Conditions

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If more than one condition affects a character, apply them all; however, multiple copies of the same condition do not stack unless the condition description specifies otherwise. If certain effects can't combine, apply the most severe effect.

B

Battered

The creature’s current HP cannot be increased by any effect, rendering them effectively immune to healing. This does not prevent them from gaining temporary HP.

This condition is automatically removed from a [Dying], [Stable], [Unconscious], or [Dead] creature. Unless otherwise noted, this condition expires at the end of the [Encounter].

Bleeding

A creature that is [Bleeding] suffers 1d4 [HP reduction] each [Round] at the beginning of its turn plus an additional 1d4 [HP reduction] for every [Round] it has continuously been [Bleeding]. This condition lasts three [Rounds], but the duration resets each time an effect would inflict it. Affected creatures may spend a move action to remove this condition, but doing so provokes attacks of opportunity.

Blinded

The creature cannot see, and the resulting disorientation causes a -4 penalty on Perception checks. The creature treats all creatures as if they were [Invisible]. (Special vision modes like [Tremorsense] are as effective as always.)

Blown away

A creature can be [Blown away] in a specific direction by winds of high velocity. A non-[Flying] or non-[Soaring] creature that is blown away is knocked [Prone] and rolls 1d4 × 10 ft, away from the source of the effect unless otherwise specified. A [Flying] or [Soaring] creature that is [Blown away] is blown 2d6 × 10 ft instead.

Burrowing

[Burrowing] creatures move through earth, soil, and sediment with relative ease. [Burrowing] creatures are deep enough underground that a non-[Burrowing] creature may only target them with [Ground] effects or if they are in its [Melee] range. However, [Burrowing] creatures are close enough to the ground that they can be caught in [Ground] and area effects. A Burrowing] creature may only target non-[Burrowing] creatures if they are within its [Melee] range. [Burrowing] otherwise does not affect line of effect or line of sight. [Burrowing] creatures are only considered adjacent to other [Burrowing] creatures.

[Burrowing] creatures ignore above-ground obstacles that are not specifically identified as affecting [Burrowing] creatures, such as walls with shallow foundations, and moving out of a square of difficult terrain does not cost them extra movement. They are not at risk of suffocating due to the lack of air underground. A [Burrowing] creature can move through the space of a non-[Burrowing] creature, and vice versa, but cannot end a movement in that space.

As a standard action, if the creature did not gain the [Burrowing] condition this [Round], a [Burrowing] creature may lose the condition. Unless otherwise specified, a [Burrowing] creature is vulnerable to suffocation (Suffocation is a great band, and is also an Environmental Hazard).

Burning

A creature that is [Burning] takes 1d4 damage each [Round] at the beginning of its turn plus an additional 1d4 damage for every [Round] it has continuously been [Burning]. The damage is not subject to [Damage reduction] or [Resistance]. This condition lasts three [Rounds], but the duration resets each time an effect would inflict it. Creatures may spend a move action to remove this condition from themselves or a creature within [Melee] range, but doing so provokes attacks of opportunity.