Find the Path

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Find the Path

Divination
Circle: Tactician 6
Casting Time: 1 minute
Range: [Melee]
Target: Creature touched
Duration: [Scene]
Saving Throw: None

The target creature is automatically aware of the shortest route it can take from its space to a location you specify, as well as any traps or hazards along that route and physical actions the target creature needs to take to avoid such traps or overcome simple obstacles. This may even include awareness that a sealed door to long-abandoned mines requires a secret word to open and what that word is. If the specified location does not exist, this spell fails, having no effect. The spell automatically ends when the target creature reaches the specified location.