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	<title>Larceny - Revision history</title>
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		<id>https://legendwiki.com/index.php?title=Larceny&amp;diff=234&amp;oldid=prev</id>
		<title>Vicerious: Created page with &quot;==Larceny (Dex)== Larceny is your character’s ability to commit acts of burglary, to disable traps or sabotage equipment, and to perform sleight-of-hand tricks.  ===Burg...&quot;</title>
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		<updated>2017-07-24T20:49:24Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot;==Larceny (&lt;a href=&quot;/index.php/Dex&quot; class=&quot;mw-redirect&quot; title=&quot;Dex&quot;&gt;Dex&lt;/a&gt;)== Larceny is your character’s ability to commit acts of burglary, to disable traps or sabotage equipment, and to perform sleight-of-hand tricks.  ===Burg...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;==Larceny ([[Dex]])==&lt;br /&gt;
Larceny is your character’s ability to commit acts of burglary, to disable traps or sabotage equipment, and to perform sleight-of-hand tricks.&lt;br /&gt;
&lt;br /&gt;
===Burglary===&lt;br /&gt;
With a successful Larceny check, you can open a lock on a door or safe, non-destructively open a window, or perform similar feats. Practically any of these tasks can be accomplished without a Larceny check by destroying the lock or the material around the lock; however, Larceny checks allow you to subvert any failsafes and accomplish your task without leaving a pile of debris. Generally speaking, there should not be more than two or three Larceny checks of this type required for a given &amp;quot;job.&amp;quot; If an investigator uses the [[Perception]] skill, the DC to detect the forced entry is equal to the result of your Larceny check; exceeding the [[DC]] by 5 or more means that the investigator finds a clue that could point to you. A few representative obstacles follow:&lt;br /&gt;
&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;DC 10:&amp;#039;&amp;#039;&amp;#039; A simple, poorly secured window or gate latch.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;DC 15:&amp;#039;&amp;#039;&amp;#039; The lock on an old treasure chest, or a rusty lock on a door.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;DC 20:&amp;#039;&amp;#039;&amp;#039; A well-made mechanical lock, or a simple magitech combination.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;DC 25:&amp;#039;&amp;#039;&amp;#039; A well-made and advanced mechanical lock, such as a real-world 20th Century combination lock, or a magitech lock with basic security countermeasures.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;DC 30:&amp;#039;&amp;#039;&amp;#039; A magitech lock with personal identification capabilities.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;DC 35:&amp;#039;&amp;#039;&amp;#039; A magitech lock keyed to biological parts of a specific individual or group of individuals.&lt;br /&gt;
&lt;br /&gt;
===Disable Device===&lt;br /&gt;
This function is basically identical to the burglary function in terms of [[DC]]s, but allows you to jam a device or even cause it to injure the user. It is, of course, possible&lt;br /&gt;
to destroy devices without using the Larceny skill; however, this skill allows you to subtly alter a device so it stops functioning. If you rig a device to harm the user, the Larceny DC increases by 2, and the modifications can be spotted with a [[Perception]] check with a DC equal to the result of your Larceny check. A Perception check exceeding your Larceny check by 5 or more means that a clue is spotted that could point to the person who caused the malfunction. A few representative devices, with appropriate DCs, follow:&lt;br /&gt;
&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;DC 10:&amp;#039;&amp;#039;&amp;#039; The wheel of a wagon.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;DC 15:&amp;#039;&amp;#039;&amp;#039; The firing mechanism of a crossbow.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;DC 20:&amp;#039;&amp;#039;&amp;#039; The steering mechanism of a ship, possibly including magitech parts. Alternatively, the trigger mechanism of a magic wand.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;DC 25:&amp;#039;&amp;#039;&amp;#039; The mechanism of a watch, or the magical components of a scrying device.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;DC 30:&amp;#039;&amp;#039;&amp;#039; A magitech information-storing terminal.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;DC 35:&amp;#039;&amp;#039;&amp;#039;  The decision-making cortex of a golem or other magitech automaton.&lt;br /&gt;
&lt;br /&gt;
===Escape Artist===&lt;br /&gt;
With a successful Larceny check, you can worm your way out of physical restraints, such as handcuffs or chains, on your character. Escaping restraints normally takes 2 {{Bracket|Rounds}} of effort, but you can reduce the [[DC]] by 2 by taking 5 [Rounds] to attempt to escape, or you can attempt to escape as a standard action if you increase&lt;br /&gt;
the DC by 5.&lt;br /&gt;
&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;DC 10:&amp;#039;&amp;#039;&amp;#039; An ad-hoc web of belts.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;DC 15:&amp;#039;&amp;#039;&amp;#039; A cloth straight jacket.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;DC 20:&amp;#039;&amp;#039;&amp;#039; Globs and globs of sticky ectoplasm.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;DC 25:&amp;#039;&amp;#039;&amp;#039; An &amp;quot;inescapable&amp;quot; iron box filled with water.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;DC 30:&amp;#039;&amp;#039;&amp;#039; Web of the Spider Queen.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;DC 35:&amp;#039;&amp;#039;&amp;#039; The mystic seal meant to bar your glorious return.&lt;br /&gt;
&lt;br /&gt;
===Sleight of Hand===&lt;br /&gt;
You use this function to pick someone’s pocket, conceal an object or weapon on your person, or do magic tricks on street corners. It is always evaluated as a check against a character’s [[Awareness]] defense (10 + the creature’s [[level]] + the creature’s [[Wisdom]] modifier). Picking someone’s pocket is a [[standard action]]. Your Larceny check takes a -5 penalty to conceal a weapon from a hand search.&lt;br /&gt;
&lt;br /&gt;
===Trap-setting===&lt;br /&gt;
When setting a trap (such as the ones made available in the [[ranger]]’s [[Professional Soldier]] track), you can attempt to conceal the trap with a Larceny check (the [[DC]] is the [[Awareness]] defense of anyone who approaches within 10 ft of the trap). People who are actively searching for traps may make a [[Perception]] check, with the result equal to the DC of your Larceny check.&lt;br /&gt;
&lt;br /&gt;
[[Category:Physical Skills]]&lt;/div&gt;</summary>
		<author><name>Vicerious</name></author>
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