History: Difference between revisions
(Created page with "==History (Int)== This the discipline of knowing what happened in the past, and sometimes why it happened. In a world with powerful monsters and heroes, the past is an importa...") |
|||
Line 12: | Line 12: | ||
* '''DC 25:''' You know what the king’s secret adviser has been doing behind closed doors. Maybe even the rumored glimpses of a scaly, gem-studded hide. Alternatively, you know where to find the wizard’s old and trusted apprentice. | * '''DC 25:''' You know what the king’s secret adviser has been doing behind closed doors. Maybe even the rumored glimpses of a scaly, gem-studded hide. Alternatively, you know where to find the wizard’s old and trusted apprentice. | ||
* '''DC 30:''' You know the identity of the children who played a crucial part in the lich’s transformation. | * '''DC 30:''' You know the identity of the children who played a crucial part in the lich’s transformation. | ||
* '''DC 35:''' You can activate a | * '''DC 35:''' You can activate a ''[[legend lore]]'' effect on your target. This functions in all ways like the [[spell]]. |
Revision as of 23:20, 5 August 2017
History (Int)
This the discipline of knowing what happened in the past, and sometimes why it happened. In a world with powerful monsters and heroes, the past is an important key to the present and future.
Identification
[Legendary] creatures.
Dig Up the Past
You can come up with the details of someone or something's past. Identifying and recognizing a [Legendary] creature, an important political figure such as the king or general of a large country, or historical details of a large city is done at the DCs given below. Identifying a significant, but less well-known individual or smaller city can be done at +2 DC. Identifying the past of a minor official or large town increases to +5 DC. An obscure individual or small town can be identified, but the DC is at a steep +7. DCs can be decreased at the GM’s discretion if your character has some kind of local experience or knowledge.
- DC 10: You know the king and queen’s names, and the names of their parents.
- DC 15: You know the locations of a general’s major battles.
- DC 20: You know the wizard’s favored spells – or, at least, the ones he’s used in public.
- DC 25: You know what the king’s secret adviser has been doing behind closed doors. Maybe even the rumored glimpses of a scaly, gem-studded hide. Alternatively, you know where to find the wizard’s old and trusted apprentice.
- DC 30: You know the identity of the children who played a crucial part in the lich’s transformation.
- DC 35: You can activate a legend lore effect on your target. This functions in all ways like the spell.