Cure Light Wounds: Difference between revisions
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|name=Cure Light Wounds | |name=Cure Light Wounds | ||
|school=Transmutation | |school=Transmutation | ||
| | |tag1=Positive | ||
|circle=Shaman 1 | |circle=Shaman 1 | ||
|range=Close | |range=Close |
Latest revision as of 15:56, 10 August 2017
Cure Light Wounds
Transmutation [Positive]
Circle: Shaman 1
Casting Time: 1 standard action
Range: [Close]
Target: Creature within [Close] range
Duration: Instantaneous
Saving Throw: None
You heal the target creature 2d4 HP, plus 2 HP per level, and remove up to one of the following conditions currently affecting the creature: [Bleeding], [Burning], [Dazzled], [Deafened], [Fatigued], [Shaken], or [Sickened]. If this spell targets a creature that is damaged by [Positive] effects, it functions as inflict light wounds instead, except it is not a [Negative] effect.
Reversal - Inflict Light Wounds
Transmutation [Negative]
Saving Throw: Will half; see text
You deal 2d6 damage, plus 2 damage per level you possess, to the target. A successful Will save halves the damage. If this spell targets a creature that is healed by [Negative] effects, it functions as cure light wounds instead, except it is not a [Positive] effect.