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  • ..., your armor requires some of your mental power to coordinate its powerful systems. While you wear this armor, you take a -1 penalty to all non-[[Physical ski ...
    1 KB (183 words) - 14:11, 27 August 2017
  • ===5<sup>th</sup> Circle - {{Ability|Auxillary Systems}}=== ...
    6 KB (838 words) - 21:09, 12 December 2018
  • * '''DC 35:''' You can identify faults in truly massive or complex systems, such as a flying city. ...
    2 KB (325 words) - 23:30, 5 August 2017
  • ...ere isn't a great deal of flexibility on these roles, and indeed some game systems explicitly assign a particular role to each class. ...
    6 KB (938 words) - 15:31, 21 September 2017
  • ...ated effect to be identified may be chosen randomly.<br> Because different systems of randomization have different benefits we left the final choice up to the ...
    4 KB (630 words) - 01:13, 30 July 2017
  • There are, of course, many game systems with a much lighter rule set, in which case it's possible to come up with a ...
    6 KB (1,014 words) - 16:13, 8 August 2017
  • ...concepts that are supported by a given set of game mechanics. In some game systems, the narrative space is relatively narrow. For example, a game system might We recognize that some people see roleplaying game systems as elaborate simulations of another reality. In our case, we see a game sys ...
    14 KB (2,399 words) - 15:45, 11 October 2017
  • ...think solves a great many of the problems found in other social encounter systems. ...
    8 KB (1,360 words) - 13:41, 14 August 2017
  • ...it. So that we can avoid some of the book-keeping found in other d20-based systems, we developed the Scene duration, which is roughly comparable to the hours/ ...
    19 KB (3,199 words) - 13:42, 23 October 2018