Spell Lists: Difference between revisions

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===Sixth Circle===
===Sixth Circle===
* '''[[Adamant Skin]]''' – Creature gains limited {{Bracket|Resistance}} to damage.
* '''[[Dispel Magic, Greater|Greater Dispel Magic]]''' – As ''[[dispel magic]]'', but ends higher circle effects.
* '''[[Lightning Storm]]''' – Call down bolts of lightning that deal  2d4+1  damage  per  [[level]]  to  opponents  in range each {{Bracket|Round}}.
* '''[[Heart of Oak]]''' – Allies within range gain {{Bracket|Lesser resistance}} to damage and {{Bracket|Immunity}} to {{Bracket|Dazed}} and {{Bracket|Stunned}}.
* '''[[Hallow]]''' – Create a magical field over an area that boosts allies' spells and hinders opponents' spells.
* '''[[Bloodwind]]''' – Howling wind inflicts {{Bracket|HP reduction}} that  can  also  deal  damage  and  inflict  {{Bracket|Energy drained}}.
* '''[[Restoration, Greater|Greater Restoration]]''' – Remove 6 conditions from a creature from an extensive list.


===Seventh Circle===
===Seventh Circle===

Revision as of 11:18, 10 August 2017

Shaman Spell List

The DC for Shaman spells is equal to 10 + 1/2 your level + your Wisdom modifier.

First Circle

Second Circle

Third Circle

  • Call Lightning – Call down bolts of lightning that deal 2d4+1 damage per level to a single opponent each [Round].
    • Incantation: Ally's weapon deals an additional 1d6 energy damage with the [Electricity] descriptor per circle you possess in the spellcasting track that grants this spell.
  • Cure Serious Wounds – Restore 3d4 HP, +4 per level, and remove two conditions from an ally.
    • Reversal: Inflict Serious Wounds – Deal 3d6 damage, +4 per level to an opponent.
  • Dispel Magic – End one or two magical effects, dependent on circle.
  • Holy Smite – Creatures in a radius are struck for 1d10 damage per level.
    • Incantation: Creature is struck for 1d6 damage per level.
  • Searing Light – Ray of energy deals increased damage to [Undead] creatures.
  • Death Ward – Creature gains [Immunity] to [Death] effects and [Energy drained].
  • Repelling Ward – Opponents must make a Will save to approach within range.

Fourth Circle

Fifth Circle

  • Crush of Earth – Creatures in area are rendered [Prone] and lose the ability to fly.
    • Reversal: Reverse Gravity – Creatures and objects in area fall upward.
  • Heal – Restore 5d4 HP, +6 per level, and remove 3 conditions from an ally.
    • Reversal: Harm – Deal 7 damage per level to an opponent.
  • Fist of the Earth – Allies within range gain a bonus to damage and inflict [Slowed] with attacks.
  • Ring of Blades – Create a wall of blades that deals 1d8 damage per level to creatures within.
  • Sunburst – Burst of light deals 2d6 damage per level and leaves creatures [Blinded].

Sixth Circle

Seventh Circle

Tactician Spell List

The DC for Tactician spells is equal to 10 + 1/2 your level + your Intelligence modifier.

First Circle

Second Circle

Third Circle

Fourth Circle

Fifth Circle

Sixth Circle

Seventh Circle