Cure Light Wounds: Difference between revisions
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You deal 2d6 damage, plus 2 damage per [[level]] you possess, to the target. A successful [[Will]] save halves the damage. If this spell targets a creature that is healed by {{Bracket|Negative}} effects, it functions as ''cure light wounds'' instead, except it is not a {{Bracket|Positive}} effect. | You deal 2d6 damage, plus 2 damage per [[level]] you possess, to the target. A successful [[Will]] save halves the damage. If this spell targets a creature that is healed by {{Bracket|Negative}} effects, it functions as ''cure light wounds'' instead, except it is not a {{Bracket|Positive}} effect. | ||
[[Category:Reversible Spells]] |
Revision as of 15:03, 10 August 2017
Cure Light Wounds
Transmutation
Circle: Shaman 1
Casting Time: 1 standard action
Range: [Close]
Target: Creature within [Close] range
Duration: Instantaneous
Saving Throw: None
You heal the target creature 2d4 HP, plus 2 HP per level, and remove up to one of the following conditions currently affecting the creature: [Bleeding], [Burning], [Dazzled], [Deafened], [Fatigued], [Shaken], or [Sickened]. If this spell targets a creature that is damaged by [Positive] effects, it functions as inflict light wounds instead, except it is not a [Negative] effect.
Reversal - Inflict Light Wounds
Transmutation [Negative]
Saving Throw: Will half; see text
You deal 2d6 damage, plus 2 damage per level you possess, to the target. A successful Will save halves the damage. If this spell targets a creature that is healed by [Negative] effects, it functions as cure light wounds instead, except it is not a [Positive] effect.