Cure Moderate Wounds

From LegendWiki
Revision as of 17:35, 9 August 2017 by Vicerious (talk | contribs) (Created page with "{{Spell |name=Cure Moderate Wounds |school=Transmutation |tags={{Bracket|Positive}} |circle=Shaman 2 |range=Close |effecttarget1=Target |effecttarget2=Creature within {{Bracke...")
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)

Cure Moderate Wounds

Transmutation
Circle: Shaman 2
Casting Time: 1 standard action
Range: [Close]
Target: Creature within [Close] range
Duration: Instantaneous
Saving Throw: None

You heal the target creature 2d4 HP, plus 3 HP per level, and remove up to one of the following conditions currently affecting the creature: [Bleeding], [Burning], [Dazzled], [Deafened], [Fatigued], [Frightened], [Shaken], [Sickened], [Slowed], or [Stunned]. If this spell targets a creature that is damaged by [Positive] effects, it functions as inflict moderate wounds instead, except it is not a [Negative] effect.

Reversal - Inflict Moderate Wounds

Transmutation [Negative]
Saving Throw: Will half; see text

You deal 2d6 damage, plus 3 damage per level you possess, to the target. A successful Will save halves the damage. If this spell targets a creature that is healed by [Negative] effects, it functions as cure moderate wounds instead, except it is not a [Positive] effect.