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	<title>Tactical Insight - Revision history</title>
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		<id>https://legendwiki.com/index.php?title=Tactical_Insight&amp;diff=1653&amp;oldid=prev</id>
		<title>Vicerious: Created page with &quot;==Tactical Insight== You spend your time reading obscure field manuals and tomes. As a result, you and your allies are well prepared for nearly any fight you face. As part of...&quot;</title>
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		<updated>2017-09-01T17:36:12Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot;==Tactical Insight== You spend your time reading obscure field manuals and tomes. As a result, you and your allies are well prepared for nearly any fight you face. As part of...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;==Tactical Insight==&lt;br /&gt;
You spend your time reading obscure field manuals and tomes. As a result, you and your allies are well prepared for nearly any fight you face. As part of a [[move action]], you can attempt a [[Skills#Knowledge Skills|Knowledge skill]] check of the relevant type against your opponent ([[Arcana]] against an {{Bracket|Outsider}}, for example). If there are several opponents of the same&lt;br /&gt;
[[Creature Types|creature type]], the ability affects all of them; opponents with different creature types require additional skill checks (requiring additional partial move actions). The [[DC]] of the check is equal to 10 + the [[level]] of the highest-level opponent of that creature type (minimum 11). If you succeed on the check, you and allies who can establish [[line of sight]] to you or receive your communication gain the benefits of one of the abilities that you know from the list below. You can make any number of Knowledge checks in this way per {{Bracket|Encounter}} as long as you spend an action for each, but you cannot apply the same ability to the same creature type more than once during the [Encounter].&lt;br /&gt;
&lt;br /&gt;
Opponents that join an {{Bracket|Encounter}} in progress are affected by any [[Skills#Knowledge Skills|Knowledge skill]] checks that were made for these abilities this [Encounter] that have affected opponents of their [[Creature Types|creature type]].&lt;br /&gt;
&lt;br /&gt;
The effects of a Tactical Insight ability expire at the end of the {{Bracket|Encounter}} with new [[Skills#Knowledge Skills|Knowledge skill]] checks necessary the next time you encounter that opponent.&lt;br /&gt;
&lt;br /&gt;
==Circles==&lt;br /&gt;
===1&amp;lt;sup&amp;gt;st&amp;lt;/sup&amp;gt; Circle - {{Ability|Combative Precognition}}===&lt;br /&gt;
You and your allies may gain either a +3 bonus to [[attack roll]]s or a +3 [[Gameplay Basics#Modifiers|deflection bonus]] to [[Armor Class]] against opponents affected by your [[Skills#Knowledge Skills|Knowledge skill]] check. You choose which bonus to apply when activating your Tactical Insight ability. When you gain the 3rd circle of this track, you no longer have to choose: you gain both benefits of Combative Precognition whenever you activate it.&lt;br /&gt;
&lt;br /&gt;
===2&amp;lt;sup&amp;gt;nd&amp;lt;/sup&amp;gt; Circle - {{Ability|Psychological Warfare}}===&lt;br /&gt;
You and your allies may gain a +2 bonus to [[Bluff]], [[Diplomacy]], [[Intimidate]], and [[Perception]] checks against opponents affected by your [[Skills#Knowledge Skills|Knowledge skill]] check.&lt;br /&gt;
&lt;br /&gt;
===3&amp;lt;sup&amp;gt;rd&amp;lt;/sup&amp;gt; Circle - {{Ability|Precognitive Resistance}}===&lt;br /&gt;
You and your allies may gain a +2 bonus to [[saving throws]] against effects used or abilities activated by opponents affected by your [[Skills#Knowledge Skills|Knowledge skill]] check.&lt;br /&gt;
&lt;br /&gt;
===4&amp;lt;sup&amp;gt;th&amp;lt;/sup&amp;gt; Circle - {{Ability|Exploit Weakness}}===&lt;br /&gt;
You and your allies may gain a +2 bonus to the [[DC]] of any abilities you or they activate against opponents affected by your [[Skills#Knowledge Skills|Knowledge skill]] check.&lt;br /&gt;
&lt;br /&gt;
===5&amp;lt;sup&amp;gt;th&amp;lt;/sup&amp;gt; Circle - {{Ability|Advanced Insights}}===&lt;br /&gt;
Pick one of the following abilities. This choice is permanent:&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Quick Insight:&amp;#039;&amp;#039;&amp;#039; You can activate your Tactical Insight ability as a [[swift action]].&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Deep Insight:&amp;#039;&amp;#039;&amp;#039; Choose one of your Tactical Insight circles other than this one. You increase the bonus granted by that circle by 1.&lt;br /&gt;
&lt;br /&gt;
===6&amp;lt;sup&amp;gt;th&amp;lt;/sup&amp;gt; Circle - {{Ability|Countermeasures}}===&lt;br /&gt;
Once per {{Bracket|Encounter}} as an [[immediate action]], you may automatically cancel a [[spell]], [[spell-like ability]], or [[supernatural]] ability that an opponent affected by your [[Skills#Knowledge Skills|Knowledge skill]] check attempts to activate. The ability automatically fails. The ability counts as having been activated for the purpose of any resource cost (such as spell slots), and if an action was spent for the ability, the action counts as having been used.&lt;br /&gt;
&lt;br /&gt;
===7&amp;lt;sup&amp;gt;th&amp;lt;/sup&amp;gt; Circle - {{Ability|Unspeakable Secret}}===&lt;br /&gt;
Once per {{Bracket|Encounter}} as a [[swift action]], you may divulge a secret so profound that it renders a single opponent affected by your [[Skills#Knowledge Skills|Knowledge skill]] check {{Bracket|Stunned}} for one {{Bracket|Round}}. There is no save allowed, and if the opponent has {{Bracket|Immunity}} to being [Stunned] the opponent is {{Bracket|Dazed}} instead. If the opponent has [Immunity] to both, the ability has no effect, but you really should have known about its [Immunity] beforehand.&lt;br /&gt;
&lt;br /&gt;
[[Category:Official Track]]&lt;br /&gt;
[[Category:Class Track]]&lt;br /&gt;
[[Category:Track]]&lt;br /&gt;
[[Category:Tactician]]&lt;/div&gt;</summary>
		<author><name>Vicerious</name></author>
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