Monk: Difference between revisions
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{{Class | |||
|classpic=Monk.png | |||
|hp=8 | |||
|skills=6 | |||
|kom=Wis | |||
|kdm=Con | |||
|medium=Discipline of the Serpent | |||
|slow=Discipline of the Crane | |||
|fast=Discipline of the Dragon | |||
}} | |||
==Description== | ==Description== | ||
The body and mind of a living being hold great and powerful secrets, for the Self is more than it is made out to be. Monks know this better than anyone else; whether it be through profound introspection or grueling training, the monk transforms a frail and transient body into a most grievous weapon, capable of feats that defy belief. The philosophies of the monks are as many as the stars in the sky, but nearly all are possessed of a powerful drive to go beyond what is humanly possible. | The body and mind of a living being hold great and powerful secrets, for the Self is more than it is made out to be. Monks know this better than anyone else; whether it be through profound introspection or grueling training, the monk transforms a frail and transient body into a most grievous weapon, capable of feats that defy belief. The philosophies of the monks are as many as the stars in the sky, but nearly all are possessed of a powerful drive to go beyond what is humanly possible. | ||
Many monasteries and dojos train their own monks with a unique fighting style. To reflect the emphasis of the monk’s training, choose any two [[saving throw]]s to use the Good progression. The remaining saving throw uses the Poor progression. | |||
===Party Role=== | ===Party Role=== | ||
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===Monks in Your Game=== | ===Monks in Your Game=== | ||
The monk can represent almost any kind of wrestler, unarmed fighter, mystic or wanderer sworn to poverty. Their special abilities and great speed can make them terrifying assassins and elusive spies. | The monk can represent almost any kind of wrestler, unarmed fighter, mystic or wanderer sworn to poverty. Their special abilities and great speed can make them terrifying assassins and elusive spies. | ||
==Tracks== | ==Tracks== | ||
===Discipline of the Serpent=== | |||
* [[Discipline of the Serpent]] | * [[Discipline of the Serpent]] | ||
===Discipline of the Crane=== | |||
* [[Discipline of the Crane]] | * [[Discipline of the Crane]] | ||
===Discipline of the Dragon=== | |||
* [[Discipline of the Dragon]] | * [[Discipline of the Dragon]] | ||
Latest revision as of 20:16, 27 July 2017
HP / Level | 8 | BAB | Good | Skills | 6 |
---|---|---|---|---|---|
Fort | Ref | Will | |||
Varies | Varies | Varies | |||
KOM | Wis | KDM | Con | ||
Medium Track | Slow Track | Fast Track | |||
Discipline of the Serpent | Discipline of the Crane | Discipline of the Dragon |
Description
The body and mind of a living being hold great and powerful secrets, for the Self is more than it is made out to be. Monks know this better than anyone else; whether it be through profound introspection or grueling training, the monk transforms a frail and transient body into a most grievous weapon, capable of feats that defy belief. The philosophies of the monks are as many as the stars in the sky, but nearly all are possessed of a powerful drive to go beyond what is humanly possible.
Many monasteries and dojos train their own monks with a unique fighting style. To reflect the emphasis of the monk’s training, choose any two saving throws to use the Good progression. The remaining saving throw uses the Poor progression.
Party Role
Monks have very good defenses and incredible speed, allowing them to rush past enemy lines and disable or kill priority targets with quick, powerful strikes.
Monks in Your Game
The monk can represent almost any kind of wrestler, unarmed fighter, mystic or wanderer sworn to poverty. Their special abilities and great speed can make them terrifying assassins and elusive spies.