Feats
Feats represent extra abilities that you pick up as you become more experienced. They can be used to enhance your track abilities, to shore up some weaknesses, or simply to customize your character further. If your character concept is a warrior with a signature magical ability, or a spellcaster who can surprise would-be “mage hunters” with a tricky attack using his staff, then feats are probably the best way
You gain two feats at 1st level (one regular feat and one bonus feat from your race) and gain new feats at level 3, 6, 9, 12, 15, and 18.
Some feats have prerequisites. You must satisfy the prerequisite – usually a level requirement or another feat – before you may select that feat. Should you somehow lose the prerequisites for a feat, it stops working until you regain the prerequisites.
Unless otherwise noted, a feat may only be taken once. You must meet the prerequisites for any feats you select at the level that you select them.
Remember that feat bonuses, like any bonuses of the same type, don’t stack with one another.
General Feats
Name | Prerequisites | Effects |
---|---|---|
Arcantric Accuracy | 6th level | |
Baptized in Rage | 9th level | Inflict [Entangled] on opponents within 100 ft. |
Battleforged | Build-in natural weapon and armor. | |
Breakneck Pace | +15 ft to movement speed. | |
By Will Sustained | [Immunity] to [Sickened], ignore basic biological needs. At 10th level, [Immunity] to [Nauseated]. |