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	<id>https://legendwiki.com/index.php?action=history&amp;feed=atom&amp;title=Professional_Soldier</id>
	<title>Professional Soldier - Revision history</title>
	<link rel="self" type="application/atom+xml" href="https://legendwiki.com/index.php?action=history&amp;feed=atom&amp;title=Professional_Soldier"/>
	<link rel="alternate" type="text/html" href="https://legendwiki.com/index.php?title=Professional_Soldier&amp;action=history"/>
	<updated>2026-05-11T17:33:50Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>https://legendwiki.com/index.php?title=Professional_Soldier&amp;diff=1881&amp;oldid=prev</id>
		<title>Vicerious: /* 5th Circle - {{Ability|Into the Valley of Death}} */</title>
		<link rel="alternate" type="text/html" href="https://legendwiki.com/index.php?title=Professional_Soldier&amp;diff=1881&amp;oldid=prev"/>
		<updated>2017-09-27T15:30:29Z</updated>

		<summary type="html">&lt;p&gt;&lt;span class=&quot;autocomment&quot;&gt;5th Circle - {{Ability|Into the Valley of Death}}&lt;/span&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 15:30, 27 September 2017&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l19&quot;&gt;Line 19:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 19:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;===5&amp;lt;sup&amp;gt;th&amp;lt;/sup&amp;gt; Circle - {{Ability|Into the Valley of Death}}===&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;===5&amp;lt;sup&amp;gt;th&amp;lt;/sup&amp;gt; Circle - {{Ability|Into the Valley of Death}}===&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;As an [[immediate action]], when a creature triggers one of your traps, you may place another trap. This trap may not be placed directly under the unfortunate soul who triggered this ability. You gain access to the following additional traps:&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;As an [[immediate action]], when a creature triggers one of your traps, you may place another trap. This trap may not be placed directly under the unfortunate soul who triggered this ability. You gain access to the following additional traps:&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &#039;&#039;&#039;Razorpod Cluster:&#039;&#039;&#039; Once activated, this ominous metallic tangleweed splits into three razorpods — whirring collections of razor edges deployed to three separate squares within {{&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Backet&lt;/del&gt;|Close}} range. At the beginning of your turn, each razorpod you have deployed can move up to half your movement speed. Razorpods can move into a creature&#039;s occupied square and creatures can move into a square that a razorpod is in, but due to their tendency  &lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &#039;&#039;&#039;Razorpod Cluster:&#039;&#039;&#039; Once activated, this ominous metallic tangleweed splits into three razorpods — whirring collections of razor edges deployed to three separate squares within {{&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Bracket&lt;/ins&gt;|Close}} range. At the beginning of your turn, each razorpod you have deployed can move up to half your movement speed. Razorpods can move into a creature&#039;s occupied square and creatures can move into a square that a razorpod is in, but due to their tendency  &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;to get caught on anything, two razorpods cannot share the same square. Whenever a creature moves into a square occupied by a razorpod for that creature&amp;#039;s first time this {{Bracket|Round}}, or at the end of your turn if at least one razorpod occupies the same square as a creature, that creature is dealt damage equal to your [[level]] plus your [[KOM]]. This damage ignores {{Bracket|Damage reduction}} and {{Bracket|Resistance}}. After dealing damage three times, a razorpod is utterly destroyed.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;to get caught on anything, two razorpods cannot share the same square. Whenever a creature moves into a square occupied by a razorpod for that creature&amp;#039;s first time this {{Bracket|Round}}, or at the end of your turn if at least one razorpod occupies the same square as a creature, that creature is dealt damage equal to your [[level]] plus your [[KOM]]. This damage ignores {{Bracket|Damage reduction}} and {{Bracket|Resistance}}. After dealing damage three times, a razorpod is utterly destroyed.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &amp;#039;&amp;#039;&amp;#039;Remote mine:&amp;#039;&amp;#039;&amp;#039; Remote mines exist for the sole purpose of delivering cleverly timed pillars of cheery and warmth-giving fire hot enough to melt steel. Each prepared remote mine can be deployed in target square within {{Bracket|Close}} range. As an [[immediate action]], you may detonate a remote mine to create a 15 ft radius [[spread]] originating from the mine&amp;#039;s square that deals four times your character [[level]] in energy damage with the {{Bracket|Fire}} descriptor and inflicts the {{Bracket|Battered}} condition for two {{Bracket|Rounds}} against all opponents within the spread. A successful [[Reflex]] save ([[DC]] 10 + 1/2 your character level + your [[KOM]]) halves the damage.