Smiting: Difference between revisions
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==Smiting: The Seven Circles of War== | ==Smiting: The Seven Circles of War== | ||
All | All bonuses from this track are [[Gameplay Basics#Modifiers|fury bonuses]], which stack with other fury bonuses from this track. At the beginning of your turn, you may choose not to benefit from fury bonuses to [[attack roll]]s, damage, and save [[DC]]s until the beginning of your next turn. Attacks and abilities that benefit from a fury bonus to attack rolls, damage, or save DCs cannot also deal damage with the {{Bracket|Precision}} descriptor. | ||
==Circles== | ==Circles== | ||
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The second time you hit a single opponent during your turn, you gain a bonus to damage against that opponent equal to your [[Charisma]] modifier for one {{Bracket|Round}}. The fourth time you hit an opponent during your turn, your bonus to damage against that opponent from this ability increases to twice your [[Charisma]] modifier. (These bonuses apply to damage from the attacks with which you hit the second and fourth time.) | The second time you hit a single opponent during your turn, you gain a bonus to damage against that opponent equal to your [[Charisma]] modifier for one {{Bracket|Round}}. The fourth time you hit an opponent during your turn, your bonus to damage against that opponent from this ability increases to twice your [[Charisma]] modifier. (These bonuses apply to damage from the attacks with which you hit the second and fourth time.) | ||
===4<sup> | ===4<sup>th</sup> Circle - {{Ability|Escalation}}=== | ||
Whenever your Struggle ability activates, you may inflict the {{Bracket|Battered}} condition for one {{Bracket|Round}} on the opponent you hit to activate Struggle. The duration of this condition increases by one {{Bracket|Round}} for every time you hit the opponent again. Additionally, once per [Round], if you hit a [Battered] opponent with an attack, that opponent becomes {{Bracket|Dazed}} for one [Round]. A successful [[Fortitude]] save ([[DC]] 10 + 1/2 your [[level]] + your [[Charisma]] modifier) negates the [Dazed] condition. | Whenever your Struggle ability activates, you may inflict the {{Bracket|Battered}} condition for one {{Bracket|Round}} on the opponent you hit to activate Struggle. The duration of this condition increases by one {{Bracket|Round}} for every time you hit the opponent again. Additionally, once per [Round], if you hit a [Battered] opponent with an attack, that opponent becomes {{Bracket|Dazed}} for one [Round]. A successful [[Fortitude]] save ([[DC]] 10 + 1/2 your [[level]] + your [[Charisma]] modifier) negates the [Dazed] condition. | ||
===5<sup> | ===5<sup>th</sup> Circle - {{Ability|Annihilation}}=== | ||
When you [[Charge]], your attacks gain a bonus to damage equal to your [[Charisma]] modifier for the duration of the {{Bracket|Encounter}}. This ability stacks with itself up to two times. | When you [[Charge]], your attacks gain a bonus to damage equal to your [[Charisma]] modifier for the duration of the {{Bracket|Encounter}}. This ability stacks with itself up to two times. | ||
===6<sup> | ===6<sup>th</sup> Circle - {{Ability|Scorched Earth}}=== | ||
If you are reduced to less than half of your normal maximum [[HP]], your attacks gain a bonus to damage equal to your [[Charisma]] modifier for the duration of the {{Bracket|Encounter}} or until you are healed above that | If you are reduced to less than half of your normal maximum [[HP]], your attacks gain a bonus to damage equal to your [[Charisma]] modifier for the duration of the {{Bracket|Encounter}} or until you are healed above that | ||
threshold. | threshold. | ||
===7<sup> | ===7<sup>th</sup> Circle - {{Ability|War Engine}}=== | ||
Whenever you hit an opponent with an attack, that opponent becomes {{Bracket|Battered}} and suffers a penalty to its [[AC]] equal to your [[Charisma]] modifier until the end of the {{Bracket|Encounter}}. | Whenever you hit an opponent with an attack, that opponent becomes {{Bracket|Battered}} and suffers a penalty to its [[AC]] equal to your [[Charisma]] modifier until the end of the {{Bracket|Encounter}}. | ||
Latest revision as of 15:08, 27 September 2017
Smiting: The Seven Circles of War
All bonuses from this track are fury bonuses, which stack with other fury bonuses from this track. At the beginning of your turn, you may choose not to benefit from fury bonuses to attack rolls, damage, and save DCs until the beginning of your next turn. Attacks and abilities that benefit from a fury bonus to attack rolls, damage, or save DCs cannot also deal damage with the [Precision] descriptor.
Circles
1st Circle - SkirmishEX
When you miss on an attack roll against an opponent, add a +1 bonus to your attack rolls for the duration of the [Encounter]. This bonus stacks with itself up to the higher of 2 or your level, but cannot be added to more than once per attack.
2nd Circle - ConflictEX
Your attacks gain a bonus to damage equal to your Charisma modifier.
3rd Circle - StruggleEX
The second time you hit a single opponent during your turn, you gain a bonus to damage against that opponent equal to your Charisma modifier for one [Round]. The fourth time you hit an opponent during your turn, your bonus to damage against that opponent from this ability increases to twice your Charisma modifier. (These bonuses apply to damage from the attacks with which you hit the second and fourth time.)
4th Circle - EscalationEX
Whenever your Struggle ability activates, you may inflict the [Battered] condition for one [Round] on the opponent you hit to activate Struggle. The duration of this condition increases by one [Round] for every time you hit the opponent again. Additionally, once per [Round], if you hit a [Battered] opponent with an attack, that opponent becomes [Dazed] for one [Round]. A successful Fortitude save (DC 10 + 1/2 your level + your Charisma modifier) negates the [Dazed] condition.
5th Circle - AnnihilationEX
When you Charge, your attacks gain a bonus to damage equal to your Charisma modifier for the duration of the [Encounter]. This ability stacks with itself up to two times.
6th Circle - Scorched EarthEX
If you are reduced to less than half of your normal maximum HP, your attacks gain a bonus to damage equal to your Charisma modifier for the duration of the [Encounter] or until you are healed above that threshold.
7th Circle - War EngineEX
Whenever you hit an opponent with an attack, that opponent becomes [Battered] and suffers a penalty to its AC equal to your Charisma modifier until the end of the [Encounter].