Disjunction: Difference between revisions
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|benefit=Once per {{Bracket|Encounter}}, as a [[move action]], immediately after using a {{Bracket|Dispelling}} effect, you may temporarily weaken the mundane items and magic items of a single creature in {{Bracket|Medium}} range or the range of that [Dispelling] effect, whichever is longer. For the next two {{Bracket|Rounds}}, any bonuses to d20 rolls or to [[Armor Class]] granted by this creature's [[Equipment|mundane items]] and [[magic items]] are halved. | |benefit=Once per {{Bracket|Encounter}}, as a [[move action]], immediately after using a {{Bracket|Dispelling}} effect, you may temporarily weaken the mundane items and magic items of a single creature in {{Bracket|Medium}} range or the range of that [Dispelling] effect, whichever is longer. For the next two {{Bracket|Rounds}}, any bonuses to d20 rolls or to [[Armor Class]] granted by this creature's [[Equipment|mundane items]] and [[magic items]] are halved. | ||
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'''Special:''' You may not activate Disjunction and [[Shout of Doom]] with the same {{Bracket|Dispelling}} effect. |
Latest revision as of 15:49, 22 August 2017
Disjunction [Skill]
The residual energy of your magic-reaving attacks impede the effectiveness of magic items.
Prerequisites: Engineering as a trained skill, ability to use a [Dispelling] effect as an extraordinary, spell-like, or supernatural ability, or as a spell, 12th level
Benefit: Once per [Encounter], as a move action, immediately after using a [Dispelling] effect, you may temporarily weaken the mundane items and magic items of a single creature in [Medium] range or the range of that [Dispelling] effect, whichever is longer. For the next two [Rounds], any bonuses to d20 rolls or to Armor Class granted by this creature's mundane items and magic items are halved.
Special: You may not activate Disjunction and Shout of Doom with the same [Dispelling] effect.