Leveling Up: Difference between revisions

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==Increase Hit Points and Saving Throw Bonuses==
===Increase Hit Points and Saving Throw Bonuses===
Whenever you level up, your maximum [[hit points]] increase by the number given in your character [[Classes|class]] entry plus your [[KDM]]. For example, a [[barbarian]] gains 10 hit points plus the barbarian's [[Constitution]] modifier at every new level.
Whenever you level up, your maximum [[hit points]] increase by the number given in your character [[Classes|class]] entry plus your [[KDM]]. For example, a [[barbarian]] gains 10 hit points plus the barbarian's [[Constitution]] modifier at every new level.


Whenever you level up, set your base [[saving throw]] bonuses to the values listed on the table for your character [[Classes|class]] for your new [[level]].
Whenever you level up, set your base [[saving throw]] bonuses to the values listed on the table for your character [[Classes|class]] for your new [[level]].
===Increase Ability Scores===
At some levels, as marked out by the Character Advancement table, your character gains an [[ability score]] increase. Increase your chosen ability score now. The four ability score increase progressions must apply to different ability scores, and your choice of assigning a given ability to a given increase progression is permanent. The increases in ability scores are not cumulative. For example, at level 17, your primary ability is +8 higher than it was at level 1, not +20.
===Choose New Track Feature===
Many tracks offer a choice between different abilities. If any of your ability tracks for this [[level]] offer a choice, pick an ability now. Otherwise, simply make a note of your new track ability. Any benefits that you gain at a certain circle or level are available to characters from that level onward.
===Increase Skills===
Increase your chosen [[skills]] by 1 rank each.
===Choose New Feat===
At some [[level]]s (as shown on the Character Advancement table), your character gains a new feat. If your new level grants a feat, select that feat now.
===Select Item===
At some [[level]]s (as shown on the Character Advancement table), your character gains a new [[magic item]] slot (you can possess more magic items than you have slots, but can only attune to as many magic items as you have slots). This may happen at level-up, as part of quest rewards, or you may have earned or found the item prior to leveling up.
===Increase Movement Speed===
Higher-[[level]] characters become quicker and more mobile. At 2nd [[level]], and at every three levels afterward, your character's movement speed increases by 5 ft.
[[Category:Character Creation]]

Revision as of 17:55, 2 August 2017

"Leveling up" is the process your character goes through every time you gain a level. An increase in level is a big deal – your character gains a powerful new ability, as well as becoming more resilient and skilled. There are a few steps to leveling up a character. You can take these steps in whatever order is most beneficial – if there is a prerequisite you would meet with one step of the leveling process, you meet that prerequisite at another step of the leveling process even if those steps are "out of order" as listed here.

Character Advancement

Character Advancement
Level Feat Movement Speed Ability 1 Ability 2 Ability 3 Ability 4 Items
1 +0 ft Lesser item
2 +5 ft +2
3 +5 ft
4 +5 ft Lesser item
5 +10 ft +2 Greater item
6 +10 ft
7 +10 ft +4 +2 Lesser item
8 +15 ft Greater item
9 +15 ft +4
10 +15 ft +2 Relic
11 +20 ft Lesser item
12 +20 ft +6
13 +20 ft +4 Greater item
14 +25 ft +6 Relic
15 +25 ft +4
16 +25 ft Greater item
17 +30 ft +8 Artifact
18 +30 +8
19 +30 ft +6 Lesser item
20 +35 ft +6

Increase Hit Points and Saving Throw Bonuses

Whenever you level up, your maximum hit points increase by the number given in your character class entry plus your KDM. For example, a barbarian gains 10 hit points plus the barbarian's Constitution modifier at every new level.

Whenever you level up, set your base saving throw bonuses to the values listed on the table for your character class for your new level.

Increase Ability Scores

At some levels, as marked out by the Character Advancement table, your character gains an ability score increase. Increase your chosen ability score now. The four ability score increase progressions must apply to different ability scores, and your choice of assigning a given ability to a given increase progression is permanent. The increases in ability scores are not cumulative. For example, at level 17, your primary ability is +8 higher than it was at level 1, not +20.

Choose New Track Feature

Many tracks offer a choice between different abilities. If any of your ability tracks for this level offer a choice, pick an ability now. Otherwise, simply make a note of your new track ability. Any benefits that you gain at a certain circle or level are available to characters from that level onward.

Increase Skills

Increase your chosen skills by 1 rank each.

Choose New Feat

At some levels (as shown on the Character Advancement table), your character gains a new feat. If your new level grants a feat, select that feat now.

Select Item

At some levels (as shown on the Character Advancement table), your character gains a new magic item slot (you can possess more magic items than you have slots, but can only attune to as many magic items as you have slots). This may happen at level-up, as part of quest rewards, or you may have earned or found the item prior to leveling up.

Increase Movement Speed

Higher-level characters become quicker and more mobile. At 2nd level, and at every three levels afterward, your character's movement speed increases by 5 ft.