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &amp;#039;&amp;#039;&amp;#039;Remote mine:&amp;#039;&amp;#039;&amp;#039; Remote mines exist for the sole purpose of delivering cleverly timed pillars of cheery and warmth-giving fire hot enough to melt steel. Each prepared remote mine can be deployed in target square within {{Bracket|Close}} range. As an [[immediate action]], you may detonate a remote mine to create a 15 ft radius [[spread]] originating from the mine&amp;#039;s square that deals four times your character [[level]] in energy damage with the {{Bracket|Fire}} descriptor and inflicts the {{Bracket|Battered}} condition for two {{Bracket|Rounds}} against all opponents within the spread. A successful [[Reflex]] save ([[DC]] 10 + 1/2 your character level + your [[KOM]]) halves the damage.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;

&lt;!-- diff cache key legendwiki:diff:1.41:old-1880:rev-1881:php=table --&gt;
&lt;/table&gt;</summary>
		<author><name>Vicerious</name></author>
	</entry>
	<entry>
		<id>https://legendwiki.com/index.php?title=Professional_Soldier&amp;diff=1880&amp;oldid=prev</id>
		<title>Vicerious: /* 3rd Circle - {{Ability|Kept Secret, Kept Safe}} */</title>
		<link rel="alternate" type="text/html" href="https://legendwiki.com/index.php?title=Professional_Soldier&amp;diff=1880&amp;oldid=prev"/>
		<updated>2017-09-27T15:30:02Z</updated>

		<summary type="html">&lt;p&gt;&lt;span class=&quot;autocomment&quot;&gt;3rd Circle - {{Ability|Kept Secret, Kept Safe}}&lt;/span&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 15:30, 27 September 2017&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l12&quot;&gt;Line 12:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 12:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;===3&amp;lt;sup&amp;gt;rd&amp;lt;/sup&amp;gt; Circle - {{Ability|Kept Secret, Kept Safe}}===&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;===3&amp;lt;sup&amp;gt;rd&amp;lt;/sup&amp;gt; Circle - {{Ability|Kept Secret, Kept Safe}}===&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;At will, you may use a [[move action]] to lay down a cloaking scatter of smoke, dust, and silvered shards to screen your allies. All allies within {{Bracket|Close&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;]&lt;/del&gt;} range gain a +2 bonus to [[AC]] and [[Reflex]] saves for one {{Bracket|Round}}. At 12th [[level]], the bonus rises to +3 and rises again to +4 at 18th.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;At will, you may use a [[move action]] to lay down a cloaking scatter of smoke, dust, and silvered shards to screen your allies. All allies within {{Bracket|Close&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;}&lt;/ins&gt;} range gain a +2 bonus to [[AC]] and [[Reflex]] saves for one {{Bracket|Round}}. At 12th [[level]], the bonus rises to +3 and rises again to +4 at 18th.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;===4&amp;lt;sup&amp;gt;th&amp;lt;/sup&amp;gt; Circle - {{Ability|A Swiftness in the Blood}}===&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;===4&amp;lt;sup&amp;gt;th&amp;lt;/sup&amp;gt; Circle - {{Ability|A Swiftness in the Blood}}===&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;

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&lt;/table&gt;</summary>
		<author><name>Vicerious</name></author>
	</entry>
	<entry>
		<id>https://legendwiki.com/index.php?title=Professional_Soldier&amp;diff=1867&amp;oldid=prev</id>
		<title>Vicerious at 15:20, 27 September 2017</title>
		<link rel="alternate" type="text/html" href="https://legendwiki.com/index.php?title=Professional_Soldier&amp;diff=1867&amp;oldid=prev"/>
		<updated>2017-09-27T15:20:58Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 15:20, 27 September 2017&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l24&quot;&gt;Line 24:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 24:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;===6&amp;lt;sup&amp;gt;th&amp;lt;/sup&amp;gt; Circle - {{Ability|Bring the Rain}}===&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;===6&amp;lt;sup&amp;gt;th&amp;lt;/sup&amp;gt; Circle - {{Ability|Bring the Rain}}===&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;As a [[move action]], if you have a means of communicating with a creature, you provide that creature with targeting information for its abilities. This lets the creature use your location instead of its location for purposes of determining [[line of sight]], [[line of effect]] and range when calculating whether it can target a location or creature with one of its [[&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;spells&lt;/del&gt;]] or abilities. This ability works over any distance. Each {{Bracket|Round}} that you retain a [[Stealth]] check&#039;s result, including the [Round] you make your Stealth check, penalties to Stealth incurred by the creature currently benefiting from the ability are also incurred by you. You may maintain this effect for as many [Rounds] as you wish by spending a move action each [Round] you wish to maintain this effect.