Ruinous Charge

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Ruinous Charge [General]

Walls are merely a distraction that you have learned to ignore.
Prerequisites: Strength as KOM or KDM, 12th level, GM Approval (Ask first. Nicely.)
Benefit: You can use the Charge combat maneuver to barrel straight through most mundane material in the way of your movement, up to iron and low-grade steel (this does not include creatures and their equipment), leaving a shattered mess behind you. A hole is left behind you that anyone of your size or smaller could move through.

In addition, you gain the Burrow movement mode.