Cure Light Wounds: Difference between revisions

From LegendWiki
No edit summary
 
(One intermediate revision by the same user not shown)
Line 2: Line 2:
|name=Cure Light Wounds
|name=Cure Light Wounds
|school=Transmutation
|school=Transmutation
|tags={{Bracket|Positive}}
|tag1=Positive
|circle=Shaman 1
|circle=Shaman 1
|range=Close
|range=Close
Line 16: Line 16:


You deal 2d6 damage, plus 2 damage per [[level]] you possess, to the target. A successful [[Will]] save halves the damage. If this spell targets a creature that is healed by {{Bracket|Negative}} effects, it functions as ''cure light wounds'' instead, except it is not a {{Bracket|Positive}} effect.
You deal 2d6 damage, plus 2 damage per [[level]] you possess, to the target. A successful [[Will]] save halves the damage. If this spell targets a creature that is healed by {{Bracket|Negative}} effects, it functions as ''cure light wounds'' instead, except it is not a {{Bracket|Positive}} effect.
[[Category:Reversible Spells]]

Latest revision as of 15:56, 10 August 2017

Cure Light Wounds

Transmutation [Positive]
Circle: Shaman 1
Casting Time: 1 standard action
Range: [Close]
Target: Creature within [Close] range
Duration: Instantaneous
Saving Throw: None

You heal the target creature 2d4 HP, plus 2 HP per level, and remove up to one of the following conditions currently affecting the creature: [Bleeding], [Burning], [Dazzled], [Deafened], [Fatigued], [Shaken], or [Sickened]. If this spell targets a creature that is damaged by [Positive] effects, it functions as inflict light wounds instead, except it is not a [Negative] effect.

Reversal - Inflict Light Wounds

Transmutation [Negative]
Saving Throw: Will half; see text

You deal 2d6 damage, plus 2 damage per level you possess, to the target. A successful Will save halves the damage. If this spell targets a creature that is healed by [Negative] effects, it functions as cure light wounds instead, except it is not a [Positive] effect.