Secondary Statistics
Aside from ability scores, all creatures have a set of statistics that represent their basic ability to deal and evade damage. These numbers increase as creatures increase in power through gaining levels. The secondary statistics are Armor Class, Hit Points, Base Attack Bonus, and Fortitude, Reflex, and Will base saving throw bonuses. All creatures also have some capacity of noticing things others don’t want them to, which is represented by the Awareness defense.
Armor Class (AC)
Armor Class measures a character’s skill at evading physical attacks. It is closely linked to the Base Attack Bonus (BAB). You calculate AC as follows: 10 + your character level + your Key Defense Modifier + any other applicable modifiers. You only use the first number in any BAB entry when calculating your Armor Class.