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;As a [[move action]], if you have a means of communicating with a creature, you provide that creature with targeting information for its abilities. This lets the creature use your location instead of its location for purposes of determining [[line of sight]], [[line of effect]] and range when calculating whether it can target a location or creature with one of its [[&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;spell&lt;/ins&gt;]]&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;s &lt;/ins&gt;or abilities. This ability works over any distance. Each {{Bracket|Round}} that you retain a [[Stealth]] check&#039;s result, including the [Round] you make your Stealth check, penalties to Stealth incurred by the creature currently benefiting from the ability are also incurred by you. You may maintain this effect for as many [Rounds] as you wish by spending a move action each [Round] you wish to maintain this effect.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;===7&amp;lt;sup&amp;gt;th&amp;lt;/sup&amp;gt; Circle - {{Ability|The Sound of Cannon}}===&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;===7&amp;lt;sup&amp;gt;th&amp;lt;/sup&amp;gt; Circle - {{Ability|The Sound of Cannon}}===&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;

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&lt;/table&gt;</summary>
		<author><name>Vicerious</name></author>
	</entry>
	<entry>
		<id>https://legendwiki.com/index.php?title=Professional_Soldier&amp;diff=852&amp;oldid=prev</id>
		<title>Vicerious at 20:27, 6 August 2017</title>
		<link rel="alternate" type="text/html" href="https://legendwiki.com/index.php?title=Professional_Soldier&amp;diff=852&amp;oldid=prev"/>
		<updated>2017-08-06T20:27:24Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
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				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 20:27, 6 August 2017&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l4&quot;&gt;Line 4:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 4:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;===1&amp;lt;sup&amp;gt;st&amp;lt;/sup&amp;gt; Circle - {{Ability|Reap the Whirlwind}}===&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;===1&amp;lt;sup&amp;gt;st&amp;lt;/sup&amp;gt; Circle - {{Ability|Reap the Whirlwind}}===&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;You can, with minimal preparation and using only the resources at hand, create deadly ambushes for your enemy. You can prepare traps, which can be deployed in combat as a [[swift action]]. You can deploy one trap per {{Bracket|Encounter}}, plus one more for every four character [[level]]s you possess. A trap will remain functional until the end of the [Encounter], with some exceptions. Every trap has a unique effect when sprung, and while traps are normally visible, they can be concealed with the [[Larceny]] skill. At 1st circle, you have access to the following traps:&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;You can, with minimal preparation and using only the resources at hand, create deadly ambushes for your enemy. You can prepare traps, which can be deployed in combat as a [[swift action]]. You can deploy one trap per {{Bracket|Encounter}}, plus one more for every four character [[level]]s you possess. A trap will remain functional until the end of the [Encounter], with some exceptions. Every trap has a unique effect when sprung, and while traps are normally visible, they can be concealed with the [[Larceny]] skill. At 1st circle, you have access to the following traps:&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &#039;&#039;&#039;Tanglefoot Paste:&#039;&#039;&#039; Atomized in a fine mist that hovers in the air, this paste covers up to five squares in {{Bracket|Close}} range of you at time of deployment. Each affected square must touch &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt; &lt;/del&gt;at &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt; &lt;/del&gt;least &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt; &lt;/del&gt;one &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt; &lt;/del&gt;other affected &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt; &lt;/del&gt;square. Targets entering these squares must make a [[Fortitude]] save ([[DC]] 10 + 1/2 your [[level]] + your [[KOM|Key Offensive Modifier]]), or stop their movement and become {{Bracket|Flat-footed}} until their next turn.