https://legendwiki.com/index.php?title=Mooks&feed=atom&action=historyMooks - Revision history2024-03-29T14:11:45ZRevision history for this page on the wikiMediaWiki 1.41.0https://legendwiki.com/index.php?title=Mooks&diff=2051&oldid=prevVicerious: /* Minibosses */ Typo fix2018-12-17T17:04:47Z<p><span dir="auto"><span class="autocomment">Minibosses: </span> Typo fix</span></p>
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<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>====Minibosses====</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>====Minibosses====</div></td></tr>
<tr><td class="diff-marker" data-marker="−"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>Minibosses are identical to Aces except they gain a fourth track at [[Classes#Ability Track Progressions<del style="font-weight: bold; text-decoration: none;">|</del>|Medium Progression]]. Minibosses should be used with care, as in some cases they may overpower full characters.</div></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>Minibosses are identical to Aces except they gain a fourth track at [[Classes#Ability Track Progressions|Medium Progression]]. Minibosses should be used with care, as in some cases they may overpower full characters.</div></td></tr>
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<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>Untyped bonuses that are granted to [[AC]] are halved when used for Minibosses.</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>Untyped bonuses that are granted to [[AC]] are halved when used for Minibosses.</div></td></tr>
</table>Vicerioushttps://legendwiki.com/index.php?title=Mooks&diff=2007&oldid=prevVicerious at 19:01, 11 October 20172017-10-11T19:01:43Z<p></p>
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<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>===Movement with Myriads===</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>===Movement with Myriads===</div></td></tr>
<tr><td class="diff-marker" data-marker="−"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>When a myriad uses a [[move action]] to move, each of its bodies may move up to the normal movement speed the myriad uses. If a myriad uses a 5 ft step, it may only choose one of its bodies to make the 5 ft step.</div></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>When a myriad uses a [[move action]] to move, each of its bodies may move up to the normal movement speed the myriad uses. If a myriad uses a <ins style="font-weight: bold; text-decoration: none;">[[</ins>5 ft step<ins style="font-weight: bold; text-decoration: none;">]]</ins>, it may only choose one of its bodies to make the 5 ft step.</div></td></tr>
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<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>As a rule of thumb, each body of the myriad should stay within {{Bracket|Close}} range of all other bodies of the same myriad at all times. This does not prevent a body from being pushed or otherwise moved against its will.</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>As a rule of thumb, each body of the myriad should stay within {{Bracket|Close}} range of all other bodies of the same myriad at all times. This does not prevent a body from being pushed or otherwise moved against its will.</div></td></tr>
</table>Vicerioushttps://legendwiki.com/index.php?title=Mooks&diff=1973&oldid=prevVicerious: /* Mook Archetypes */2017-09-27T17:58:57Z<p><span dir="auto"><span class="autocomment">Mook Archetypes</span></span></p>
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</table>Vicerioushttps://legendwiki.com/index.php?title=Mooks&diff=1925&oldid=prevVicerious: /* Attacking with Myriads */2017-09-27T16:09:32Z<p><span dir="auto"><span class="autocomment">Attacking with Myriads</span></span></p>
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<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>A myriad can't normally make attacks, including [[attack action]]s, [[combat maneuvers]] that involve making an attack, and [[attacks of opportunity]]. Rather, as a [[standard action]], an entire myriad can Flail against up to one opponent per undamaged body it possesses. No opponent can be selected more than once. If the myriad is based on the Grunt Archetype, each target must be within {{Bracket|Melee}} range and [[line of sight]] of at least one of its bodies; if the myriad is based off of the Scout Archetype, it must be within {{Bracket|Close}} range and line of sight of at least one of its bodies.</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>A myriad can't normally make attacks, including [[attack action]]s, [[combat maneuvers]] that involve making an attack, and [[attacks of opportunity]]. Rather, as a [[standard action]], an entire myriad can Flail against up to one opponent per undamaged body it possesses. No opponent can be selected more than once. If the myriad is based on the Grunt Archetype, each target must be within {{Bracket|Melee}} range and [[line of sight]] of at least one of its bodies; if the myriad is based off of the Scout Archetype, it must be within {{Bracket|Close}} range and line of sight of at least one of its bodies.</div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br></td></tr>
