https://legendwiki.com/index.php?title=Combat_Rules&feed=atom&action=historyCombat Rules - Revision history2024-03-29T11:55:09ZRevision history for this page on the wikiMediaWiki 1.41.0https://legendwiki.com/index.php?title=Combat_Rules&diff=2014&oldid=prevVicerious: /* Critical Hits */2018-10-23T13:42:20Z<p><span dir="auto"><span class="autocomment">Critical Hits</span></span></p>
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<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>=====Critical Hits=====</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>=====Critical Hits=====</div></td></tr>
<tr><td class="diff-marker" data-marker="−"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>When making an attack roll, if the result of your die roll without any modifiers is within your critical threat range (normally a natural 20<del style="font-weight: bold; text-decoration: none;">, see [[glossary</del>]]) and the final result of your attack roll is a hit, you score a critical hit. A critical hit deals additional damage equal to twice your character [[level]].</div></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>When making an attack roll, if the result of your die roll without any modifiers is within your critical threat range (normally a <ins style="font-weight: bold; text-decoration: none;">[[Glossary#Natural Roll|</ins>natural 20]]) and the final result of your attack roll is a hit, you score a critical hit. A critical hit deals additional damage equal to twice your character [[level]].</div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>===Move Action===</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>===Move Action===</div></td></tr>
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</table>Vicerioushttps://legendwiki.com/index.php?title=Combat_Rules&diff=1062&oldid=prevVicerious: /* Range */2017-08-08T15:53:43Z<p><span dir="auto"><span class="autocomment">Range</span></span></p>
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<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>Range categories are expressed using feet, but can be converted to meters in the same way that distance is.</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>Range categories are expressed using feet, but can be converted to meters in the same way that distance is.</div></td></tr>
<tr><td class="diff-marker" data-marker="−"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div><del style="font-weight: bold; text-decoration: none;"></del></div></td><td colspan="2" class="diff-side-added"></td></tr>
<tr><td class="diff-marker" data-marker="−"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div><del style="font-weight: bold; text-decoration: none;">===Self range===</del></div></td><td colspan="2" class="diff-side-added"></td></tr>
<tr><td class="diff-marker" data-marker="−"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div><del style="font-weight: bold; text-decoration: none;">[Self] range is 0 ft, affecting only the creature activating the [[spell]] or ability.</del></div></td><td colspan="2" class="diff-side-added"></td></tr>
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<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>===Melee range===</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>===Melee range===</div></td></tr>
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</table>Vicerioushttps://legendwiki.com/index.php?title=Combat_Rules&diff=1061&oldid=prevVicerious: /* Duration */2017-08-08T15:53:28Z<p><span dir="auto"><span class="autocomment">Duration</span></span></p>
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<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>Duration in ''Legend'' applies to measuring the duration and cooldown of any given effect. An effect can have any of the following durations and any of the following cooldowns.</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>Duration in ''Legend'' applies to measuring the duration and cooldown of any given effect. An effect can have any of the following durations and any of the following cooldowns.</div></td></tr>
<tr><td class="diff-marker" data-marker="−"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div><del style="font-weight: bold; text-decoration: none;"></del></div></td><td colspan="2" class="diff-side-added"></td></tr>
<tr><td class="diff-marker" data-marker="−"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div><del style="font-weight: bold; text-decoration: none;">===Instantaneous===</del></div></td><td colspan="2" class="diff-side-added"></td></tr>
<tr><td class="diff-marker" data-marker="−"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div><del style="font-weight: bold; text-decoration: none;">Instantaneous effects begin and end immediately, though their results may linger.</del></div></td><td colspan="2" class="diff-side-added"></td></tr>
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<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>===Turn===</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>===Turn===</div></td></tr>
</table>Vicerioushttps://legendwiki.com/index.php?title=Combat_Rules&diff=952&oldid=prevVicerious: /* Range */2017-08-07T22:17:36Z<p><span dir="auto"><span class="autocomment">Range</span></span></p>
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<td colspan="2" style="background-color: #fff; color: #202122; text-align: center;">Revision as of 22:17, 7 August 2017</td>
