Advanced Character Creation: Difference between revisions
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==Race Selection== | ==Race Selection== | ||
Usually, you'll have some idea of your character's race by now. If not, you can find the default races in [[Races]], as well as a number of [[Racial Tracks|addtional races]]. If your group is using supplemental material as well, you may have even more options. | |||
For the most part, picking a race is purely a matter of taste, as most races can fit a wide range of character archetypes. Some races, however, represent unusual creatures, such as powerful undead creatures, intelligent constructs, or even dragons. In cases where your race includes dramatic, scaling abilities (such as the undead powers of a lich), your race will have a [[Racial Tracks|track]] associated with it. All members of that race have the associated track, and you will have to incorporate that track in your track selection. | |||
==Class and Track Selection== | ==Class and Track Selection== |
Revision as of 15:53, 2 August 2017
If you’re playing in a long campaign, or have already selected a character concept that isn’t covered by the standard races or classes, you may wish to put a little more effort into your character than is involved in following the Quick Start Guide. Legend offers a great many character options that don't appear in the default races and classes. If you want to learn to use these options, look no further.
Character Concepts
First, though, let's look briefly at character concepts. It’s perfectly all right to flesh out your character with a cool feat you just stumbled across or a couple of items you wanted to try, but it's usually helpful to start character generation with a pretty good idea of what you want your character to do. Some suggestions follow.
The first step in developing a character concept is thinking of a tag line. This can be a description of your character’s profession ("Interstellar Smuggler" or perhaps "Undersized Burglar") or social position ("Long-lost King of a Great City"). Other tag lines that have worked pretty well in the past include "'Wizzard' on the Run," "Bearer of Stormbringer," "Cheerleader Who Kills Vampires," and "Wizard Private Eye."
Once you have a tag line that you expect to hold your interest for the duration of a Legend campaign, start asking yourself a few questions about your character. Usually, your tag line will give you some sense of your character's race and possibly a few clues to answering these questions.
- "What does my character want?" This probably won’t get you much mechanically, but knowing your character’s greatest motivations might give you a clue of how your character goes about getting them. A character that is admittedly just in it for the money is going to make different life choices from a character that is out to do the right thing and help the helpless. Even if the answer doesn't help you at all in picking abilities for your character, it'll pay off in a big way in getting plot hooks for your GM and helping you make decisions in-character.
- "What does my character fear?" This question is pretty good for building a backstory, but it also offers some really rich options for mechanical choices. For example, someone who fears harm coming to his or her friends might focus on learning to protect them, perhaps with the paladin's Virtue track.
- "How does my character resolve conflicts?" Any good story is centered on a basic conflict, and RPGs tend to include a few dozen extra conflicts for good measure. If your character doesn't end up in fights, chances are you'll find social confrontations, environmental hazards, or similarly threatening situations. Ability tracks in Legend offer a broad range of abilities for solving or ending confrontations, and your answers to this question might point you to the right ones.
- "How does my character make a living?" Most RPG characters aren't conventionally employed, especially if your game world is a medieval fantasy setting where wage labor doesn't exist. Still, your character probably has some things that he or she is good at – maybe even extremely good at. RPG characters tend to be skilled in at least a few useful areas, such as arcane knowledge, investigative and social skills, or physical speed and agility. Your answers here will tell you a great deal about your character's skill selection.
- "What special tricks does my character keep handy?" This question will help you select feats, particularly [Iconic] feats. It may also help you select a specialized track, such as several of the rogue tracks.
Race Selection
Usually, you'll have some idea of your character's race by now. If not, you can find the default races in Races, as well as a number of addtional races. If your group is using supplemental material as well, you may have even more options.
For the most part, picking a race is purely a matter of taste, as most races can fit a wide range of character archetypes. Some races, however, represent unusual creatures, such as powerful undead creatures, intelligent constructs, or even dragons. In cases where your race includes dramatic, scaling abilities (such as the undead powers of a lich), your race will have a track associated with it. All members of that race have the associated track, and you will have to incorporate that track in your track selection.