<tr><td class="diff-marker" data-marker="−"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>Flail deals 1d6 damage plus 1 damage per [[level]] and does not require any [[attack roll]] or prompt a [[save]]. This increases to 2d6 damage plus 2 damage per level at 8th level. Flail makes myriads dangerous at low levels, a credible threat in multiples or with support at mid-levels, and useful for pressure damage at high levels.</div></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>Flail deals 1d6 damage plus 1 damage per [[level]] and does not require any [[attack roll]] or prompt a [[<ins style="font-weight: bold; text-decoration: none;">saves|</ins>save]]. This increases to 2d6 damage plus 2 damage per level at 8th level. Flail makes myriads dangerous at low levels, a credible threat in multiples or with support at mid-levels, and useful for pressure damage at high levels.</div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>If a myriad using the statistics of a Grunt benefits from an effect or ability that would trigger when it hits with a melee attack, or a myriad using the statistics of a Scout benefits from an effect or ability that would trigger if it hits with a ranged attack, the myriad may make one attack roll against a single creature against which it Flails each time it Flails. If this attack roll equals or exceeds the creature's [[AC]], the effect or ability triggers. This attack roll has no other effect.</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>If a myriad using the statistics of a Grunt benefits from an effect or ability that would trigger when it hits with a melee attack, or a myriad using the statistics of a Scout benefits from an effect or ability that would trigger if it hits with a ranged attack, the myriad may make one attack roll against a single creature against which it Flails each time it Flails. If this attack roll equals or exceeds the creature's [[AC]], the effect or ability triggers. This attack roll has no other effect.</div></td></tr>
</table>Vicerioushttps://legendwiki.com/index.php?title=Mooks&diff=1922&oldid=prevVicerious: /* Turrets */2017-09-27T16:02:34Z<p><span dir="auto"><span class="autocomment">Turrets</span></span></p>
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<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>====Turrets====</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>====Turrets====</div></td></tr>
<tr><td class="diff-marker" data-marker="−"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>Turrets are heavy ranged attackers that have difficulty getting out of Dodge. They use the Low HP column and have a ranged attack ({{Bracket|<del style="font-weight: bold; text-decoration: none;">lose</del>}} range) that deals 1d6 damage plus 3 damage per [[level]].</div></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>Turrets are heavy ranged attackers that have difficulty getting out of Dodge. They use the Low HP column and have a ranged attack ({{Bracket|<ins style="font-weight: bold; text-decoration: none;">Close</ins>}} range) that deals 1d6 damage plus 3 damage per [[level]].</div></td></tr>
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<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>Turrets have a movement speed of 20 ft + 5 ft per 5 [[level]]s and gain a +1 bonus to [[attack roll]]s, which increases to +2 at 11th level.</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>Turrets have a movement speed of 20 ft + 5 ft per 5 [[level]]s and gain a +1 bonus to [[attack roll]]s, which increases to +2 at 11th level.</div></td></tr>
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</table>Vicerioushttps://legendwiki.com/index.php?title=Mooks&diff=1704&oldid=prevVicerious: /* Myriads */2017-09-14T18:15:45Z<p><span dir="auto"><span class="autocomment">Myriads</span></span></p>
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<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>A myriad is treated as a single challenge for the purposes of [[EL]]. A myriad uses the statistics of either a Scout or Grunt of its EL, chosen when it’s created, but with 4 additional [[hit point]]s per [[level]] and a few other unique characteristics: a different physical manifestation and a deeply different way of attacking.</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>A myriad is treated as a single challenge for the purposes of [[EL]]. A myriad uses the statistics of either a Scout or Grunt of its EL, chosen when it’s created, but with 4 additional [[hit point]]s per [[level]] and a few other unique characteristics: a different physical manifestation and a deeply different way of attacking.</div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br></td></tr>
