Spell Lists: Difference between revisions
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===Fifth Circle=== | ===Fifth Circle=== | ||
* '''[[Crush of Earth]]''' – Creatures in area are rendered {{Bracket|Prone}} and lose the ability to [[fly]]. | |||
** '''Reversal: Reverse Gravity''' – Creatures and objects in area fall upward. | |||
* '''[[Heal]]''' – Restore 5d4 [[HP]], +6 per [[level]], and remove 3 conditions from an ally. | |||
** '''Reversal: Harm''' – Deal 7 damage per [[level]] to an opponent. | |||
* '''[[Fist of the Earth]]''' – Allies within range gain a bonus to damage and inflict {{Bracket|Slowed}} with attacks. | |||
* '''[[Ring of Blades]]''' – Create a wall of blades that deals 1d8 damage per [[level]] to creatures within. | |||
* '''[[Sunburst]]''' – Burst of light deals 2d6 damage per [[level]] and leaves creatures {{Bracket|Blinded}}. | |||
===Sixth Circle=== | ===Sixth Circle=== |
Revision as of 11:13, 10 August 2017
Shaman Spell List
The DC for Shaman spells is equal to 10 + 1/2 your level + your Wisdom modifier.
First Circle
- Cure Light Wounds – Restore 2d4 HP, +2 per level, and remove one condition from an ally.
- Reversal: Inflict Light Wounds – Deal 2d6 damage,+2 per level to an opponent.
- Sanctuary – Opponents must make a Will save to make offensive actions against touched creature until it takes an offensive action.
- Bless – Allies gain +1 to attack rolls and Will saves.
- Reversal: Bane – Opponents suffer a -1 penalty to attack rolls and Will saves.
- Incantation – Single creature gains +1 bonus to attack rolls, +1 more per 3 levels.
- Endure Elements – Creature gains tremendous resilience against environmental hazards.
- Obscuring Mist – Fog forms around you, rendering creatures within [Concealed].
- World-Mind – Communicate telepathically with your allies.
Second Circle
- Cure Moderate Wounds – Restore 2d4 HP, +3 per level and remove one condition from an ally.
- Reversal: Inflict Moderate Wounds – Deal 2d6 damage, +3 per level to an opponent.
- Lesser Restoration – Remove 2 conditions from acreature, from an extensive list.
- Status – Monitor the location and condition of allies.
- Resist Elements – Creature gains [Lesser resistance] to a specified energy type.
- Reversal: Elemental Vulnerability – Creature gains [Vulnerability] to a specified energy type.
- Nature's Power – Creature gains +2 to attack rolls, damage, and DCs.
- Flame Blade – Ally's weapon deals an additional 1 energy damage per 2 levels.
Third Circle
- Call Lightning – Call down bolts of lightning that deal 2d4+1 damage per level to a single opponent each [Round].
- Incantation: Ally's weapon deals an additional 1d6 energy damage with the [Electricity] descriptor per circle you possess in the spellcasting track that grants this spell.
- Cure Serious Wounds – Restore 3d4 HP, +4 per level, and remove two conditions from an ally.
- Reversal: Inflict Serious Wounds – Deal 3d6 damage, +4 per level to an opponent.
- Dispel Magic – End one or two magical effects, dependent on circle.
- Holy Smite – Creatures in a radius are struck for 1d10 damage per level.
- Incantation: Creature is struck for 1d6 damage per level.
- Searing Light – Ray of energy deals increased damage to [Undead] creatures.
- Death Ward – Creature gains [Immunity] to [Death] effects and [Energy drained].
- Repelling Ward – Opponents must make a Will save to approach within range.
Fourth Circle
- Cure Critical Wounds – Restore 4d4 HP, +5 per level, and remove 2 conditions from an ally.
- Reversal: Inflict Critical Wounds – Deal 4d6 damage, +5 per level to an opponent.
- Flame Strike – Create a column of flame that deals 2d6 damage per level to those within.
- Stoneskin – Creature gains limited [Lesser resistance] to damage.
- Restoration – Remove 4 conditions from an creature from an extensive list.
- Wind Walk – Turn yourself and allies into mist and ride with the wind.
- Hold Monster – Creature is rendered [Paralyzed].
- Dimensional Anchor – Creature is rendered unable to use or benefit from [Teleport] effects.
- Regenerative Aura – Allies gain [Fast healing] while within range.
Fifth Circle
- Crush of Earth – Creatures in area are rendered [Prone] and lose the ability to fly.
- Reversal: Reverse Gravity – Creatures and objects in area fall upward.
- Heal – Restore 5d4 HP, +6 per level, and remove 3 conditions from an ally.
- Reversal: Harm – Deal 7 damage per level to an opponent.
- Fist of the Earth – Allies within range gain a bonus to damage and inflict [Slowed] with attacks.
- Ring of Blades – Create a wall of blades that deals 1d8 damage per level to creatures within.
- Sunburst – Burst of light deals 2d6 damage per level and leaves creatures [Blinded].
Sixth Circle
Seventh Circle
Tactician Spell List
The DC for Tactician spells is equal to 10 + 1/2 your level + your Intelligence modifier.