp;#039;&amp;#039; {{Bracket|Slowed}} for 1 {{Bracket|Round}}.&lt;br /&gt;
** &amp;#039;&amp;#039;&amp;#039;Electricity:&amp;#039;&amp;#039;&amp;#039; {{Bracket|Entangled}} for 2 {{Bracket|Rounds}}.&lt;br /&gt;
** &amp;#039;&amp;#039;&amp;#039;Fire:&amp;#039;&amp;#039;&amp;#039; {{Bracket|Blinded}} for 2 {{Bracket|Rounds}} and begin {{Bracket|Burning}}.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Elemental Shield:&amp;#039;&amp;#039;&amp;#039; You gain the ability to shield a creature with your chosen element. Once per {{Bracket|Encounter}} as a [[move action]], you may grant protection to all allies within {{Bracket|Close}} range. For each opponent, the first time each {{Bracket|Round}} that opponent hits a creature protected by this ability with a melee attack, that opponent takes 1 point of energy damage per [[level]] you possess. The protection granted by this effect lasts until the end of the [Encounter].&lt;br /&gt;
&lt;br /&gt;
===5&amp;lt;sup&amp;gt;th&amp;lt;/sup&amp;gt; Circle - {{Ability|Elemental Strike|SLA}}===&lt;br /&gt;
You gain one of the following abilities, depending on your chosen descriptor:&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Evoker’s Fearsome Wrath:&amp;#039;&amp;#039;&amp;#039; If you channel {{Bracket|Fire}} or {{Bracket|Electricity}}, you may create one 5 ft radius [[spread]] per 2 [[level]]s, each originating from a target square within {{Bracket|Medium}} range. Each spread deals 1d6 energy damage per level to creatures in its radius. A successful [[Reflex]] save halves the damage. The spreads cannot overlap.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Conjurer’s Insidious Doom:&amp;#039;&amp;#039;&amp;#039; If you chose {{Bracket|Acid}} or {{Bracket|Cold}} for this track, you may create a 45 ft radius [[spread]] originating from target square within {{Bracket|Medium}} range which blocks [[line of sight]] but is penetrated by {{Bracket|Darkvision}}, {{Bracket|Tremorsense}}, and {{Bracket|Ghostwise sight}}. Each creature in the spread is dealt energy damage equal to your [[level]] and suffers a -10 ft penalty to its movement speed until the spread disappears, reducing its movement speed to a minimum of 5 ft. At the beginning of your next turn, each creature in the spread or that has been dealt damage from this ability is dealt energy damage equal to twice your level; and each creature in the area suffers the following penalties until the spread disappears: a -20 ft penalty to its movement speed, to a minimum of 0 ft, and a -2 penalty on all [[attack roll]]s.&amp;lt;br&amp;gt; On your following turn, each creature in the spread or that has been dealt damage from this ability takes energy damage equal to three times your [[level]]; and each creature in the [[spread]] suffers the following penalties until the spread disappears: a -30 ft penalty to its movement speed, to a minimum of 0 ft, a -4 penalty on all [[attack roll]]s, and a -2 penalty on all [[saving throws]] (remember that penalties from the same ability do not stack). On your following turn, the spread disappears.&lt;br /&gt;
&lt;br /&gt;
===6&amp;lt;sup&amp;gt;th&amp;lt;/sup&amp;gt; Circle - {{Ability|Elemental Mastery}}===&lt;br /&gt;
Whenever you deal damage with your chosen descriptor, any {{Bracket|Resistance}} to that descriptor is calculated as if the [[level]] of its source was halved.&lt;br /&gt;
&lt;br /&gt;
===7&amp;lt;sup&amp;gt;th&amp;lt;/sup&amp;gt; Circle - {{Ability|Elemental Rift|SU}}===&lt;br /&gt;
You may create four 50 ft [[spread]]s each originating from target square(s) within {{Bracket|Medium}} range, each of which lasts for the rest of the {{Bracket|Encounter}} and deals 1d6 energy damage per [[level]] you possess to creatures within its area when it is created and at the beginning of your turn each {{Bracket|Round}}. A successful [[Reflex]] halves the damage. A given spread may overlap another one so long as they do not cover the exact same squares, but a given creature may only be dealt damage by these spreads up to 3 times per [Round].&lt;br /&gt;
&lt;br /&gt;
[[Category:Official Track]]&lt;br /&gt;
[[Category:Track]]&lt;/div&gt;</summary>
		<author><name>Vicerious</name></author>
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