<tr><td colspan="2" class="diff-side-deleted"></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;">===Myriad Bodies===</ins></div></td></tr>
<tr><td colspan="2" class="diff-side-deleted"></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;">A myriad is comprised of multiple parts, called "bodies," each of which counts as a separate creature. Each of these bodies occupies one square and represents either an individual or a part of the myriad as a whole. For instance, a single body might be a rat in a swarm, a single ninja who failed out of ninja school in a mob, or the head of a hydra.</ins></div></td></tr>
<tr><td colspan="2" class="diff-side-deleted"></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;"></ins></div></td></tr>
<tr><td colspan="2" class="diff-side-deleted"></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;">A myriad has a number of bodies equal to 7 + 1/4 its [[EL]], to a maximum of 12 at EL 20. During an encounter, at the start of each of its turns, the myriad gains 1 body, to a maximum of 7 + 1⁄4 its EL. When a myriad gains a body, it may choose for the body to appear in any unoccupied square within {{Bracket|Close}} range of all of its bodies and to which it has [[line of sight]] from at least one of its bodies. Alternatively, it may choose to regain a damaged body instead. If the myriad chooses to regain a damaged body whose space is occupied, the body is shunted to the nearest open space. A hydra might sprout a new head; however, it probably wouldn’t make sense for a mob to suddenly 'grow' new members. But a defeated opponent might shake off its wounds and rejoin the fight.</ins></div></td></tr>
<tr><td colspan="2" class="diff-side-deleted"></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;"></ins></div></td></tr>
<tr><td colspan="2" class="diff-side-deleted"></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;">A myriad's bodies use all statistics of the myriad except for its [[hit points]] and individual bodies do not have individual actions or make individual [[saves]]. Bonuses and penalties that affect one of the myriad's bodies affect the myriad as a whole, as do the {{Bracket|Flying}}, {{Bracket|Burrowing}}, {{Bracket|Swimming}}, and {{Bracket|Soaring}} conditions, as well as conditions with durations that are not the {{Bracket|Grappled}} or {{Bracket|Pinned}} conditions. In addition, a myriad's bodies have no hit points. If one or more of a myriad’s bodies would be damaged by a single attack or ability, that damage is dealt to the myriad a single time and the affected bodies are removed from the fight (leaving its square vacant).</ins></div></td></tr>
<tr><td colspan="2" class="diff-side-deleted"></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;"></ins></div></td></tr>
<tr><td colspan="2" class="diff-side-deleted"></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;">Depending on narrative demands, the loss of a body could mean anything from being blown apart to being knocked unconscious. But a myriad isn't defeated simply if it runs out of bodies. Only reducing a myriad to 0 [[hit points]] removes it from combat. When a myriad is removed from combat (by reducing its hit points to 0), all its members might be dead or the GM might decide that a few of the individuals comprising the myriad have escaped, or that the whole myriad has simply scattered. Myriads should never be Armed Mooks.</ins></div></td></tr>
<tr><td colspan="2" class="diff-side-deleted"></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;"></ins></div></td></tr>
<tr><td colspan="2" class="diff-side-deleted"></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;">===Movement with Myriads===</ins></div></td></tr>
<tr><td colspan="2" class="diff-side-deleted"></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;">When a myriad uses a [[move action]] to move, each of its bodies may move up to the normal movement speed the myriad uses. If a myriad uses a 5 ft step, it may only choose one of its bodies to make the 5 ft step.</ins></div></td></tr>
<tr><td colspan="2" class="diff-side-deleted"></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;"></ins></div></td></tr>
<tr><td colspan="2" class="diff-side-deleted"></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;">As a rule of thumb, each body of the myriad should stay within {{Bracket|Close}} range of all other bodies of the same myriad at all times. This does not prevent a body from being pushed or otherwise moved against its will.</ins></div></td></tr>
