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	<id>https://legendwiki.com/index.php?action=history&amp;feed=atom&amp;title=Knight</id>
	<title>Knight - Revision history</title>
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	<link rel="alternate" type="text/html" href="https://legendwiki.com/index.php?title=Knight&amp;action=history"/>
	<updated>2026-05-11T14:58:21Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>https://legendwiki.com/index.php?title=Knight&amp;diff=2008&amp;oldid=prev</id>
		<title>Vicerious: /* 1st Circle - {{Ability|Deadly Blades}} */</title>
		<link rel="alternate" type="text/html" href="https://legendwiki.com/index.php?title=Knight&amp;diff=2008&amp;oldid=prev"/>
		<updated>2018-07-06T20:03:36Z</updated>

		<summary type="html">&lt;p&gt;&lt;span class=&quot;autocomment&quot;&gt;1st Circle - {{Ability|Deadly Blades}}&lt;/span&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
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				&lt;col class=&quot;diff-content&quot; /&gt;
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				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 20:03, 6 July 2018&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l7&quot;&gt;Line 7:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 7:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;===1&amp;lt;sup&amp;gt;st&amp;lt;/sup&amp;gt; Circle - {{Ability|Deadly Blades}}===&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;===1&amp;lt;sup&amp;gt;st&amp;lt;/sup&amp;gt; Circle - {{Ability|Deadly Blades}}===&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;If an opponent fails a [[Secondary Statistics#Saving throws|save]] against a [[combat maneuver]] you perform that deals damage or you hit with an attack from a &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[[&lt;/del&gt;combat maneuver&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;] &lt;/del&gt;that does not require a save, that combat maneuver deals additional damage with the {{Bracket|Precision}} descriptor equal to your [[KOM]] plus your character [[level]]. This damage is not applied to normal attacks made while using [[Power Attack]], [[Precise Strike]], or [[Deadly Aim]]. This damage never stacks with itself. For instance, if a single attack is both a [[Trip] and a [[Charge]] due to some special ability, it only applies once.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;If an opponent fails a [[Secondary Statistics#Saving throws|save]] against a [[combat maneuver]] you perform that deals damage or you hit with an attack from a combat maneuver that does not require a save, that combat maneuver deals additional damage with the {{Bracket|Precision}} descriptor equal to your [[KOM]] plus your character [[level]]. This damage is not applied to normal attacks made while using [[Power Attack]], [[Precise Strike]], or [[Deadly Aim]]. This damage never stacks with itself. For instance, if a single attack is both a [[Trip&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;]&lt;/ins&gt;] and a [[Charge]] due to some special ability, it only applies once.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;===2&amp;lt;sup&amp;gt;nd&amp;lt;/sup&amp;gt; Circle - {{Ability|Valiant Charge}}===&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;===2&amp;lt;sup&amp;gt;nd&amp;lt;/sup&amp;gt; Circle - {{Ability|Valiant Charge}}===&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Vicerious</name></author>
	</entry>
	<entry>
		<id>https://legendwiki.com/index.php?title=Knight&amp;diff=312&amp;oldid=prev</id>
		<title>Vicerious: Created page with &quot;==Knight== Skilled swordfighters, accomplished riders and excellent jousters, Knights are the go-to men when a monster needs slaying or a war needs fighting. While traditional...&quot;</title>
		<link rel="alternate" type="text/html" href="https://legendwiki.com/index.php?title=Knight&amp;diff=312&amp;oldid=prev"/>
		<updated>2017-07-27T02:34:22Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot;==Knight== Skilled swordfighters, accomplished riders and excellent jousters, Knights are the go-to men when a monster needs slaying or a war needs fighting. While traditional...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;==Knight==&lt;br /&gt;
