Force of Will

From LegendWiki

Force of Will

Circles

1st Circle - Healing BurstSU

By focusing for a moment on the mechanisms of creation, you can force a bit of life back into the world. As a move action, you may create a 15 ft radius spread originating from you, healing 1 HP per character level plus your Key Defensive Modifier to all allies within the spread. This is not a [Positive] or [Negative] effect and can only be used once per [Round].

2nd Circle - A Stitch in TimeSU

Time is fleeting, but you have learned how to warp it for just a second, long enough perhaps to change fate. As a standard action, you may create a 15 ft radius spread originating from you, which affects a single ally within the area, plus an additional ally within the area for every circle you possess in this track. Those affected may immediately make a single melee or ranged attack. A creature may only be affected by A Stitch in Time once per [Round].

3rd Circle - Stem the TideSU

Twice per [Encounter] as an immediate action, you may craft a shimmering rune of force, then bestow it on a single ally within 45 ft. You start any [Encounter] with one rune placed, and may have up to two placed at any given time. This rune serves to block half the damage that would be dealt against that ally by a single source, and then dissipates in a shudder of smoke. This effect stacks in such a way that someone with two active runes protecting them takes no damage from a single source, but cannot opt to split them across two sources of damage.

4th Circle - Steady Old HandSU

You may use A Stitch In Time as a standard action or as a swift action and the radius of its spread is increased to 25 ft.

5th Circle - Shields, Brace!SU

Whenever an opponent sets off a rune from the Stem the Tide ability, that opponent provokes an attack of opportunity. A successful Reflex save (DC 10 + 1/2 your level + your KOM) negates this effect.

6th Circle - Swift as ThoughtSU

Whenever you activate A Stitch in Time, you may also activate Healing Burst at the same time without taking another action. Healing Burst can now be activated any number of times per [Round].

7th Circle - The Time is NowSU

The clock is but an illusion. Once per [Round], without spending an action, you may place the protective rune from your Stem the Tide ability upon yourself in response to taking damage from a single source after learning how much damage you would take. This does not count against Stem the Tide’s [Encounter] limits.