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &#039;&#039;&#039;Tanglefoot Paste:&#039;&#039;&#039; Atomized in a fine mist that hovers in the air, this paste covers up to five squares in {{Bracket|Close}} range of you at time of deployment. Each affected square must touch at least one other affected square. Targets entering these squares must make a [[Fortitude]] save ([[DC]] 10 + 1/2 your [[level]] + your [[KOM|Key Offensive Modifier]]), or stop their movement and become {{Bracket|Flat-footed}} until their next turn.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &#039;&#039;&#039;Tripwire:&#039;&#039;&#039; A tripwire is stretched across a 30 ft line originating from target square within {{Bracket|Medium}} range. The entire tripwire must exist entirely within your [Medium] range. Those attempting to leave a square covered by the line fall {{Bracket|Prone}}. A successful [[Reflex]] save ([[DC]] 10 + 1/2 your [[level]] + your [[KOM]]) negates the [Prone] condition. A tripwire can &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt; &lt;/del&gt;only &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt; &lt;/del&gt;trigger &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt; &lt;/del&gt;twice &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt; &lt;/del&gt;before &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt; &lt;/del&gt;being &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt; &lt;/del&gt;destroyed utterly.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &#039;&#039;&#039;Tripwire:&#039;&#039;&#039; A tripwire is stretched across a 30 ft line originating from target square within {{Bracket|Medium}} range. The entire tripwire must exist entirely within your [Medium] range. Those attempting to leave a square covered by the line fall {{Bracket|Prone}}. A successful [[Reflex]] save ([[DC]] 10 + 1/2 your [[level]] + your [[KOM]]) negates the [Prone] condition. A tripwire can only trigger twice before being destroyed utterly.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &#039;&#039;&#039;Fumigator:&#039;&#039;&#039; A fumigator can be thrown to any square inside {{Bracket|Medium}} range, creating a 20 ft radius [[spread]] of with a thin gas that has mild hallucinogenic effects originating from that square. For each creature, whenever that creature begins its turn inside the spread or the first time each {{Bracket|Round}} that creature &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt; &lt;/del&gt;enters &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt; &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt; &lt;/del&gt;spread, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt; &lt;/del&gt;that &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt; &lt;/del&gt;creature starts seeing double, forcing it to treat all creatures as {{Bracket|Fully concealed}} for the next 2 [Rounds]. A successful [[Will]] save ([[DC]] 10 + 1/2 your [[level]] + your [[KOM]]) negates this effect. A fumigator dissipates after 4 [Rounds].&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &#039;&#039;&#039;Fumigator:&#039;&#039;&#039; A fumigator can be thrown to any square inside {{Bracket|Medium}} range, creating a 20 ft radius [[spread]] of with a thin gas that has mild hallucinogenic effects originating from that square. For each creature, whenever that creature begins its turn inside the spread or the first time each {{Bracket|Round}} that creature enters the spread, that creature starts seeing double, forcing it to treat all creatures as {{Bracket|Fully concealed}} for the next 2 [Rounds]. A successful [[Will]] save ([[DC]] 10 + 1/2 your [[level]] + your [[KOM]]) negates this effect. A fumigator dissipates after 4 [Rounds].&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;===2&amp;lt;sup&amp;gt;nd&amp;lt;/sup&amp;gt; Circle - {{Ability|A Personal Touch}}===&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;===2&amp;lt;sup&amp;gt;nd&amp;lt;/sup&amp;gt; Circle - {{Ability|A Personal Touch}}===&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l15&quot;&gt;Line 15:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 15:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;===4&amp;lt;sup&amp;gt;th&amp;lt;/sup&amp;gt; Circle - {{Ability|A Swiftness in the Blood}}===&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;===4&amp;lt;sup&amp;gt;th&amp;lt;/sup&amp;gt; Circle - {{Ability|A Swiftness in the Blood}}===&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Once &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt; &lt;/del&gt;per {{Bracket|Round}}, you may take an additional [[Swift action|swift]] or [[immediate action]].&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Once per {{Bracket|Round}}, you may take an additional [[Swift action|swift]] or [[immediate action]].