Mechanist Savant

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Mechanist Savant

What is life like for someone who works with runes, tiny bits of clockwork, and a paintbrush until four AM? How does it change when a rampaging barbarian rolls into their workshop, calms down, demands tea and painting lessons, and then whisks her off on a life of adventure?

When you select this track, choose your Intelligence, Wisdom, or Charisma modifier. This becomes your Track Ability Modifier (TAM) for this track.

Circles

1st Circle - Front-Line AssemblageEX

You have a makeshift defense network called the Assemblage. You are surrounded by a spread with a radius of 10 ft per character level you possess that moves with you called the Hub. The area of your Assemblage includes each square within this spread and each square within any active Generator spreads you have.

The Assemblage begins each [Encounter] with a number of scrap points equal to three times your Track Ability Modifier for this track. As long as the Assemblage has 1 or more scrap points, whenever an ally within its area or the area of an Assemblage of one of your allies who is present in the [Encounter] takes damage, if that ally has not had damage be dealt to another Assemblage this [Round], it may have an amount of that damage less than or equal to the number of scrap points the Assemblage has be dealt to the Assemblage instead. Whenever the Assemblage is dealt damage, it loses 1 scrap point for each damage dealt. At the end of each [Encounter], the Assemblage loses all scrap points.

2nd Circle - The Littlest AutomatonsEX

You gain the ability to extend and repair your Assemblage by summoning tiny automatons. You begin each [Encounter] with a number of automatons equal to one plus one sixth your character level. As part of a move action, if you have at least one automaton, you may expend an automaton. If you do, you may create a spread you can manufacture originating from target square within [Medium] range, which lasts until the end of the [Encounter].

You can now manufacture a 10 ft radius Generator spread. Each Generator spread you have is active as long as the square it originates from is within the area of your Hub or the area of a Hub of any creature to whom you are an ally and who is present in the [Encounter]. Each Hunger spread you create is active as long as the square it originates from is within the area of your Assemblage or the area of an Assemblage of any creature to whom you are an ally and who is present in the [Encounter].

At the end of your turn, for each active Generator spread you have, your Assemblage gains a number of scrap points equal to your TAM plus the number of other active Generator spreads you have. As a free action, you may end one Generator or Hunger spread you have. If you do, you gain one automaton.

3rd Circle - Trust in SteamEX

Your automatons grant you a mechanical detection network. You gain [Tremorsense] out to each square within your Assemblage.

4th Circle - The Consuming Spark

You gain the following abilities:

  • The Teeth Grind FasterEX: Your automatons take on a more sinister design. You can now manufacture a 35 ft radius Hunger spread. Additionally, as a swift action, if you have at least one automaton, you may expend an automaton. If you do, you may create a spread you can manufacture originating from target square within [Medium] range, which lasts until the end of the [Encounter].
  • The FeedSU: At the end of your turn, each active Hunger spread you created deals damage equal to twice your TAM to each opponent within its area. If one or more opponents were dealt damage this way, your Assemblage gains a number of scrap points equal to your TAM.

5th Circle - Giants in Iron

You gain the following abilities:

  • RefitEX: As an immediate action, any ally within your Assemblage can choose an active Generator or Hunger spread you created. If that ally does, that ally may create a 45 ft radius Decimation spread originating from target square of that ally’s choice within your [Medium] range of the square from which the chosen spread originates, then you end the chosen spread and gain one automaton.
  • OverclockSU: Whenever an ally creates a Decimation spread, if that spread did not end, that spread deals damage to each opponent within its area equal to your character level. For each opponent in that spread, as a [Dispelling] effect, the ally that created it ends up to one effect of its choice created by a spell or spell-like ability that has a duration and that originates from that opponent or targeted that opponent. End that spread. (You are your own ally.)

6th Circle - Scrap Heap Hero

You gain the following abilities:

  • Grist CentralEX: Your armor is augmented with strange devices of your own crafting. Your armor's item bonus to AC is increased by 2. At the beginning of each [Encounter], you may create a spread you can manufacture originating from yourself that moves with you and lasts until the end of the [Encounter].
  • I Meant to Do That!SU: Once per [Round], as an immediate action, you may create a 45 ft radius Decimation spread originating from target square within [Medium] range.

7th Circle - To Bend Steel

Kneel before the power of metal! You gain the following abilities:

  • One Man's Trash...EX: At the end of your turn, for each active Generator spread you have, your Assemblage gains four scrap points. At the beginning of your turn, you may end any number of Hunger spreads you have that do not move with you. For each spread you end this way, choose a target square within a distance equal to your movement speed of the square from which that spread originates. You create a Hunger spread originating from the chosen square.
  • Junk BondSU: Whenever an opponent exits an active Hunger spread you created, that spread deals damage equal to twice your TAM to that opponent. If an opponent was dealt damage this way, your Assemblage gains a number of scrap points equal to your TAM.
  • Not Under WarrantySU: As an immediate action, any ally within your Assemblage can choose two active Generator or Hunger spreads you created. If that ally does, that ally may create two 45 ft radius Decimation spreads each originating from a target square of that ally's choice within your [Medium] range of the square from which a different one of the chosen spreads originates, then you end the chosen spreads and gain two automatons.
  • That Too!SU: Once per [Round], as an immediate action, you may create two 45 ft radius Decimation spreads each originating from a target square within [Medium] range.]