Armor: Difference between revisions
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* '''Light armor''' provides a +1 [[Gameplay Basics#Modifiers|item bonus]] to [[Armor Class]]. | * '''Light armor''' provides a +1 [[Gameplay Basics#Modifiers|item bonus]] to [[Armor Class]]. | ||
* '''Heavy armor''' provides a +2 [[Gameplay Basics#Modifiers|item bonus]] to [[Armor Class]], but inflicts a -1 penalty on [[Reflex]] saves because it tends to limit the wearer’s flexibility and mobility. | * '''Heavy armor''' provides a +2 [[Gameplay Basics#Modifiers|item bonus]] to [[Armor Class]], but inflicts a -1 penalty on [[Reflex]] saves because it tends to limit the wearer’s flexibility and mobility. | ||
[[Category:Equipment]] |
Latest revision as of 17:43, 27 September 2017
Armor in Legend has been greatly condensed, in keeping with our general philosophy of basing characters' statistics primarily on the character instead of on external sources.
Mundane armor comes in two kinds:
- Light armor provides a +1 item bonus to Armor Class.
- Heavy armor provides a +2 item bonus to Armor Class, but inflicts a -1 penalty on Reflex saves because it tends to limit the wearer’s flexibility and mobility.