Cure Moderate Wounds: Difference between revisions

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|name=Cure Moderate Wounds
|name=Cure Moderate Wounds
|school=Transmutation
|school=Transmutation
|tags={{Bracket|Positive}}
|tag1=Positive
|circle=Shaman 2
|circle=Shaman 2
|range=Close
|range=Close

Latest revision as of 15:56, 10 August 2017

Cure Moderate Wounds

Transmutation [Positive]
Circle: Shaman 2
Casting Time: 1 standard action
Range: [Close]
Target: Creature within [Close] range
Duration: Instantaneous
Saving Throw: None

You heal the target creature 2d4 HP, plus 3 HP per level, and remove up to one of the following conditions currently affecting the creature: [Bleeding], [Burning], [Dazzled], [Deafened], [Fatigued], [Frightened], [Shaken], [Sickened], [Slowed], or [Stunned]. If this spell targets a creature that is damaged by [Positive] effects, it functions as inflict moderate wounds instead, except it is not a [Negative] effect.

Reversal - Inflict Moderate Wounds

Transmutation [Negative]
Saving Throw: Will half; see text

You deal 2d6 damage, plus 3 damage per level you possess, to the target. A successful Will save halves the damage. If this spell targets a creature that is healed by [Negative] effects, it functions as cure moderate wounds instead, except it is not a [Positive] effect.