You excel at sowing chaos in the minds of others.
Prerequisites: Bluff as a trained skill, 6th level
Benefit: Once per [Encounter], as a standard action, you can undermine your enemies' sanity with your quips and subterfuge. One target opponent within [Close] range per 6 levels you possess becomes [Confused] for 2 [Rounds]. A successful Will save (DC 10 + 1⁄2 your level + your Charisma modifier) negates the [Confused] condition.
Additionally, once per social encounter, at any time, you may cause an opponent in the social encounter to concede to all demands you make until the end of the social encounter, as it gibbers incoherently, but that opponent may immediately make a single skill check as if you made a skill check with an Interaction skill against it. Additionally, whenever you make a demand against that creature, it has a 10% chance to immediately leave the social encounter. A successful Will save (DC 10 + 1⁄2 your level + your Charisma modifier) negates this effect.
All effects of this feat are [Mind-affecting].