Spell Lists: Difference between revisions
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===Seventh Circle=== | ===Seventh Circle=== | ||
==Tactician Spell List== | |||
The [[DC]] for [[Tactician]] spells is equal to 10 + 1⁄2 your [[level]] + your [[Intelligence]] modifier. | |||
===First Circle== | |||
===Second Circle=== | |||
===Third Circle=== | |||
===Fourth Circle=== | |||
===Fifth Circle=== | |||
===Sixth Circle=== | |||
===Seventh Circle=== | |||
[[Category:Shaman]] | [[Category:Shaman]] | ||
[[Category:Tactician]] | [[Category:Tactician]] | ||
[[Category:Magic]] | [[Category:Magic]] |
Revision as of 15:23, 7 August 2017
Shaman Spell List
The DC for Shaman spells is equal to 10 + 1/2 your level + your Wisdom modifier.
First Circle
- Cure Light Wounds – Restore 2d4 HP, +2 per level, and remove one condition from an ally.
- Reversal: Inflict Light Wounds – Deal 2d6 damage,+2 per level to an opponent.
- Sanctuary – Opponents must make a Will save to make offensive actions against touched creature until it takes an offensive action.
- Bless – Allies gain +1 to attack rolls and Will saves.
- Reversal: Bane – Opponents suffer a -1 penalty to attack rolls and Will saves.
- Incantation – single creature gains +1 bonus to attack rolls, +1 more per 3 levels.
- Endure Elements – Creature gains tremendous resilience against environmental hazards.
- Obscuring Mist – Fog forms around you, rendering creatures within [Concealed].
- World-Mind – Communicate telepathically with your allies.
Second Circle
Third Circle
Fourth Circle
Fifth Circle
Sixth Circle
Seventh Circle
Tactician Spell List
The DC for Tactician spells is equal to 10 + 1⁄2 your level + your Intelligence modifier.