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<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>Range categories are expressed using feet, but can be converted to meters in the same way that distance is.</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>Range categories are expressed using feet, but can be converted to meters in the same way that distance is.</div></td></tr>
<tr><td colspan="2" class="diff-side-deleted"></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;"></ins></div></td></tr>
<tr><td colspan="2" class="diff-side-deleted"></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;">===Self range===</ins></div></td></tr>
<tr><td colspan="2" class="diff-side-deleted"></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;">[Self] range is 0 ft, affecting only the creature activating the [[spell]] or ability.</ins></div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>===Melee range===</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>===Melee range===</div></td></tr>
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</table>Vicerioushttps://legendwiki.com/index.php?title=Combat_Rules&diff=943&oldid=prevVicerious: /* Duration */2017-08-07T21:57:52Z<p><span dir="auto"><span class="autocomment">Duration</span></span></p>
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<td colspan="2" style="background-color: #fff; color: #202122; text-align: center;">Revision as of 21:57, 7 August 2017</td>
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<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>Duration in ''Legend'' applies to measuring the duration and cooldown of any given effect. An effect can have any of the following durations and any of the following cooldowns.</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>Duration in ''Legend'' applies to measuring the duration and cooldown of any given effect. An effect can have any of the following durations and any of the following cooldowns.</div></td></tr>
<tr><td colspan="2" class="diff-side-deleted"></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;"></ins></div></td></tr>
<tr><td colspan="2" class="diff-side-deleted"></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;">===Instantaneous===</ins></div></td></tr>
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</table>Vicerioushttps://legendwiki.com/index.php?title=Combat_Rules&diff=833&oldid=prevVicerious: /* Standard Action */2017-08-06T02:01:59Z<p><span dir="auto"><span class="autocomment">Standard Action</span></span></p>
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<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>===Standard Action===</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>===Standard Action===</div></td></tr>
<tr><td class="diff-marker" data-marker="−"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>A standard action allows you to [[Attack roll|attack]], cast a [[spell]], or use any ability that requires a standard action to activate (such as a [[sage]]'s [[Arcane Lore|Black Tidings]].</div></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>A standard action allows you to [[Attack roll|attack]], cast a [[spell]], or use any ability that requires a standard action to activate (such as a [[sage]]'s [[Arcane Lore|Black Tidings]]<ins style="font-weight: bold; text-decoration: none;">)</ins>.</div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br></td></tr>
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</table>Vicerioushttps://legendwiki.com/index.php?title=Combat_Rules&diff=829&oldid=prevVicerious: /* Duration */2017-08-06T01:56:37Z<p><span dir="auto"><span class="autocomment">Duration</span></span></p>
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<td colspan="2" style="background-color: #fff; color: #202122; text-align: center;">Revision as of 01:56, 6 August 2017</td>
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<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>==Duration==</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>==Duration==</div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>{{Sidebox</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>{{Sidebox</div></td></tr>
<tr><td class="diff-marker" data-marker="−"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>|A Developer Note on Scene and Quest Durations|It is worth noting that we include two somewhat variable durations, one of which requires a particularly careful explanation.<br> The first and the simpler of the two is the "Quest" duration. These effects last for the duration of the current mission or adventure the players are engaged in. In general, these are buffs that are actually bought and paid for, and often take forms that are a little unusual.<br> For example, if you are infiltrating an enemy capital to rescue your employer's daughter, you might buy [[Consumables|Limited Diplomatic Immunity]] from a friendly embassy for the duration of that quest, but only that quest. If you wander off to hunt a dragon, discover that it's a mayor of a nearby town, and murder it brutally in the night, your Diplomatic Immunity isn't going to apply, or at least won't be useful in protecting you from the angry mob.<br> Quest-long buffs let Game Masters offer substantial non-repeatable aid as part and parcel of the economy, allow you to perform crazed shamanic rituals or even give us a way of talking about what it means to wrest the reins from Mother Nature and control the weather over aforementioned capital city. More importantly, it gives a clear and natural mechanic for delineating when these powerful effects expire.