https://legendwiki.com/index.php?title=Knight&feed=atom&action=historyKnight - Revision history2024-03-29T11:36:02ZRevision history for this page on the wikiMediaWiki 1.41.0https://legendwiki.com/index.php?title=Knight&diff=2008&oldid=prevVicerious: /* 1st Circle - {{Ability|Deadly Blades}} */2018-07-06T20:03:36Z<p><span dir="auto"><span class="autocomment">1st Circle - {{Ability|Deadly Blades}}</span></span></p>
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<td colspan="2" style="background-color: #fff; color: #202122; text-align: center;">Revision as of 20:03, 6 July 2018</td>
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<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>===1<sup>st</sup> Circle - {{Ability|Deadly Blades}}===</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>===1<sup>st</sup> Circle - {{Ability|Deadly Blades}}===</div></td></tr>
<tr><td class="diff-marker" data-marker="−"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>If an opponent fails a [[Secondary Statistics#Saving throws|save]] against a [[combat maneuver]] you perform that deals damage or you hit with an attack from a <del style="font-weight: bold; text-decoration: none;">[[</del>combat maneuver<del style="font-weight: bold; text-decoration: none;">] </del>that does not require a save, that combat maneuver deals additional damage with the {{Bracket|Precision}} descriptor equal to your [[KOM]] plus your character [[level]]. This damage is not applied to normal attacks made while using [[Power Attack]], [[Precise Strike]], or [[Deadly Aim]]. This damage never stacks with itself. For instance, if a single attack is both a [[Trip] and a [[Charge]] due to some special ability, it only applies once.</div></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>If an opponent fails a [[Secondary Statistics#Saving throws|save]] against a [[combat maneuver]] you perform that deals damage or you hit with an attack from a combat maneuver that does not require a save, that combat maneuver deals additional damage with the {{Bracket|Precision}} descriptor equal to your [[KOM]] plus your character [[level]]. This damage is not applied to normal attacks made while using [[Power Attack]], [[Precise Strike]], or [[Deadly Aim]]. This damage never stacks with itself. For instance, if a single attack is both a [[Trip<ins style="font-weight: bold; text-decoration: none;">]</ins>] and a [[Charge]] due to some special ability, it only applies once.</div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>===2<sup>nd</sup> Circle - {{Ability|Valiant Charge}}===</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>===2<sup>nd</sup> Circle - {{Ability|Valiant Charge}}===</div></td></tr>
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</table>Vicerioushttps://legendwiki.com/index.php?title=Knight&diff=312&oldid=prevVicerious: Created page with "==Knight== Skilled swordfighters, accomplished riders and excellent jousters, Knights are the go-to men when a monster needs slaying or a war needs fighting. While traditional..."2017-07-27T02:34:22Z<p>Created page with "==Knight== Skilled swordfighters, accomplished riders and excellent jousters, Knights are the go-to men when a monster needs slaying or a war needs fighting. While traditional..."</p>
<p><b>New page</b></p><div>==Knight==<br />
Skilled swordfighters, accomplished riders and excellent jousters, Knights are the go-to men when a monster needs slaying or a war needs fighting. While traditionally Knights are considered honorable and just, plenty of less-than-scrupulous individuals use that image to take advantage of unsuspecting victims.<br />
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Acquiring the Knight track changes your [[KOM]] to [[Strength]] unless Strength is already your KDM.<br />
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==Circles==<br />
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===1<sup>st</sup> Circle - {{Ability|Deadly Blades}}===<br />
If an opponent fails a [[Secondary Statistics#Saving throws|save]] against a [[combat maneuver]] you perform that deals damage or you hit with an attack from a [[combat maneuver] that does not require a save, that combat maneuver deals additional damage with the {{Bracket|Precision}} descriptor equal to your [[KOM]] plus your character [[level]]. This damage is not applied to normal attacks made while using [[Power Attack]], [[Precise Strike]], or [[Deadly Aim]]. This damage never stacks with itself. For instance, if a single attack is both a [[Trip] and a [[Charge]] due to some special ability, it only applies once.<br />
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===2<sup>nd</sup> Circle - {{Ability|Valiant Charge}}===<br />
Whenever a creature is in your {{Bracket|Melee}} range, it must target you if able when making melee attacks. The first instance of this ability to apply against a given creature overrides subsequent instances, so the first Knight to arrive is the mandatory target until he leaves, even if a second Knight also engages the same foe at a later time. If multiple instances of this ability apply at the same time against a given creature, that creature may choose which Knight to target.<br />
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===3<sup>rd</sup> Circle - {{Ability|Indefatigable}}===<br />
{{Sidebox|[Steadied]|[Steadied] is a condition granted by the Knight’s Indefatigable ability. It has no inherent effect, but represents the Knight’s defensive stance.}}<br />
As a [[move action]], you may become [Steadied] for one {{Bracket|Round}}. While [Steadied], you may make one additional [[attack of opportunity]] each [Round], and whenever you make an attack of opportunity, you may place yourself anywhere inside your {{Bracket|Melee}} range. This does not provoke attacks of opportunity, as it is not movement.<br />
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===4<sup>th</sup> Circle - {{Ability|As the Six Hundred}}===<br />
You may [[Charge]] twice as a [[standard action]]: make a Charge and then make a second Charge immediately afterwards. The penalties and bonuses of these Charges do not stack.<br />
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===5<sup>th</sup> Circle - {{Ability|Interrupt}}===<br />
While [Steadied], once per {{Bracket|Encounter}}, you may negate any one ability activated or one spell cast within your {{Bracket|Melee}} range as an [[immediate action]]. You may also activate this ability against ongoing effects such as {{Bracket|Fast healing}}. They are negated for one {{Bracket|Round}} which still counts against their duration.<br />
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===6<sup>th</sup> Circle - {{Ability|On Heroes}}===<br />
As part of a [[Charge]], at any point in the Charge, you may move anywhere within your {{Bracket|Melee}} range and make a {{Bracket|Bonus attack}}. This movement does not provoke [[attacks of opportunity]]. After you make this [Bonus attack], you may continue your Charge in a straight line from your current location.<br />
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===7<sup>th</sup> Circle - {{Ability|New and Old}}===<br />
You may use any [[combat maneuver]] other than [[Charge]] in place of an [[attack of opportunity]]. Additionally, you may now activate Interrupt twice per {{Bracket|Encounter}}.<br />
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[[Category:Official Track]]<br />
[[Category:Track]]<br />
[[Category:Precision]]</div>Vicerious