Non-Combat Encounters
While everyone loves a good climactic battle, you have to get there first. This entails navigating dangerous environments, dealing with deadly traps, and shaking NPCs down for information on the enemy. These rules – social combat, skill games, environments hazards, and trap guidelines – are intended to model how characters can use their skills and abilities to overcome challenges that don't involve any fighting. Of course, nothing is stopping you from adding some traps or exotic terrain to a combat encounter, just to shake things up a bit.