<br> The other mechanic is somewhat less cut-and-dry. It’s no less important, but it hinges on a deep agreement between players and GM, which is something we expect but try not to trade on where we can avoid it. So that we can avoid some of the book-keeping found in other d20-based systems, we developed the Scene duration, which is roughly comparable to the hours/level duration in the [http://www.d20srd.org SRD] rules.<br> Scene-long effects last for roughly 3 to 5 encounters, or until the GM feels the narrative has shifted gears from one "scene" to another. This has the distinct advantage of giving magic a much more dynamic feeling, by adding a sense that in the same way that armor must be maintained regularly based on the amount of wear, protective magic likewise degrades based on the way it is used. While we could codify this as amounts, one big movement in the Legend system was a decrease in book-keeping without a decrease in the reliability of the rules. Scene duration forms a compromise here, and we must again emphasize the intended minimum durations for Scene-long effects.}}</div></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>|A Developer Note on Scene and Quest Durations|It is worth noting that we include two somewhat variable durations, one of which requires a particularly careful explanation.<ins style="font-weight: bold; text-decoration: none;"><br></ins><br> The first and the simpler of the two is the "Quest" duration. These effects last for the duration of the current mission or adventure the players are engaged in. In general, these are buffs that are actually bought and paid for, and often take forms that are a little unusual.<ins style="font-weight: bold; text-decoration: none;"><br></ins><br> For example, if you are infiltrating an enemy capital to rescue your employer's daughter, you might buy [[Consumables|Limited Diplomatic Immunity]] from a friendly embassy for the duration of that quest, but only that quest. If you wander off to hunt a dragon, discover that it's a mayor of a nearby town, and murder it brutally in the night, your Diplomatic Immunity isn't going to apply, or at least won't be useful in protecting you from the angry mob.<ins style="font-weight: bold; text-decoration: none;"><br></ins><br> Quest-long buffs let Game Masters offer substantial non-repeatable aid as part and parcel of the economy, allow you to perform crazed shamanic rituals or even give us a way of talking about what it means to wrest the reins from Mother Nature and control the weather over aforementioned capital city. More importantly, it gives a clear and natural mechanic for delineating when these powerful effects expire.<ins style="font-weight: bold; text-decoration: none;"><br></ins><br> The other mechanic is somewhat less cut-and-dry. It’s no less important, but it hinges on a deep agreement between players and GM, which is something we expect but try not to trade on where we can avoid it. So that we can avoid some of the book-keeping found in other d20-based systems, we developed the Scene duration, which is roughly comparable to the hours/level duration in the [http://www.d20srd.org SRD] rules.<ins style="font-weight: bold; text-decoration: none;"><br></ins><br> Scene-long effects last for roughly 3 to 5 encounters, or until the GM feels the narrative has shifted gears from one "scene" to another. This has the distinct advantage of giving magic a much more dynamic feeling, by adding a sense that in the same way that armor must be maintained regularly based on the amount of wear, protective magic likewise degrades based on the way it is used. While we could codify this as amounts, one big movement in the Legend system was a decrease in book-keeping without a decrease in the reliability of the rules. Scene duration forms a compromise here, and we must again emphasize the intended minimum durations for Scene-long effects.}}</div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>Duration in ''Legend'' applies to measuring the duration and cooldown of any given effect. An effect can have any of the following durations and any of the following cooldowns.</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>Duration in ''Legend'' applies to measuring the duration and cooldown of any given effect. An effect can have any of the following durations and any of the following cooldowns.</div></td></tr>
</table>Vicerioushttps://legendwiki.com/index.php?title=Combat_Rules&diff=375&oldid=prevVicerious: /* Special Movement Modes */2017-07-29T22:01:48Z<p><span dir="auto"><span class="autocomment">Special Movement Modes</span></span></p>
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<td colspan="2" style="background-color: #fff; color: #202122; text-align: center;">Revision as of 22:01, 29 July 2017</td>
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<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>====Soar====</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>====Soar====</div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>A small number of items and effects allow creatures to ascend to, and independently maintain flight at, the sorts of extremely high altitudes that prevent one creature from interacting with another.</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>A small number of items and effects allow creatures to ascend to, and independently maintain flight at, the sorts of extremely high altitudes that prevent one creature from interacting with another.</div></td></tr>
