Telekinetic Scion
Telekinetic Scion [General]
Your mind can produce all the force of a wrecking ball, with about as much finesse.
Prerequisites: Telekinetic Adept, 6th level
Benefit: As a standard action, you may move any number of unsecured objects with a combined weight of up to 2,000 pounds within your [Medium] range, to anywhere else within your [Medium] range if no squares are occupied in their destination areas. You may not use this ability to move a creature that is not [Dead], a creature's equipment, or a mount with at least one occupant.
In addition, you can pummel opponents with pure telekinetic force. As a standard action, you may create a spread with a radius of your [Close] range originating from you that deals damage equal to 1d4 per two character levels you possess (minimum 1d4) plus your Intelligence modifier to all opponents within its area. A successful Reflex save (DC 10 + 1/2 your character level + your Intelligence modifier) halves the damage. This is a supernatural ability.