Armor: Difference between revisions

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* '''Light armor''' provides a +1 [[Gameplay Basics#Modifiers|item bonus]] to [[Armor Class]].
* '''Light armor''' provides a +1 [[Gameplay Basics#Modifiers|item bonus]] to [[Armor Class]].
* '''Heavy  armor'''  provides  a  +2  [[Gameplay Basics#Modifiers|item bonus]] to [[Armor Class]], but inflicts a -1 penalty on [[Reflex]] saves because it tends to limit the wearer’s flexibility and mobility.
* '''Heavy  armor'''  provides  a  +2  [[Gameplay Basics#Modifiers|item bonus]] to [[Armor Class]], but inflicts a -1 penalty on [[Reflex]] saves because it tends to limit the wearer’s flexibility and mobility.
[[Category:Equipment]]

Latest revision as of 17:43, 27 September 2017

Armor in Legend has been greatly condensed, in keeping with our general philosophy of basing characters' statistics primarily on the character instead of on external sources.

Mundane armor comes in two kinds: