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	<id>https://legendwiki.com/index.php?action=history&amp;feed=atom&amp;title=Non-Combat_Encounters</id>
	<title>Non-Combat Encounters - Revision history</title>
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	<updated>2026-04-16T12:42:04Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>https://legendwiki.com/index.php?title=Non-Combat_Encounters&amp;diff=1331&amp;oldid=prev</id>
		<title>Vicerious: Created page with &quot;While everyone loves a good climactic battle, you have to get there first. This entails navigating dangerous environments, dealing with deadly traps, and shaking NPCs down for...&quot;</title>
		<link rel="alternate" type="text/html" href="https://legendwiki.com/index.php?title=Non-Combat_Encounters&amp;diff=1331&amp;oldid=prev"/>
		<updated>2017-08-14T13:17:58Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot;While everyone loves a good climactic battle, you have to get there first. This entails navigating dangerous environments, dealing with deadly traps, and shaking NPCs down for...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;While everyone loves a good climactic battle, you have to get there first. This entails navigating dangerous environments, dealing with deadly traps, and shaking NPCs down for information on the enemy. These rules – social combat, skill games, environments hazards, and trap guidelines – are intended to model how characters can use their skills and abilities to overcome challenges that don&amp;#039;t involve any fighting. Of course, nothing is stopping you from adding some traps or exotic terrain to a combat encounter, just to shake things up a bit.&lt;br /&gt;
&lt;br /&gt;
==Non-Combat Encounters==&lt;br /&gt;
* [[Social Encounters]]&lt;br /&gt;
* [[Skill Games]]&lt;br /&gt;
* [[Environmental Hazards]]&lt;br /&gt;
* [[Traps]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Gameplay Basics]]&lt;br /&gt;
[[Category:Non-Combat Encounters]]&lt;/div&gt;</summary>
		<author><name>Vicerious</name></author>
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