Justice, Blind: Difference between revisions

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|benefit= Whether by choice or by fate, you are permanently, irrevocably and incurably {{Bracket|Blinded}}. The upshot of this is that you've gotten used to dealing with what you can't see: you no longer suffer a -4 penalty to [[Perception]] checks for being [Blinded], have {{Bracket|Tremorsense}} out to {{Bracket|Close}} range, and you always treat all creatures as if they are {{Bracket|Revealed}}.
|benefit= Whether by choice or by fate, you are permanently, irrevocably and incurably {{Bracket|Blinded}}. The upshot of this is that you've gotten used to dealing with what you can't see: you no longer suffer a -4 penalty to [[Perception]] checks for being [Blinded], have {{Bracket|Tremorsense}} out to {{Bracket|Close}} range, and you always treat all creatures as if they are {{Bracket|Revealed}}.


At 6th [[level]], your attacks inflict two extra points of damage for every 10 ft between you and your target, to a maximum of your character [[level]]. At 12th level, once per {{Bracket|Round}}, when you would make an attack, you may instead not make that attack. If you do, you gain a bonus equal to your level to your next [[attack roll]].
At 6th [[level]], your attacks inflict two extra points of damage for every 10 ft between you and your target, to a maximum of your character level. At 12th level, once per {{Bracket|Round}}, when you would make an attack, you may instead not make that attack. If you do, you gain a bonus equal to your level to your next [[attack roll]].
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Latest revision as of 14:30, 13 August 2017

Justice, Blind [Iconic]

You rely on senses other than sight to compensate for your blindness.

Benefit: Whether by choice or by fate, you are permanently, irrevocably and incurably [Blinded]. The upshot of this is that you've gotten used to dealing with what you can't see: you no longer suffer a -4 penalty to Perception checks for being [Blinded], have [Tremorsense] out to [Close] range, and you always treat all creatures as if they are [Revealed].

At 6th level, your attacks inflict two extra points of damage for every 10 ft between you and your target, to a maximum of your character level. At 12th level, once per [Round], when you would make an attack, you may instead not make that attack. If you do, you gain a bonus equal to your level to your next attack roll.