<tr><td colspan="2" class="diff-side-deleted"></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;"></ins></div></td></tr>
<tr><td colspan="2" class="diff-side-deleted"></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;">===Attacking with Myriads===</ins></div></td></tr>
<tr><td colspan="2" class="diff-side-deleted"></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;">A myriad can't normally make attacks, including [[attack action]]s, [[combat maneuvers]] that involve making an attack, and [[attacks of opportunity]]. Rather, as a [[standard action]], an entire myriad can Flail against up to one opponent per undamaged body it possesses. No opponent can be selected more than once. If the myriad is based on the Grunt Archetype, each target must be within {{Bracket|Melee}} range and [[line of sight]] of at least one of its bodies; if the myriad is based off of the Scout Archetype, it must be within {{Bracket|Close}} range and line of sight of at least one of its bodies.</ins></div></td></tr>
<tr><td colspan="2" class="diff-side-deleted"></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;"></ins></div></td></tr>
<tr><td colspan="2" class="diff-side-deleted"></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;">Flail deals 1d6 damage plus 1 damage per [[level]] and does not require any [[attack roll]] or prompt a [[save]]. This increases to 2d6 damage plus 2 damage per level at 8th level. Flail makes myriads dangerous at low levels, a credible threat in multiples or with support at mid-levels, and useful for pressure damage at high levels.</ins></div></td></tr>
<tr><td colspan="2" class="diff-side-deleted"></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;"></ins></div></td></tr>
<tr><td colspan="2" class="diff-side-deleted"></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;">If a myriad using the statistics of a Grunt benefits from an effect or ability that would trigger when it hits with a melee attack, or a myriad using the statistics of a Scout benefits from an effect or ability that would trigger if it hits with a ranged attack, the myriad may make one attack roll against a single creature against which it Flails each time it Flails. If this attack roll equals or exceeds the creature's [[AC]], the effect or ability triggers. This attack roll has no other effect.</ins></div></td></tr>
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</table>Vicerioushttps://legendwiki.com/index.php?title=Mooks&diff=1703&oldid=prevVicerious at 18:05, 14 September 20172017-09-14T18:05:45Z<p></p>
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<td colspan="2" style="background-color: #fff; color: #202122; text-align: center;">Revision as of 18:05, 14 September 2017</td>
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<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>** '''Level 10-15:''' 1 Greater item, 1 [[Relic]]</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>** '''Level 10-15:''' 1 Greater item, 1 [[Relic]]</div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>** '''Level 16-20:''' 1 Relic, 1 [[Artifact]]</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>** '''Level 16-20:''' 1 Relic, 1 [[Artifact]]</div></td></tr>
<tr><td colspan="2" class="diff-side-deleted"></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;"></ins></div></td></tr>
<tr><td colspan="2" class="diff-side-deleted"></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;">==Myriads==</ins></div></td></tr>
<tr><td colspan="2" class="diff-side-deleted"></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;">Sometimes you just need a bunch of bodies that fall over quickly. Sometimes you need a good model for a swarm of rats. Sometimes you need solid mechanics for a bevy of failed ninjas. And sometimes you need a way to talk about a crowd as a single entity. The myriad mook template offers an intelligent way to get all of those options within ''Legend''’s [[EL]] system.</ins></div></td></tr>
<tr><td colspan="2" class="diff-side-deleted"></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;"></ins></div></td></tr>
<tr><td colspan="2" class="diff-side-deleted"></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;">A myriad is treated as a single challenge for the purposes of [[EL]]. A myriad uses the statistics of either a Scout or Grunt of its EL, chosen when it’s created, but with 4 additional [[hit point]]s per [[level]] and a few other unique characteristics: a different physical manifestation and a deeply different way of attacking.</ins></div></td></tr>
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</table>Vicerioushttps://legendwiki.com/index.php?title=Mooks&diff=1700&oldid=prevVicerious at 18:52, 13 September 20172017-09-13T18:52:44Z<p></p>
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<td colspan="2" style="background-color: #fff; color: #202122; text-align: center;">Revision as of 18:52, 13 September 2017</td>