&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;===5&amp;lt;sup&amp;gt;th&amp;lt;/sup&amp;gt; Circle - {{Ability|Into the Valley of Death}}===&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;===5&amp;lt;sup&amp;gt;th&amp;lt;/sup&amp;gt; Circle - {{Ability|Into the Valley of Death}}===&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;As an [[immediate action]], when a creature triggers one of your traps, you may place another trap. This trap may not be placed directly under the unfortunate soul who triggered this ability. You gain access to the following additional traps:&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;As an [[immediate action]], when a creature triggers one of your traps, you may place another trap. This trap may not be placed directly under the unfortunate soul who triggered this ability. You gain access to the following additional traps:&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &#039;&#039;&#039;Razorpod Cluster:&#039;&#039;&#039; Once activated, this ominous metallic tangleweed splits into three razorpods — whirring collections of razor edges deployed to three separate squares within {{Backet|Close}} range. At the beginning of your turn, each razorpod you have deployed can move up to half your movement speed. Razorpods can move into a &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;creature’s &lt;/del&gt;occupied square and creatures can move into a square that a razorpod is in, but due to their tendency  &lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &#039;&#039;&#039;Razorpod Cluster:&#039;&#039;&#039; Once activated, this ominous metallic tangleweed splits into three razorpods — whirring collections of razor edges deployed to three separate squares within {{Backet|Close}} range. At the beginning of your turn, each razorpod you have deployed can move up to half your movement speed. Razorpods can move into a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;creature&#039;s &lt;/ins&gt;occupied square and creatures can move into a square that a razorpod is in, but due to their tendency  &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;to get caught on anything, two razorpods cannot share the same square. Whenever a creature moves into a square occupied by a razorpod for that &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;creature’s &lt;/del&gt;first time this {{Bracket|Round}}, or at the end of your turn if at &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt; &lt;/del&gt;least &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt; &lt;/del&gt;one &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt; &lt;/del&gt;razorpod &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt; &lt;/del&gt;occupies &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt; &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt; &lt;/del&gt;same square as a creature, that creature is dealt damage equal to your [[level]] plus your [[KOM]]. This damage ignores {{Bracket|Damage reduction}} and {{Bracket|Resistance}}. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt; &lt;/del&gt;After &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt; &lt;/del&gt;dealing &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt; &lt;/del&gt;damage three times, a razorpod is utterly destroyed.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;to get caught on anything, two razorpods cannot share the same square. Whenever a creature moves into a square occupied by a razorpod for that &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;creature&#039;s &lt;/ins&gt;first time this {{Bracket|Round}}, or at the end of your turn if at least one razorpod occupies the same square as a creature, that creature is dealt damage equal to your [[level]] plus your [[KOM]]. This damage ignores {{Bracket|Damage reduction}} and {{Bracket|Resistance}}. After dealing damage three times, a razorpod is utterly destroyed.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &#039;&#039;&#039;Remote mine:&#039;&#039;&#039; Remote mines exist for the sole purpose &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt; &lt;/del&gt;of &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt; &lt;/del&gt;delivering &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt; &lt;/del&gt;cleverly &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt; &lt;/del&gt;timed &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt; &lt;/del&gt;pillars of cheery and warmth-giving fire hot enough to melt steel. Each prepared remote mine can be deployed in target square within {{Bracket|Close}} range. As an [[immediate action]], you may detonate a remote mine to create a 15 ft radius [[spread]] originating from the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;mine’s  &lt;/del&gt;square &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt; &lt;/del&gt;that &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt; &lt;/del&gt;deals &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt; &lt;/del&gt;four &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt; &lt;/del&gt;times &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt; &lt;/del&gt;your character [[level]] in energy damage with the {{Bracket|Fire}} descriptor and inflicts the {{Bracket|Battered}} condition for two {{Bracket|Rounds}} against all opponents &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt; &lt;/del&gt;within &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt; &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt; &lt;/del&gt;spread. