Spell Lists: Difference between revisions

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===Fourth Circle===
===Fourth Circle===
* '''[[Cure Critical Wounds]]''' – Restore 4d4 [[HP]], +5 per [[level]], and remove 2 conditions from an ally.
** '''Reversal: Inflict Critical Wounds''' – Deal 4d6 damage, +5 per [[level]] to an opponent.
* '''[[Flame Strike]]''' – Create a column of flame that deals 2d6 damage per [[level]] to those within.
* '''[[Stoneskin]]''' – Creature gains limited {{Bracket|Lesser resistance}} to damage.
* '''[[Restoration]]''' – Remove 4 conditions from an creature from an extensive list.
* '''[[Wind Walk]]''' – Turn yourself and allies into mist and ride with the wind.
* '''[[Hold Monster]]''' – Creature is rendered {{Bracket|Paralyzed}}.
** '''Incantation:''' Creature is rendered briefly {{Bracket|Paralyzed}}, then {{Bracket|Slowed}}.
* '''[[Dimensional Anchor]]''' – Creature is rendered unable to use or benefit from {{Bracket|Teleport}} effects.
* '''[[Regenerative Aura]]''' – Allies gain {{Bracket|Fast healing}} while within range.


===Fifth Circle===
===Fifth Circle===

Revision as of 11:11, 10 August 2017

Shaman Spell List

The DC for Shaman spells is equal to 10 + 1/2 your level + your Wisdom modifier.

First Circle

Second Circle

Third Circle

  • Call Lightning – Call down bolts of lightning that deal 2d4+1 damage per level to a single opponent each [Round].
    • Incantation: Ally's weapon deals an additional 1d6 energy damage with the [Electricity] descriptor per circle you possess in the spellcasting track that grants this spell.
  • Cure Serious Wounds – Restore 3d4 HP, +4 per level, and remove two conditions from an ally.
    • Reversal: Inflict Serious Wounds – Deal 3d6 damage, +4 per level to an opponent.
  • Dispel Magic – End one or two magical effects, dependent on circle.
  • Holy Smite – Creatures in a radius are struck for 1d10 damage per level.
    • Incantation: Creature is struck for 1d6 damage per level.
  • Searing Light – Ray of energy deals increased damage to [Undead] creatures.
  • Death Ward – Creature gains [Immunity] to [Death] effects and [Energy drained].
  • Repelling Ward – Opponents must make a Will save to approach within range.

Fourth Circle

Fifth Circle

Sixth Circle

Seventh Circle

Tactician Spell List

The DC for Tactician spells is equal to 10 + 1/2 your level + your Intelligence modifier.

First Circle

Second Circle

Third Circle

Fourth Circle

Fifth Circle

Sixth Circle

Seventh Circle