Arcane Lore

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Arcane Lore

Circles

1st Circle - Black TidingsSU

Once per [Round], as a standard action, you toss twisting gyres of energy through the air, dealing devastating damage. The actual blast wave takes one of the two following forms, which you may freely alternate between.

  • Dread Wave: The Dread Wave manifests as a wedge with a length of 20 ft + 10 ft per circle of Arcane Lore you possess originating from you that deals energy damage with the [Cold] descriptor or magical damage with the [Negative] descriptor, chosen each time you activate Dread Wave. The Dread Wave deals damage equal to your KOM plus 1d4 per character level you possess to all creatures in the wedge and renders them [Shaken] for one [Round]. A successful Will save (DC 10 + 1/2 character level + Key Offensive Modifier) negates the [Shaken] condition.
  • Hammerfall: Hammerfall deals 1d6 energy damage with the [Fire] descriptor or physical damage, chosen each time you activate Hammerfall, per character level you possess to each creature in a target square within 100 ft plus 15 ft per character level or any square with line of effect from that square that is within one square of that square. At 3rd circle, this increases to within two squares of that square that have line of effect from that square to those squares. At 5th circle, this increases to within three squares of that square that have line of effect from that square to those squares. At 7th circle, this increases to within four squares of that square that have line of effect from that square to those squares. A successful Reflex save (DC 10 + 1/2 character level + Key Offensive Modifier) halves the damage.

2nd Circle - CantoSU

Select one of the two following abilities. This choice is permanent.

  • Red Hymn: For every five points of damage dealt to an opponent by your Black Tidings, an ally of your choice within 100 ft is healed for 2 HP. Abilities or effects that would increase this ability's healing apply only once per ally you have healed with this ability per [Round].
  • Grey Hymn: For every ten points of damage dealt by your Black Tidings to an opponent, any ally besides yourself of your choice within 100 ft may move 5 ft. This movement does not provoke attacks of opportunity.

3rd Circle - With a WordSU

Whenever you use your Black Tidings ability, immediately after using it, you may [Teleport] up to 15 ft in any direction.

4th Circle - VersoSU

Sometimes the few must suffer in the name of your own personal and completely opaque agenda. Whenever you use Black Tidings, select one opponent who failed the associated save. This opponent is [Battered] for one [Round].

5th Circle - RectoSU

Recto improves the ability you selected as your Canto. The following text replaces your Red Hymn or Grey Hymn respectively:

  • Crimson Hymn: For every four points of damage dealt by your Black Tidings, an ally within 100 ft of your choice is healed for 2 hit points. Abilities or effects that would increase this ability's healing apply only once per ally you have healed with this ability per [Round].
  • Silver Hymn: For every ten points of damage dealt by your Black Tidings, any ally besides yourself of your choice within 100 ft may move 10 ft. This movement does not provoke attacks of opportunity.

6th Circle - Bitter NewsSU

Once every two [Rounds], immediately after dealing damage with Black Tidings, you may inflict [HP reduction] equal to the damage dealt on each affected creature to each affected creature.

7th Circle - BindingSU

Select one of the two following abilities. This choice is permanent.

  • Glimpse of Madness: Any creature affected by your Black Tidings who fails the associated save is Template:Blinded for two [Rounds].
  • Life Fades: Any creature affected by your Black Tidings who fails the associated save is [Exhausted] for the rest of the [Encounter]. This is a [Negative] effect.