<tr><td colspan="2" class="diff-side-deleted"></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;"></ins></div></td></tr>
<tr><td colspan="2" class="diff-side-deleted"></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;">==See Also==</ins></div></td></tr>
<tr><td colspan="2" class="diff-side-deleted"></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;">* [[Mounted Combat]]</ins></div></td></tr>
<tr><td colspan="2" class="diff-side-deleted"></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;">* [[Attacks of Opportunity]]</ins></div></td></tr>
<tr><td colspan="2" class="diff-side-deleted"></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;">* [[Combat Maneuvers]]</ins></div></td></tr>
<tr><td colspan="2" class="diff-side-deleted"></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;">* [[Vision and Detection]]</ins></div></td></tr>
<tr><td colspan="2" class="diff-side-deleted"></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;">* [[Injury and Death]]</ins></div></td></tr>
<tr><td colspan="2" class="diff-side-deleted"></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;">* [[Conditions]]</ins></div></td></tr>
<tr><td colspan="2" class="diff-side-deleted"></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;">* [[Descriptors]]</ins></div></td></tr>
<tr><td colspan="2" class="diff-side-deleted"></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;">* [[Area Effects]]</ins></div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>[[Category:Combat Rules]]</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>[[Category:Combat Rules]]</div></td></tr>
</table>Vicerioushttps://legendwiki.com/index.php?title=Combat_Rules&diff=374&oldid=prevVicerious at 21:58, 29 July 20172017-07-29T21:58:26Z<p></p>
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<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>===Extreme range===</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>===Extreme range===</div></td></tr>
<tr><td class="diff-marker" data-marker="−"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>[Extreme] <del style="font-weight: bold; text-decoration: none;"> </del>range <del style="font-weight: bold; text-decoration: none;"> </del>covers <del style="font-weight: bold; text-decoration: none;"> </del>attacks <del style="font-weight: bold; text-decoration: none;"> </del>with <del style="font-weight: bold; text-decoration: none;"> </del>highly <del style="font-weight: bold; text-decoration: none;"> </del>advanced <del style="font-weight: bold; text-decoration: none;"> </del>ranged <del style="font-weight: bold; text-decoration: none;"> </del>weapons <del style="font-weight: bold; text-decoration: none;"> </del>and <del style="font-weight: bold; text-decoration: none;"> </del>magitech <del style="font-weight: bold; text-decoration: none;"> </del>artillery. [Extreme] range reaches up to 1,000 ft + 100 ft per [[level]] (up to 3000 ft at level 20). Due to the relatively low levels of technology (comparatively speaking) in ''Legend'', the game does not (by default) assume engagement ranges longer than [Extreme] range.</div></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>[Extreme] range covers attacks with highly advanced ranged weapons and magitech artillery. [Extreme] range reaches up to 1,000 ft + 100 ft per [[level]] (up to 3000 ft at level 20). Due to the relatively low levels of technology (comparatively speaking) in ''Legend'', the game does not (by default) assume engagement ranges longer than [Extreme] range.</div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>Engagements at [Extreme] range are relatively rare due to the difficulty of targeting at such ranges. Specifically, whenever an attack or ability targets at [Extreme] range, it has a one-{{Bracket|Round}} travel time before it takes effect. Whenever an attack or ability targets something other than a square at [Extreme] range, note the square that thing occupies. When that attack or ability takes effect, if the thing it targeted does not occupy that space anymore, the action taken and resources used (such as spell slots) for that attack or ability are used with no effect. Longer ranges can be implemented at a GM’s discretion.</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>Engagements at [Extreme] range are relatively rare due to the difficulty of targeting at such ranges. Specifically, whenever an attack or ability targets at [Extreme] range, it has a one-{{Bracket|Round}} travel time before it takes effect. Whenever an attack or ability targets something other than a square at [Extreme] range, note the square that thing occupies. When that attack or ability takes effect, if the thing it targeted does not occupy that space anymore, the action taken and resources used (such as spell slots) for that attack or ability are used with no effect. Longer ranges can be implemented at a GM’s discretion.</div></td></tr>
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<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>A square is occupied if it contains a creature, a mount, or an impassable obstacle. A creature normally occupies one square at a time. You may not share a square occupied by an impassable obstacle (such as a thick castle wall). If you would move or be moved into an obstacle or square occupied by an impassable obstacle, you remain in your last unoccupied square(s) instead. If that still somehow ends with you in a square occupied by an impassable obstacle, you appear in a square of the GM’s choice. Players beware.</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>A square is occupied if it contains a creature, a mount, or an impassable obstacle. A creature normally occupies one square at a time. You may not share a square occupied by an impassable obstacle (such as a thick castle wall). If you would move or be moved into an obstacle or square occupied by an impassable obstacle, you remain in your last unoccupied square(s) instead. If that still somehow ends with you in a square occupied by an impassable obstacle, you appear in a square of the GM’s choice. Players beware.</div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br></td></tr>
