Spell Lists: Difference between revisions

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* '''[[Bless]]''' – Allies gain +1 to [[attack roll]]s and [[Will]] saves.
* '''[[Bless]]''' – Allies gain +1 to [[attack roll]]s and [[Will]] saves.
** '''Reversal: Bane''' – Opponents suffer a -1 penalty to [[attack roll]]s and [[Will]] saves.
** '''Reversal: Bane''' – Opponents suffer a -1 penalty to [[attack roll]]s and [[Will]] saves.
** '''Incantation''' – Single creature gains +1 bonus to [[attack roll]]s, +1 more per 3 [[levels]].
** '''Incantation''' – Single creature gains +1 bonus to [[attack roll]]s, +1 more per 3 [[level]]s.
* '''[[Endure Elements]]''' – Creature gains tremendous resilience against [[environmental hazards]].
* '''[[Endure Elements]]''' – Creature gains tremendous resilience against [[environmental hazards]].
* '''[[Obscuring Mist]]''' – Fog forms around you, rendering creatures within {{Bracket|Concealed}}.
* '''[[Obscuring Mist]]''' – Fog forms around you, rendering creatures within {{Bracket|Concealed}}.
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* '''[[Cure Moderate Wounds]]''' – Restore 2d4 [[HP]], +3 per [[level]] and remove one condition from an ally.
* '''[[Cure Moderate Wounds]]''' – Restore 2d4 [[HP]], +3 per [[level]] and remove one condition from an ally.
** '''Reversal: Inflict Moderate Wounds''' – Deal 2d6 damage, +3 per [[level]] to an opponent.
** '''Reversal: Inflict Moderate Wounds''' – Deal 2d6 damage, +3 per [[level]] to an opponent.
* '''[[Lesser Restoration]]''' – Remove 2 conditions from acreature, from an extensive list.
* '''[[Lesser Restoration]]''' – Remove 2 conditions from acreature, from an extensive list.
* '''[[Status]]''' – Monitor the location and condition of allies.
* '''[[Status]]''' – Monitor the location and condition of allies.
* '''[[Resist Elements]]''' – Creature gains {{Bracket|Lesser resistance}} to a specified energy type.
* '''[[Resist Elements]]''' – Creature gains {{Bracket|Lesser resistance}} to a specified energy type.
** '''Reversal: Elemental Vulnerability''' – Creature gains {{Bracket|Vulnerability}} to a specified energy type.
** '''Reversal: Elemental Vulnerability''' – Creature gains {{Bracket|Vulnerability}} to a specified energy type.
* '''[[Nature's Power]]''' – Creature gains +2 to [[attack roll]]s, damage, and [[DC]]s.
* '''[[Nature's Power]]''' – Creature gains +2 to [[attack roll]]s, damage, and [[DC]]s.
* '''[[Flame Blade]]''' – Ally's weapon deals an additional 1 energy damage per 2 [[level]]s.
* '''[[Flame Blade]]''' – Ally's weapon deals an additional 1 energy damage per 2 [[level]]s.


===Third Circle===
===Third Circle===
* '''[[Call Lightning]]''' – Call down bolts of lightning that deal 2d4+1 damage per [[level]] to a single opponent each {{Bracket|Round}}.
** '''Incantation:''' Ally's weapon deals an additional 1d6 energy damage with the {{Bracket|Electricity}} descriptor per circle you possess in the spellcasting track that grants this spell.
* '''[[Cure Serious Wounds]]''' – Restore 3d4 [[HP]], +4 per [[level]], and remove two conditions from an ally.
** '''Reversal: Inflict Serious Wounds''' – Deal 3d6 damage, +4 per [[level]] to an opponent.
* '''[[Dispel Magic]]''' – End one or two magical effects, dependent on circle.
* '''[[Holy Smite]]''' – Creatures in a radius are struck for 1d10 damage per [[level]].
** '''Incantation:''' Creature is struck for 1d6 damage per [[level]].
* '''[[Searing Light]]''' – Ray of energy deals increased damage to {{Bracket|Undead}} creatures.
* '''[[Death Ward]]''' – Creature gains {{Bracket|Immunity}} to {{Bracket|Death}} effects and {{Bracket|Energy drained}}.
* '''[[Repelling Ward]]''' – Opponents must make a [[Will]] save to approach within range.


===Fourth Circle===
===Fourth Circle===

Revision as of 23:12, 9 August 2017

Shaman Spell List

The DC for Shaman spells is equal to 10 + 1/2 your level + your Wisdom modifier.

First Circle

Second Circle

Third Circle

  • Call Lightning – Call down bolts of lightning that deal 2d4+1 damage per level to a single opponent each [Round].
    • Incantation: Ally's weapon deals an additional 1d6 energy damage with the [Electricity] descriptor per circle you possess in the spellcasting track that grants this spell.
  • Cure Serious Wounds – Restore 3d4 HP, +4 per level, and remove two conditions from an ally.
    • Reversal: Inflict Serious Wounds – Deal 3d6 damage, +4 per level to an opponent.
  • Dispel Magic – End one or two magical effects, dependent on circle.
  • Holy Smite – Creatures in a radius are struck for 1d10 damage per level.
    • Incantation: Creature is struck for 1d6 damage per level.
  • Searing Light – Ray of energy deals increased damage to [Undead] creatures.
  • Death Ward – Creature gains [Immunity] to [Death] effects and [Energy drained].
  • Repelling Ward – Opponents must make a Will save to approach within range.

Fourth Circle

Fifth Circle

Sixth Circle

Seventh Circle

Tactician Spell List

The DC for Tactician spells is equal to 10 + 1/2 your level + your Intelligence modifier.

First Circle

Second Circle

Third Circle

Fourth Circle

Fifth Circle

Sixth Circle

Seventh Circle