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt; &lt;/del&gt;A &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt; &lt;/del&gt;successful [[Reflex]] save ([[DC]] 10 + 1/2 your character level + your [[KOM]]) halves the damage.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &#039;&#039;&#039;Remote mine:&#039;&#039;&#039; Remote mines exist for the sole purpose of delivering cleverly timed pillars of cheery and warmth-giving fire hot enough to melt steel. Each prepared remote mine can be deployed in target square within {{Bracket|Close}} range. As an [[immediate action]], you may detonate a remote mine to create a 15 ft radius [[spread]] originating from the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;mine&#039;s &lt;/ins&gt;square that deals four times your character [[level]] in energy damage with the {{Bracket|Fire}} descriptor and inflicts the {{Bracket|Battered}} condition for two {{Bracket|Rounds}} against all opponents within the spread. A successful [[Reflex]] save ([[DC]] 10 + 1/2 your character level + your [[KOM]]) halves the damage.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;===6&amp;lt;sup&amp;gt;th&amp;lt;/sup&amp;gt; Circle - {{Ability|Bring the Rain}}===&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;===6&amp;lt;sup&amp;gt;th&amp;lt;/sup&amp;gt; Circle - {{Ability|Bring the Rain}}===&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;As a [[move action]], if you have a means of communicating with a creature, you provide that creature with targeting information for its abilities. This lets the creature use your location instead of its location for purposes of determining [[line of sight]], [[line of effect]] and range when calculating whether it can target a location or creature with one of its [[spells]] or abilities. This ability works over any distance. Each {{Bracket|Round}} that you retain a [[Stealth]] &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;check’s &lt;/del&gt;result, including the [Round] you make your Stealth check, penalties to Stealth incurred by the creature currently benefiting from the ability are also incurred by you. You may maintain this effect for as many [Rounds] as you wish by spending a move action each [Round] you wish to maintain this effect.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;As a [[move action]], if you have a means of communicating with a creature, you provide that creature with targeting information for its abilities. This lets the creature use your location instead of its location for purposes of determining [[line of sight]], [[line of effect]] and range when calculating whether it can target a location or creature with one of its [[spells]] or abilities. This ability works over any distance. Each {{Bracket|Round}} that you retain a [[Stealth]] &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;check&#039;s &lt;/ins&gt;result, including the [Round] you make your Stealth check, penalties to Stealth incurred by the creature currently benefiting from the ability are also incurred by you. You may maintain this effect for as many [Rounds] as you wish by spending a move action each [Round] you wish to maintain this effect.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;===7&amp;lt;sup&amp;gt;th&amp;lt;/sup&amp;gt; Circle - {{Ability|The Sound of Cannon}}===&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;===7&amp;lt;sup&amp;gt;th&amp;lt;/sup&amp;gt; Circle - {{Ability|The Sound of Cannon}}===&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;

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&lt;/table&gt;</summary>
		<author><name>Vicerious</name></author>
	</entry>
	<entry>
		<id>https://legendwiki.com/index.php?title=Professional_Soldier&amp;diff=851&amp;oldid=prev</id>
		<title>Vicerious: /* 3rd Circle - {{Ability|Kept Secret, Kept Safe}} */</title>
		<link rel="alternate" type="text/html" href="https://legendwiki.com/index.php?title=Professional_Soldier&amp;diff=851&amp;oldid=prev"/>
		<updated>2017-08-06T20:25:19Z</updated>

		<summary type="html">&lt;p&gt;&lt;span class=&quot;autocomment&quot;&gt;3rd Circle - {{Ability|Kept Secret, Kept Safe}}&lt;/span&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
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				&lt;col class=&quot;diff-content&quot; /&gt;