Skilled swordfighters, accomplished riders and excellent jousters, Knights are the go-to men when a monster needs slaying or a war needs fighting. While traditionally Knights are considered honorable and just, plenty of less-than-scrupulous individuals use that image to take advantage of unsuspecting victims.&lt;br /&gt;
&lt;br /&gt;
Acquiring the Knight track changes your [[KOM]] to [[Strength]] unless Strength is already your KDM.&lt;br /&gt;
&lt;br /&gt;
==Circles==&lt;br /&gt;
&lt;br /&gt;
===1&amp;lt;sup&amp;gt;st&amp;lt;/sup&amp;gt; Circle - {{Ability|Deadly Blades}}===&lt;br /&gt;
If an opponent fails a [[Secondary Statistics#Saving throws|save]] against a [[combat maneuver]] you perform that deals damage or you hit with an attack from a [[combat maneuver] that does not require a save, that combat maneuver deals additional damage with the {{Bracket|Precision}} descriptor equal to your [[KOM]] plus your character [[level]]. This damage is not applied to normal attacks made while using [[Power Attack]], [[Precise Strike]], or [[Deadly Aim]]. This damage never stacks with itself. For instance, if a single attack is both a [[Trip] and a [[Charge]] due to some special ability, it only applies once.&lt;br /&gt;
&lt;br /&gt;
===2&amp;lt;sup&amp;gt;nd&amp;lt;/sup&amp;gt; Circle - {{Ability|Valiant Charge}}===&lt;br /&gt;
Whenever a creature is in your {{Bracket|Melee}} range, it must target you if able when making melee attacks. The first instance of this ability to apply against a given creature overrides subsequent instances, so the first Knight to arrive is the mandatory target until he leaves, even if a second Knight also engages the same foe at a later time. If multiple instances of this ability apply at the same time against a given creature, that creature may choose which Knight to target.&lt;br /&gt;
&lt;br /&gt;
===3&amp;lt;sup&amp;gt;rd&amp;lt;/sup&amp;gt; Circle - {{Ability|Indefatigable}}===&lt;br /&gt;
{{Sidebox|[Steadied]|[Steadied] is a condition granted by the Knight’s Indefatigable ability. It has no inherent effect, but represents the Knight’s defensive stance.}}&lt;br /&gt;
As a [[move action]], you may become [Steadied] for one {{Bracket|Round}}. While [Steadied], you may make one additional [[attack of opportunity]] each [Round], and whenever you make an attack of opportunity, you may place yourself anywhere inside your {{Bracket|Melee}} range. This does not provoke attacks of opportunity, as it is not movement.&lt;br /&gt;
&lt;br /&gt;
===4&amp;lt;sup&amp;gt;th&amp;lt;/sup&amp;gt; Circle - {{Ability|As the Six Hundred}}===&lt;br /&gt;
You may [[Charge]] twice as a [[standard action]]: make a Charge and then make a second Charge immediately afterwards. The penalties and bonuses of these Charges do not stack.&lt;br /&gt;
&lt;br /&gt;
===5&amp;lt;sup&amp;gt;th&amp;lt;/sup&amp;gt; Circle - {{Ability|Interrupt}}===&lt;br /&gt;
While [Steadied], once per {{Bracket|Encounter}}, you may negate any one ability activated or one spell cast within your {{Bracket|Melee}} range as an [[immediate action]]. You may also activate this ability against ongoing effects such as {{Bracket|Fast healing}}. They are negated for one {{Bracket|Round}} which still counts against their duration.&lt;br /&gt;
&lt;br /&gt;
===6&amp;lt;sup&amp;gt;th&amp;lt;/sup&amp;gt; Circle - {{Ability|On Heroes}}===&lt;br /&gt;
As part of a [[Charge]], at any point in the Charge, you may move anywhere within your {{Bracket|Melee}} range and make a {{Bracket|Bonus attack}}. This movement does not provoke [[attacks of opportunity]]. After you make this [Bonus attack], you may continue your Charge in a straight line from your current location.&lt;br /&gt;
&lt;br /&gt;
===7&amp;lt;sup&amp;gt;th&amp;lt;/sup&amp;gt; Circle - {{Ability|New and Old}}===&lt;br /&gt;
You may use any [[combat maneuver]] other than [[Charge]] in place of an [[attack of opportunity]]. Additionally, you may now activate Interrupt twice per {{Bracket|Encounter}}.&lt;br /&gt;
&lt;br /&gt;
[[Category:Official Track]]&lt;br /&gt;
[[Category:Track]]&lt;br /&gt;
[[Category:Precision]]&lt;/div&gt;</summary>
		<author><name>Vicerious</name></author>
	</entry>
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