Path of the Ancestors: Difference between revisions
(Created page with "==Track Name== ==Circles== ===1<sup>st</sup> Circle - {{Ability|Lineage}}=== Any effect that would heal you but does not originate from you heals 1 extra point of damage for...") |
|||
(One intermediate revision by the same user not shown) | |||
Line 11: | Line 11: | ||
===3<sup>rd</sup> Circle - {{Ability|Readiness}}=== | ===3<sup>rd</sup> Circle - {{Ability|Readiness}}=== | ||
You gain a +2 bonus to [[Vigor]] checks, and becoming {{Bracket|Flat-footed}} does not prevent you from making [[attacks of opportunity]] or taking [[immediate | You gain a +2 bonus to [[Vigor]] checks, and becoming {{Bracket|Flat-footed}} does not prevent you from making [[attacks of opportunity]] or taking [[immediate action]]s. Once per {{Bracket|Round}}, you may make a Vigor check at any time during the [Round]. This does not require an action. | ||
===4<sup>th</sup> Circle - {{Ability|Resilience}}=== | ===4<sup>th</sup> Circle - {{Ability|Resilience}}=== | ||
Line 20: | Line 20: | ||
===6<sup>th</sup> Circle - {{Ability|Greater Readiness}}=== | ===6<sup>th</sup> Circle - {{Ability|Greater Readiness}}=== | ||
You are always able to act in a surprise {{Bracket|Round}}. | You are always able to act in a [[Combat Rules#Surprise Round|surprise]] {{Bracket|Round}}. | ||
===7<sup>th</sup> Circle - {{Ability|Strength Unbroken}}=== | ===7<sup>th</sup> Circle - {{Ability|Strength Unbroken}}=== |
Latest revision as of 00:18, 3 August 2017
Track Name
Circles
1st Circle - LineageEX
Any effect that would heal you but does not originate from you heals 1 extra point of damage for every level you possess. In addition, choose one of the following options. This choice is permanent:
- Guidance: You gain a bonus equal to half your level (minimum 1) on initiative rolls.
- Leading the Charge: When using the Charge combat maneuver, you ignore the normal -2 penalty to Armor Class.
2nd Circle - Hard to BreakEX
Once per [Encounter], if you make a successful Fortitude or Will save against an effect that would normally have a lesser effect on a successful save (such as a spell with a save of "Fortitude half"), you instead ignore the effect entirely.
3rd Circle - ReadinessEX
You gain a +2 bonus to Vigor checks, and becoming [Flat-footed] does not prevent you from making attacks of opportunity or taking immediate actions. Once per [Round], you may make a Vigor check at any time during the [Round]. This does not require an action.
4th Circle - ResilienceEX
You gain [Fast healing] equal to your character level.
5th Circle - Ancestral BlessingEX
Once per [Encounter], as an immediate action, you can reroll a failed save.
6th Circle - Greater ReadinessEX
You are always able to act in a surprise [Round].
7th Circle - Strength UnbrokenEX
Once per [Encounter], as a swift action, you can begin an unstoppable assault. Until the beginning of your next turn, you gain [Immunity] to damage, [Binding] effects, and the [Dazed] and [Stunned] conditions.