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<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>** '''Level 10-15:''' 1 Greater item, 1 [[Relic]]</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>** '''Level 10-15:''' 1 Greater item, 1 [[Relic]]</div></td></tr>
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</table>Vicerioushttps://legendwiki.com/index.php?title=Mooks&diff=1699&oldid=prevVicerious: /* Operatives */2017-09-13T18:51:49Z<p><span dir="auto"><span class="autocomment">Operatives</span></span></p>
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<td colspan="2" style="background-color: #fff; color: #202122; text-align: center;">Revision as of 18:51, 13 September 2017</td>
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<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>Untyped bonuses that are granted to [[AC]] are halved when used for Minibosses.</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>Untyped bonuses that are granted to [[AC]] are halved when used for Minibosses.</div></td></tr>
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<tr><td class="diff-marker" data-marker="−"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div><del style="font-weight: bold; text-decoration: none;">=</del>==Operatives==<del style="font-weight: bold; text-decoration: none;">=</del></div></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>==Operatives==</div></td></tr>
<tr><td colspan="2" class="diff-side-deleted"></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;">An Operative is more of a force to be reckoned with: an Expert, Elite, Ace or Miniboss with access to some of the resources of a true character. In general, you can expect the Operative Template to add a fair bit of power and versatility to whatever Archetype it is added to. An Operative gains the following bonuses:</ins></div></td></tr>
<tr><td colspan="2" class="diff-side-deleted"></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;">* Operatives increase their UAM by 1 (so a 1st-level Operative has a UAM of +3, and a 20th-level Operative has a UAM of +9).</ins></div></td></tr>
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<tr><td colspan="2" class="diff-side-deleted"></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;">* Operatives gain the benefit of two [[feats]] they qualify for, gained at their [[EL]] (meaning a 6th [[level]] Operative could have two feats with a 6th level prerequisite). These should rarely, if ever, include {{Bracket|Iconic}} feats.</ins></div></td></tr>
<tr><td colspan="2" class="diff-side-deleted"></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;">* Operatives gain the benefit of a number of [[magic items]]. They gain only half the benefit of any magic weapon's [[Gameplay Basics#Modifiers|item bonus]] to attack, any suit of magic armor’s item bonus to [[AC]], or any magic shield’s deflection bonus to AC, but gain all other abilities of magic items they possess, as normal. If you wish, these "items" may be representations of an Operative's inherent ability, rather than actual magical possessions that players can take from their corpses. The number and tier of these items is determined by an Operative's level:</ins></div></td></tr>
<tr><td colspan="2" class="diff-side-deleted"></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;">** '''Level 1-4:''' 1 [[Lesser item]]</ins></div></td></tr>
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</table>Vicerioushttps://legendwiki.com/index.php?title=Mooks&diff=1698&oldid=prevVicerious: /* Elites */2017-09-13T18:41:52Z<p><span dir="auto"><span class="autocomment">Elites</span></span></p>
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<td colspan="2" style="background-color: #fff; color: #202122; text-align: center;">Revision as of 18:41, 13 September 2017</td>
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<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>====Elites====</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>====Elites====</div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>Elites are identical to Experts except they gain a second track at [[Classes#Ability Track Progressions|Medium Progression]].</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>Elites are identical to Experts except they gain a second track at [[Classes#Ability Track Progressions|Medium Progression]].</div></td></tr>
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<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>Untyped bonuses that are granted to [[AC]] are halved when used for Elites.</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>Untyped bonuses that are granted to [[AC]] are halved when used for Elites.</div></td></tr>
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</table>Vicerious