Undead
HP / Level | 10 | BAB | Good | Skills | 5 |
---|---|---|---|---|---|
Fort | Ref | Will | |||
Good | Poor | Good | |||
KOM | Varies | KDM | Varies |
Undead
Undead creatures are, simply put, creatures that in a previous-and-irrelevant life were alive, and now are not. However, they still manage to walk, talk, and break things. Sentient undead (who can be played by PCs) come in one of five main kinds: mummies, ghouls, liches, skeleton champions, and vampires. Each one has its own racial statistics. Your Key Ability Modifiers and abilities from the Undead track vary based on your race.
- Special: The Undead track models creatures that have been stripped of their past lives and many of their previous physical and mental characteristics. Characters that access the Undead track via Guild Initiation or Full Buy-In must select an [Undead] race from the list below, but are not required to change a previously-acquired racial track, racial feats, or Key Ability Modifiers.
- Optional Rule – Ritual of the Grave: Any creature possessing the Undead track can grant the mixed blessing of undeath to a fallen creature. With a ritual lasting 30 minutes, you can transform an [Unconscious] or willing living creature into an undead creature of the same kind that you are. This creature can be of any level up to your own and must have Intelligence, Wisdom, and Charisma scores of 1 or greater. When you transform this creature, it loses one of its tracks of your choice and gains the Undead track.
Undead Races
Unlike standard races, these may only be taken along with the Undead racial track.
Ghoul
+2 Str +2 Con -2 Wis | [Average] size [Undead] type |
---|---|
[Ghostwise sight] 45 ft | |
Bonus Feats | Feign Death Ghoulish Enthusiasm Wake |
Ghouls are vicious and ravenous creatures who only marginally resemble their living forms. They are strong and fierce, but weak-willed at best.
A ghoul’s Key Offensive Modifier is Strength and its Key Defensive Modifier is Constitution.
Lich
+2 Int or Wis | [Average] size [Undead] type |
---|---|
[Ghostwise sight] 45 ft +1 (+1/8 levels) racial bonus to Arcana | |
Bonus Feats | Lich's Wrath Safekeeper Adept The Sun Grows Dim |
Liches are the dried-out husks of mortal spellcasters who craved the power of magic too strongly. Undeath only sharpens their mental acuity.
A lich's Key Offensive Modifier is Intelligence and its Key Defensive Modifier is Wisdom.
Mummy
+2 Cha | [Average] size [Undead] type |
---|---|
[Ghostwise sight] 45 ft | |
Bonus Feats | Keep Them in Line On a Pale Horse Terrifying Shout |
Mummies are preserved in body by enchanted bandages wrapped around their bodies, but their minds are warped by the transformation, and few mummies remember much of their past lives.
A mummy’s Key Offensive Modifier is Strength, and its Key Defensive Modifier is Charisma.
Skeleton Champion
+2 Any Physical | [Average] size [Undead] type |
---|---|
[Ghostwise sight] 45 ft | |
Bonus Feats | By Will Sustained Skeleton King Any [Style] feat |
Skeleton champions might once have been knights, swashbucklers, or kings. It is certain, however, that all lived for the heat of battle, and the magical forces that bind their bones together are most strengthened by the clash of steel on steel.
A skeleton champion’s Key Offensive Modifier is Strength and its Key Defensive Modifier is either Dexterity or Intelligence (chosen at character generation).
Vampire
+2 Any One | [Average] size [Undead] type |
---|---|
[Ghostwise sight] 45 ft | |
Bonus Feats | Blood Thirst Exit, Stage Left Breakneck Pace |
Vampires feed on the blood of creatures that have it. Some are thoroughly demonic; some may have a conscience or even something like a soul. None are sparkly.
A vampire’s Key Offensive Modifier is Dexterity and its Key Defensive Modifier is Charisma.