Path of the Ancestors

From LegendWiki

Track Name

Circles

1st Circle - LineageEX

Any effect that would heal you but does not originate from you heals 1 extra point of damage for every level you possess. In addition, choose one of the following options. This choice is permanent:

  • Guidance: You gain a bonus equal to half your level (minimum 1) on initiative rolls.
  • Leading the Charge: When using the Charge combat maneuver, you ignore the normal -2 penalty to Armor Class.

2nd Circle - Hard to BreakEX

Once per [Encounter], if you make a successful Fortitude or Will save against an effect that would normally have a lesser effect on a successful save (such as a spell with a save of "Fortitude half"), you instead ignore the effect entirely.

3rd Circle - ReadinessEX

You gain a +2 bonus to Vigor checks, and becoming [Flat-footed] does not prevent you from making attacks of opportunity or taking immediate actions. Once per [Round], you may make a Vigor check at any time during the [Round]. This does not require an action.

4th Circle - ResilienceEX

You gain [Fast healing] equal to your character level.

5th Circle - Ancestral BlessingEX

Once per [Encounter], as an immediate action, you can reroll a failed save.

6th Circle - Greater ReadinessEX

You are always able to act in a surprise [Round].

7th Circle - Strength UnbrokenEX

Once per [Encounter], as a swift action, you can begin an unstoppable assault. Until the beginning of your next turn, you gain [Immunity] to damage, [Binding] effects, and the [Dazed] and [Stunned] conditions.