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Revision as of 18:16, 14 September 2017

The Legend Rulebook

Legend RPG by Rule of Cool

Legend is a fast-paced and finely balanced roleplaying game system, designed to offer tabletop gaming groups rules for playing the games that they’ve always wanted to play. Based on the successful and popular rules available under the Open Gaming License, Legend rebuilds and advances those rules to allow for testing, balance, and broad storytelling opportunities for unique and enjoyable characters and game worlds.

By default, Legend games take place in Hallow, the blasted remnants of what once was a world. In Hallow, humans, elves, and other traditional humanoid creatures of high fantasy survive – and often prosper – in small plots of habitable terrain. These plots are maintained only by ancient, supremely intelligent magical constructs that date past the reach of mortal memory to the time before the great cataclysms that obliterated the previous world.

Hallow offers many environments for enterprising adventurers. Some will gravitate towards bleak and barren wastelands with the promise of ancient undiscovered treasures, but hiding dangers that promise a lonely and cruel demise. Others will find their home in fertile and beautiful valleys, often scarred by wars between tribes and peoples who want to secure such homes for themselves. And of course, many adventurers seek out the megacities: centers of learning, high magic, and technological achievement. Some even manage to claw their way up through the underworld to a position of respectability – or at least the wealth and power to guarantee a relatively comfortable life for the time being.

Of course, if your gaming group has a different world in mind, feel free to play in it instead. Legend's mechanics can fit a broad range of fantasy and horror settings, and with some minor adjustments can fit superhero, cyberpunk, and even space opera settings. For all of these settings, and others, Legend offers you the tools to tell the story your specific gaming group wants to create.

Navigation

Gameplay Basics

Character Creation

Glossary

Races

Racial Tracks
Legendary Creatures

Classes

Additional Tracks

Skills

Feats

Equipment

Combat Rules

Conditions
Descriptors

Magic and Spellcasting

Non-Combat Encounters

GM Tools