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				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 20:25, 6 August 2017&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l12&quot;&gt;Line 12:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 12:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;===3&amp;lt;sup&amp;gt;rd&amp;lt;/sup&amp;gt; Circle - {{Ability|Kept Secret, Kept Safe}}===&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;===3&amp;lt;sup&amp;gt;rd&amp;lt;/sup&amp;gt; Circle - {{Ability|Kept Secret, Kept Safe}}===&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;At will, you may use a [[move action]] to lay down a cloaking scatter of smoke, dust, and silvered shards to screen your allies. All allies within {{Bracket|Close]&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;}&lt;/del&gt;}range gain a +2 bonus to [[AC]] and [[Reflex]] saves for one {{Bracket|Round}}. At 12th [[level]], the bonus rises to +3 and rises again to +4 at 18th.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;At will, you may use a [[move action]] to lay down a cloaking scatter of smoke, dust, and silvered shards to screen your allies. All allies within {{Bracket|Close]} range gain a +2 bonus to [[AC]] and [[Reflex]] saves for one {{Bracket|Round}}. At 12th [[level]], the bonus rises to +3 and rises again to +4 at 18th.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;===4&amp;lt;sup&amp;gt;th&amp;lt;/sup&amp;gt; Circle - {{Ability|A Swiftness in the Blood}}===&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;===4&amp;lt;sup&amp;gt;th&amp;lt;/sup&amp;gt; Circle - {{Ability|A Swiftness in the Blood}}===&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;

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&lt;/table&gt;</summary>
		<author><name>Vicerious</name></author>
	</entry>
	<entry>
		<id>https://legendwiki.com/index.php?title=Professional_Soldier&amp;diff=850&amp;oldid=prev</id>
		<title>Vicerious: Created page with &quot;==Professional Soldier==  ==Circles== ===1&lt;sup&gt;st&lt;/sup&gt; Circle - {{Ability|Reap the Whirlwind}}=== You can, with minimal preparation and using only the resources at hand, crea...&quot;</title>
		<link rel="alternate" type="text/html" href="https://legendwiki.com/index.php?title=Professional_Soldier&amp;diff=850&amp;oldid=prev"/>
		<updated>2017-08-06T20:24:17Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot;==Professional Soldier==  ==Circles== ===1&amp;lt;sup&amp;gt;st&amp;lt;/sup&amp;gt; Circle - {{Ability|Reap the Whirlwind}}=== You can, with minimal preparation and using only the resources at hand, crea...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;==Professional Soldier==&lt;br /&gt;
&lt;br /&gt;
==Circles==&lt;br /&gt;
===1&amp;lt;sup&amp;gt;st&amp;lt;/sup&amp;gt; Circle - {{Ability|Reap the Whirlwind}}===&lt;br /&gt;
You can, with minimal preparation and using only the resources at hand, create deadly ambushes for your enemy. You can prepare traps, which can be deployed in combat as a [[swift action]]. You can deploy one trap per {{Bracket|Encounter}}, plus one more for every four character [[level]]s you possess. A trap will remain functional until the end of the [Encounter], with some exceptions. Every trap has a unique effect when sprung, and while traps are normally visible, they can be concealed with the [[Larceny]] skill. At 1st circle, you have access to the following traps:&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Tanglefoot Paste:&amp;#039;&amp;#039;&amp;#039; Atomized in a fine mist that hovers in the air, this paste covers up to five squares in {{Bracket|Close}} range of you at time of deployment. Each affected square must touch  at  least  one  other affected  square. Targets entering these squares must make a [[Fortitude]] save ([[DC]] 10 + 1/2 your [[level]] + your [[KOM|Key Offensive Modifier]]), or stop their movement and become {{Bracket|Flat-footed}} until their next turn.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Tripwire:&amp;#039;&amp;#039;&amp;#039; A tripwire is stretched across a 30 ft line originating from target square within {{Bracket|Medium}} range. The entire tripwire must exist entirely within your [Medium] range. Those attempting to leave a square covered by the line fall {{Bracket|Prone}}. A successful [[Reflex]] save ([[DC]] 10 + 1/2 your [[level]] + your [[KOM]]) negates the [Prone] condition. A tripwire can  only  trigger  twice  before  being  destroyed utterly.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Fumigator:&amp;#039;&amp;#039;&amp;#039; A fumigator can be thrown to any square inside {{Bracket|Medium}} range, creating a 20 ft radius [[spread]] of with a thin gas that has mild hallucinogenic effects originating from that square. For each creature, whenever that creature begins its turn inside the spread or the first time each {{Bracket|Round}} that creature  enters  the  spread,  that  creature starts seeing double, forcing it to treat all creatures as {{Bracket|Fully concealed}} for the next 2 [Rounds]. A successful [[Will]] save ([[DC]] 10 + 1/2 your [[level]] + your [[KOM]]) negates this effect. A fumigator dissipates after 4 [Rounds].&lt;br /&gt;
&lt;br /&gt;
===2&amp;lt;sup&amp;gt;nd&amp;lt;/sup&amp;gt; Circle - {{Ability|A Personal Touch}}===&lt;br /&gt;
