Leveling Up: Difference between revisions

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==Increase Hit Points and Saving Throw Bonuses==
Whenever you level up, your maximum [[hit points]] increase by the number given in your character [[Classes|class]] entry plus your [[KDM]]. For example, a [[barbarian]] gains 12 hit points plus the barbarian's [[Constitution]] modifier at every new level.
Whenever you level up, set your base [[saving throw]] bonuses to the values listed on the table for your character [[class]] for your new [[level]].

Revision as of 17:48, 2 August 2017

"Leveling up" is the process your character goes through every time you gain a level. An increase in level is a big deal – your character gains a powerful new ability, as well as becoming more resilient and skilled. There are a few steps to leveling up a character. You can take these steps in whatever order is most beneficial – if there is a prerequisite you would meet with one step of the leveling process, you meet that prerequisite at another step of the leveling process even if those steps are "out of order" as listed here.

Character Advancement

Character Advancement
Level Feat Movement Speed Ability 1 Ability 2 Ability 3 Ability 4 Items
1 +0 ft Lesser item
2 +5 ft +2
3 +5 ft
4 +5 ft Lesser item
5 +10 ft +2 Greater item
6 +10 ft
7 +10 ft +4 +2 Lesser item
8 +15 ft Greater item
9 +15 ft +4
10 +15 ft +2 Relic
11 +20 ft Lesser item
12 +20 ft +6
13 +20 ft +4 Greater item
14 +25 ft +6 Relic
15 +25 ft +4
16 +25 ft Greater item
17 +30 ft +8 Artifact
18 +30 +8
19 +30 ft +6 Lesser item
20 +35 ft +6

Increase Hit Points and Saving Throw Bonuses

Whenever you level up, your maximum hit points increase by the number given in your character class entry plus your KDM. For example, a barbarian gains 12 hit points plus the barbarian's Constitution modifier at every new level.

Whenever you level up, set your base saving throw bonuses to the values listed on the table for your character class for your new level.