<tr><td class="diff-marker" data-marker="−"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>You may enter or end movement in a square occupied by a mount with no occupants. However, you may not enter an opponent's square or end movement <del style="font-weight: bold; text-decoration: none;"> </del>in <del style="font-weight: bold; text-decoration: none;"> </del>any <del style="font-weight: bold; text-decoration: none;"> </del>square <del style="font-weight: bold; text-decoration: none;"> </del>occupied <del style="font-weight: bold; text-decoration: none;"> </del>by <del style="font-weight: bold; text-decoration: none;"> </del>another </div></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>You may enter or end movement in a square occupied by a mount with no occupants. However, you may not enter an opponent's square or end movement in any square occupied by another </div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>creature. If you somehow start your turn in another creature’s occupied square, then you are immediately displaced to your choice of an adjacent unoccupied square that is not blocked by </div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>creature. If you somehow start your turn in another creature’s occupied square, then you are immediately displaced to your choice of an adjacent unoccupied square that is not blocked by </div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>an obstacle, if such a square is available. This does not provoke [[attacks of opportunity]]. If there are no such available squares, or if you somehow find yourself in a creature’s occupied square during your turn, you may move through, and end movement in, squares occupied by that creature until you are no longer sharing that creature's occupied squares. This movement provokes attacks of opportunity as normal.</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>an obstacle, if such a square is available. This does not provoke [[attacks of opportunity]]. If there are no such available squares, or if you somehow find yourself in a creature’s occupied square during your turn, you may move through, and end movement in, squares occupied by that creature until you are no longer sharing that creature's occupied squares. This movement provokes attacks of opportunity as normal.</div></td></tr>
<tr><td colspan="2" class="diff-lineno" id="mw-diff-left-l133">Line 133:</td>
<td colspan="2" class="diff-lineno">Line 133:</td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>movement. Special movement modes obviously cannot be used in the absence of their relevant medium (solid ground for Burrow or liquid for Swim, for example).</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>movement. Special movement modes obviously cannot be used in the absence of their relevant medium (solid ground for Burrow or liquid for Swim, for example).</div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br></td></tr>
<tr><td class="diff-marker" data-marker="−"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>If <del style="font-weight: bold; text-decoration: none;"> </del>a <del style="font-weight: bold; text-decoration: none;"> </del>creature <del style="font-weight: bold; text-decoration: none;"> </del>who <del style="font-weight: bold; text-decoration: none;"> </del>already <del style="font-weight: bold; text-decoration: none;"> </del>has <del style="font-weight: bold; text-decoration: none;"> </del>a <del style="font-weight: bold; text-decoration: none;"> </del>movement mode would gain the same movement mode from an ability or effect, the creature gains a +10 ft bonus to its movement speed instead for as long as the creature would possess that movement mode from that ability or effect. Once <del style="font-weight: bold; text-decoration: none;"> </del>per <del style="font-weight: bold; text-decoration: none;"> </del>{{Bracket|Round}}, <del style="font-weight: bold; text-decoration: none;"> </del>a <del style="font-weight: bold; text-decoration: none;"> </del>creature <del style="font-weight: bold; text-decoration: none;"> </del>may <del style="font-weight: bold; text-decoration: none;"> </del>do <del style="font-weight: bold; text-decoration: none;"> </del>one of <del style="font-weight: bold; text-decoration: none;"> </del>the <del style="font-weight: bold; text-decoration: none;"> </del>following, <del style="font-weight: bold; text-decoration: none;"> </del>which <del style="font-weight: bold; text-decoration: none;"> </del>provokes <del style="font-weight: bold; text-decoration: none;"> </del>[[attacks <del style="font-weight: bold; text-decoration: none;"> </del>of opportunity]]:</div></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>If a creature who already has a movement mode would gain the same movement mode from an ability or effect, the creature gains a +10 ft bonus to its movement speed instead for as long as the creature would possess that movement mode from that ability or effect. Once per {{Bracket|Round}}, a creature may do one of the following, which provokes [[attacks of opportunity]]:</div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>* As a free action, gain or lose one of the following conditions if the creature possesses the corresponding movement mode:</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>* As a free action, gain or lose one of the following conditions if the creature possesses the corresponding movement mode:</div></td></tr>