Grappling hooks are standard-issue for rangers, and for good reason. Once per {{Bracket|Round}}, you may replace an attack made during your [[attack action]] with a ranged attack at up to {{Bracket|Close}} range at the same attack bonus as the replaced attack. If you hit, you deal damage equal to 1d8 + your [[KOM]] and knock the hit opponent {{Bracket|Prone}}. As a [[swift action]], you may then immediately pull the opponent closer to you by up to 10 ft + 5 ft per 4 [[level]]s you possess. A successful [[Reflex]] save ([[DC]] 10 + 1/2 your level + your KOM) negates the [Prone] condition and thus prevents the pull.&lt;br /&gt;
&lt;br /&gt;
===3&amp;lt;sup&amp;gt;rd&amp;lt;/sup&amp;gt; Circle - {{Ability|Kept Secret, Kept Safe}}===&lt;br /&gt;
At will, you may use a [[move action]] to lay down a cloaking scatter of smoke, dust, and silvered shards to screen your allies. All allies within {{Bracket|Close]}}range gain a +2 bonus to [[AC]] and [[Reflex]] saves for one {{Bracket|Round}}. At 12th [[level]], the bonus rises to +3 and rises again to +4 at 18th.&lt;br /&gt;
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===4&amp;lt;sup&amp;gt;th&amp;lt;/sup&amp;gt; Circle - {{Ability|A Swiftness in the Blood}}===&lt;br /&gt;
Once  per {{Bracket|Round}}, you may take an additional [[Swift action|swift]] or [[immediate action]].&lt;br /&gt;
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===5&amp;lt;sup&amp;gt;th&amp;lt;/sup&amp;gt; Circle - {{Ability|Into the Valley of Death}}===&lt;br /&gt;
As an [[immediate action]], when a creature triggers one of your traps, you may place another trap. This trap may not be placed directly under the unfortunate soul who triggered this ability. You gain access to the following additional traps:&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Razorpod Cluster:&amp;#039;&amp;#039;&amp;#039; Once activated, this ominous metallic tangleweed splits into three razorpods — whirring collections of razor edges deployed to three separate squares within {{Backet|Close}} range. At the beginning of your turn, each razorpod you have deployed can move up to half your movement speed. Razorpods can move into a creature’s occupied square and creatures can move into a square that a razorpod is in, but due to their tendency &lt;br /&gt;
to get caught on anything, two razorpods cannot share the same square. Whenever a creature moves into a square occupied by a razorpod for that creature’s first time this {{Bracket|Round}}, or at the end of your turn if at  least  one  razorpod  occupies  the  same square as a creature, that creature is dealt damage equal to your [[level]] plus your [[KOM]]. This damage ignores {{Bracket|Damage reduction}} and {{Bracket|Resistance}}.  After  dealing  damage three times, a razorpod is utterly destroyed.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Remote mine:&amp;#039;&amp;#039;&amp;#039; Remote mines exist for the sole purpose  of  delivering  cleverly  timed  pillars of cheery and warmth-giving fire hot enough to melt steel. Each prepared remote mine can be deployed in target square within {{Bracket|Close}} range. As an [[immediate action]], you may detonate a remote mine to create a 15 ft radius [[spread]] originating from the mine’s  square  that  deals  four  times  your character [[level]] in energy damage with the {{Bracket|Fire}} descriptor and inflicts the {{Bracket|Battered}} condition for two {{Bracket|Rounds}} against all opponents  within  the  spread.  A  successful [[Reflex]] save ([[DC]] 10 + 1/2 your character level + your [[KOM]]) halves the damage.&lt;br /&gt;
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===6&amp;lt;sup&amp;gt;th&amp;lt;/sup&amp;gt; Circle - {{Ability|Bring the Rain}}===&lt;br /&gt;
As a [[move action]], if you have a means of communicating with a creature, you provide that creature with targeting information for its abilities. This lets the creature use your location instead of its location for purposes of determining [[line of sight]], [[line of effect]] and range when calculating whether it can target a location or creature with one of its [[spells]] or abilities. This ability works over any distance. Each {{Bracket|Round}} that you retain a [[Stealth]] check’s result, including the [Round] you make your Stealth check, penalties to Stealth incurred by the creature currently benefiting from the ability are also incurred by you. You may maintain this effect for as many [Rounds] as you wish by spending a move action each [Round] you wish to maintain this effect.&lt;br /&gt;
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===7&amp;lt;sup&amp;gt;th&amp;lt;/sup&amp;gt; Circle - {{Ability|The Sound of Cannon}}===&lt;br /&gt;
You become as [[Swift action|swift]] as the terrible thunder you herald. You gain a +6 bonus to your [[initiative]], and all allies gain a +4 bonus to their initiative, bringing your total bonus to +10.&lt;br /&gt;
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[[Category:Official Track]]&lt;br /&gt;
[[Category:Class Track]]&lt;br /&gt;
[[Category:Track]]&lt;br /&gt;
[[Category:Ranger]]&lt;/div&gt;</summary>
		<author><name>Vicerious</name></author>
	</entry>
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