<tr><td class="diff-marker" data-marker="−"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>** {{Bracket|Flying}} if <del style="font-weight: bold; text-decoration: none;"> </del>it <del style="font-weight: bold; text-decoration: none;"> </del>possesses <del style="font-weight: bold; text-decoration: none;"> </del>the <del style="font-weight: bold; text-decoration: none;"> </del>Fly <del style="font-weight: bold; text-decoration: none;"> </del>movement <del style="font-weight: bold; text-decoration: none;"> </del>mode;</div></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>** {{Bracket|Flying}} if it possesses the Fly movement mode;</div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>** {{Bracket|Swimming}} if it possesses the Swim movement mode;</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>** {{Bracket|Swimming}} if it possesses the Swim movement mode;</div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>** or {{Bracket|Burrowing}} if it possesses the Burrow movement mode.</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>** or {{Bracket|Burrowing}} if it possesses the Burrow movement mode.</div></td></tr>
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<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>====Fly====</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>====Fly====</div></td></tr>
<tr><td class="diff-marker" data-marker="−"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>Creatures <del style="font-weight: bold; text-decoration: none;"> </del>that <del style="font-weight: bold; text-decoration: none;"> </del>have <del style="font-weight: bold; text-decoration: none;"> </del>the <del style="font-weight: bold; text-decoration: none;"> </del>Fly <del style="font-weight: bold; text-decoration: none;"> </del>movement <del style="font-weight: bold; text-decoration: none;"> </del>mode are not always considered {{Bracket|Flying}}. As long as a non-{{Bracket|Burrowing}} creature has the Fly movement mode, it has {{Bracket|Immunity}} to {{Bracket|Ground}} effects. As long as a non-[Burrowing] rider of a mount has the Fly movement mode, the mount's occupants have [Immunity] to [Ground] effects.</div></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>Creatures that have the Fly movement mode are not always considered {{Bracket|Flying}}. As long as a non-{{Bracket|Burrowing}} creature has the Fly movement mode, it has {{Bracket|Immunity}} to {{Bracket|Ground}} effects. As long as a non-[Burrowing] rider of a mount has the Fly movement mode, the mount's occupants have [Immunity] to [Ground] effects.</div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>====Swim====</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>====Swim====</div></td></tr>
</table>Vicerioushttps://legendwiki.com/index.php?title=Combat_Rules&diff=373&oldid=prevVicerious: /* =Burrow */2017-07-29T21:58:04Z<p><span dir="auto"><span class="autocomment">=Burrow</span></span></p>
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<td colspan="2" style="background-color: #fff; color: #202122; text-align: center;">← Older revision</td>
<td colspan="2" style="background-color: #fff; color: #202122; text-align: center;">Revision as of 21:58, 29 July 2017</td>
</tr><tr><td colspan="2" class="diff-lineno" id="mw-diff-left-l147">Line 147:</td>
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<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>While most creatures swim using the [[Athletics]] skill, creatures with the Swim movement mode can move through liquid at their full movement speed without requiring skill checks. Creatures with the Swim movement mode are not at risk of [[suffocation]] while {{Bracket|Swimming}}. The occupants of a mount whose rider has the Swim movement mode are not at risk of suffocation while [Swimming].</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>While most creatures swim using the [[Athletics]] skill, creatures with the Swim movement mode can move through liquid at their full movement speed without requiring skill checks. Creatures with the Swim movement mode are not at risk of [[suffocation]] while {{Bracket|Swimming}}. The occupants of a mount whose rider has the Swim movement mode are not at risk of suffocation while [Swimming].</div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br></td></tr>
<tr><td class="diff-marker" data-marker="−"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>====Burrow===</div></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>====Burrow<ins style="font-weight: bold; text-decoration: none;">=</ins>===</div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>Creatures with the Burrow movement mode can rapidly dig shallow tunnels from earth, sediment and weak stone that collapse behind them.</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>Creatures with the Burrow movement mode can rapidly dig shallow tunnels from earth, sediment and weak stone that collapse behind them.</div></td></tr>
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</table>Vicerious